Uploaded October 2024 | Updated September 2026, 1 hour ago
Oh, it's low tide. That's embarrassing. But I make up for it by splatting the Stinger quickly . Ignore that I then throw the egg away from the basket, that's just a rounding error. The next one is a slam dunk, before I head off to splat the reappeared Stinger. I have less support this time, so am surrounded by Chum quickly, causing me to run away sans egg, only to find more trouble, and water. I waddle back to the basket, where Smallfry and an Ink Storm threatens to splat me again. I dodge them and go back to the recurring Stinger, only to be bitten by a Steel Eel. This wave could be going better, but at least we've hit quota already. I can see a squidmate winding up a revival Splat Bomb, which is good of them, and I return the favour after dunking a couple more eggs. On to the second wave.
It's time for some Snipewriting. And some inking of walls, one would hope. But the bosses are already rolling in. I stay near the basket, because of my range, and dunk some eggs, hoping someone will splat the Stinger. I think they do, but another appears, so I have to stay mobile, which leads me to some Lids. Those are fairly straightforward with the charger, unlike a Flyfish, which I move to splat, also noticing a splatted squidmate. I revive them, only for a Stinger to splat me. I'm not forgotten, and am back to splatting another Lid soon enough, once a Cohock gets out of my way. We are rather struggling for eggs, though, so I ignore the Fish Fingers and just start dunking, happily with enough eggs around to get us to the final wave.
Walls get inked with the Splattershot Jr, but initial bosses are distant. Or so I think, until a Maws nibbles at my toes. My Splat Bomb throw at the Stinger is wildly optimistic and does nothing, but I am able to splat a Steel Eel and hop on to a Lid without problems. Then it's up a Fish Finger and back to the basket for a Maws, before jinking through Chum to get to a dangerous Stinger. I grab an egg and head back, juggling a little on the way, with my squidmates having created a nice little clutch to work from. We stack the basket nicely, and end the Run much more profreshionally than I started it.
But the Run is not over. Horrorboros flies in, and me with a Flingza Roller. I'd better splat bosses and get eggs to fire. A Flyfish is a good first splat, although it drains my ink tank to the point I can barely fend off Chum. I can't revive a squidmate either, but they are also behind a Lid. Someone else revives them, which is good. Even so, I feel a bit stuck, far from Boros and a Stinger nearby. I have a Splashdown, though, which is a quick way to splat the Stinger, and a squidmate splats the Steel Eel chasing me down. And here comes Boros. We get some hits in, taking down a chunk of its health, but then it flies on, so I'm back to splatting bosses and waiting. Except a Big Shot, bolstered by salmonid chums, is a bit too much for me to handle solo. It's a shame, as we could maybe have got closer to the splat on Boros if not for that. But it's a decent effort, and a better Run than I had imagined it was going to be from the first wave.
Oh, it's low tide. That's embarrassing. But I make up for it by splatting the Stinger quickly . Ignore that I then throw the egg away from the basket, that's just a rounding error. The next one is a slam dunk, before I head off to splat the reappeared Stinger. I have less support this time, so am surrounded by Chum quickly, causing me to run away sans egg, only to find more trouble, and water. I waddle back to the basket, where Smallfry and an Ink Storm threatens to splat me again. I dodge them and go back to the recurring Stinger, only to be bitten by a Steel Eel. This wave could be going better, but at least we've hit quota already. I can see a squidmate winding up a revival Splat Bomb, which is good of them, and I return the favour after dunking a couple more eggs. On to the second wave.
It's time for some Snipewriting. And some inking of walls, one would hope. But the bosses are already rolling in. I stay near the basket, because of my range, and dunk some eggs, hoping someone will splat the Stinger. I think they do, but another appears, so I have to stay mobile, which leads me to some Lids. Those are fairly straightforward with the charger, unlike a Flyfish, which I move to splat, also noticing a splatted squidmate. I revive them, only for a Stinger to splat me. I'm not forgotten, and am back to splatting another Lid soon enough, once a Cohock gets out of my way. We are rather struggling for eggs, though, so I ignore the Fish Fingers and just start dunking, happily with enough eggs around to get us to the final wave.
Walls get inked with the Splattershot Jr, but initial bosses are distant. Or so I think, until a Maws nibbles at my toes. My Splat Bomb throw at the Stinger is wildly optimistic and does nothing, but I am able to splat a Steel Eel and hop on to a Lid without problems. Then it's up a Fish Finger and back to the basket for a Maws, before jinking through Chum to get to a dangerous Stinger. I grab an egg and head back, juggling a little on the way, with my squidmates having created a nice little clutch to work from. We stack the basket nicely, and end the Run much more profreshionally than I started it.
