Splatoon 3: Twice touch-and-go in Salmon Run [46-31-42, 34/1266] @TigerEars
Splatoon 3: Twice touch-and-go in Salmon Run [46-31-42, 34/1266]  @TigerEars
Uploaded January 2025 | Updated September 2026, 17 minutes ago
Random weapons grants me the Grizzco Brolly and the power of inking walls to start the Run. I am quite grateful. On to the bosses, and a Steelhead regrets walking under a Lid, and the Fish Fingers coming to the basket don't last long. Many eggs are dunked as a Big Shot appears, or maybe three of them. I head down to help out and shoot some eggs back, and when I get back I see our squidmates have been busy on the other side of the Junction. There are eggs a-plenty to throw, and not much time left. I get to it, as do the others, and we finish a smooth wave with a decent tally.

A Squeezer is a decent weapon for Salmon Run, not that it does anything special against Flyfish, which quickly turn up. I think about pausing for a second Steelhead, the first hit in massive crossfire, but instead take an egg back to the basket and not really help with a Fish Finger. I see a squidmate needs help, so revive them via a Steelhead, then pause for a Maws before going to assist with splatting a Stinger. A Lid gets in the way, a Steelhead wanders past, and a Flyfish is nearby too. I do what I can, and consider what to do next. Hang about, really, as a squidmate is splatted, and another near the basket, and we still need eggs. But Stingers don't care about that, and they are targeting me. I trust my squidmates with the egg situation and head down to the shore, where I finish of a Flyfish and splat the Stinger, hopping the water to splat the others. But what others? Never mind, there's a Fish Finger, and a Maws about to bite me. I jump away to avoid that, in to the water. Not a great alternative, and nearly ends the Run, but we survive to the final wave.

Dapple Dualies for Glowflies. This shouldn't cause a problem, but it does rely on some coordination. Pulling out one of my B-bombs when I run out of ink helps, and I hold it for as long as I dare. A Killer Wail helps too, and then I'm back to dodge-rolling to get my quick fire rate, while trying to maintain a healthy ink tank. There's a glitch when our Tetra Dualies get caught, and I am unprepared for the Glowflies to switch to me, but a Wave Breaker gets us back up. The second Killer Wail comes out, as does an Inkstrike, and as I grab eggs and get in the way of the fevered Chum, I think my second B-bomb would come in useful. If only I could launch more quickly. I'm revived in time to get splatted again, but my squidmates, or one of them at least, keep us going, and we finish strongly again, for a pretty decent overall tally. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Twice touch-and-go in Salmon Run [46-31-42, 34/1266]

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