Splatterhouse (Arcade) - New Speedrun Strategy for Biggy Man @joshthefunkdoc
Splatterhouse (Arcade) - New Speedrun Strategy for Biggy Man  @joshthefunkdoc
Uploaded November 2012 | Updated September 2026, 17 hours ago
Now I finally understand why zallard1 slides at the start of this fight!

Notice how I'm continuously juggling the boss with the shotgun? I accidentally figured out that as long as his HP is an odd number, he won't do any high jumps when you hit him!

I do 3 punches after the slide so that 7 shots will kill him. This is important because now you can just keep the gun from the start of the stage, shoot the hanging zombie at the end, and not have to go back for the other gun in order to quick kill the boss!

Compared to my original strategy this saves 3 seconds on the fight itself, and not having to backtrack for the other shotgun will also save a bit of time. However, you're kind of at the mercy of Biggy Man's behavior here (he can screw up your combo in a bunch of different ways), so I wouldn't try this in a live run. It's a must if going for a world record though!
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Splatterhouse (Arcade) - New Speedrun Strategy for Biggy Man

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