But the Run is not over. Horrorboros flies in, and me with a Flingza Roller. I'd better splat bosses and get eggs to fire. A Flyfish is a good first splat, although it drains my ink tank to the point I can barely fend off Chum. I can't revive a squidmate either, but they are also behind a Lid. Someone else revives them, which is good. Even so, I feel a bit stuck, far from Boros and a Stinger nearby. I have a Splashdown, though, which is a quick way to splat the Stinger, and a squidmate splats the Steel Eel chasing me down. And here comes Boros. We get some hits in, taking down a chunk of its health, but then it flies on, so I'm back to splatting bosses and waiting. Except a Big Shot, bolstered by salmonid chums, is a bit too much for me to handle solo. It's a shame, as we could maybe have got closer to the splat on Boros if not for that. But it's a decent effort, and a better Run than I had imagined it was going to be from the first wave.
![Splatoon 3: Turning defence in to decoy in Tower Control [12(3)-3, Range Blaster]
I am pretty cautious at the start of the battle, teasing some ink forwards, blasting around the Tower, ducking back and around the other side. It keeps me safe, I suppose, and keeps the orange team a little honest. They take an early and modest lead, before the Daulies dodge-roll their way under my blasting and splat me. Otherwise, it looks like my squidmates having the situation under control. My attacked is splatted, the Tower is cleared and mounted, and the lead shifts sides almost immediately.
I sit in the middle turf and act as support, in case any inklings try to flank the progressing Tower. I notice one inkling going on the bridge, and start blasting. I get a few glancing hits on the Painbrush, but they are resilient. I, however, am persistent. And although it seems that the Tower has stalled, thats just down to my squidmates splatting the rest of the orange team for a Wipeout.
We have time for some easy progress, but the orange team come back quickly, and the ink starts flying. We all start looking for splats, or maybe Im just trying to stay safe, but I try to keep the Tower moving too. I get caught out by some Super Chumps, first for thinking an orange inkling is super-jumping to the Tower, not realising they wouldnt be able to do that, and then I wander backwards in to more of them. So it goes.
I return as the Tower resets, and move to intercept it. The N-ZAP 89 is there, and this time the Super Chumps dont fool me. I splat the N-ZAP, turn back to help with the Painbrush, then hop on the Tower. I hop off as the Inkbrush appears, and dance around them for a bit, before thinking Ive got a bead on them only to splat the N-ZAP 89 again. It all helps. The Inkbrush is splatted, and my squidmates ride the Tower once more.
I wait in the middle and hop across the rising bridge. I see an inkling come my way and slink past them, ambushing the Inkbrush from behind. The Painbrush wants to get on the bridge too, but my blasting out-ranges their ink from below. I drop down a level to try to catch a super-jumper, but they land and Splashdown, so I get back on the bridge. The Tower has reset, which is unfortunate, but I splat the N-ZAP 89 trying to get on and get it moving in the right direction once more.
Both brushes are spotted coming a bit too easily, and I leave the Tower to my squidmates while I toss a Wave Breaker forwards. Being hit by a Point Sensor doesnt bother me, and I splat the Painbrush threatening the Tower, before watching our backs, just in time to see a Curling Bomb come our way. I try to pull range on the Inkbrush, and get some blocks between us. I fluff a couple of shots, which is unfortunate, and draw the attention of the nearby Dualies too. But the time they spend splatting me lets my squidmates get past the second checkpoint, and all the way to the goal. I dont even have time to super-jump to join them. Never mind. Woomy! Splatoon 3: Turning defence in to decoy in Tower Control [12(3)-3, Range Blaster]](https://i.ytimg.com/vi/fgNgC3jugeY/mqdefault.jpg)
![Splatoon 3: Heavy splats in Tigerfest XCVI [11-8, Heavy Edit Splatling]
Its Tigerfest 96! This marks four years since Tigerfests began, more or less, which is pretty decent. Thanks to all those who made any and all of them possible!
For the Rainmaker battle, Ive chosen the Heavy Edit Splatling, for no particular reason. I like Tigerfests for the option to use less familiar weapons, hopefully when others are doing the same, and also not being too aggressive, so we can have some low-pressure fun. The battle gets close immediately, the purple team coming to our side, and I trust in the Heavy Edit Splatlings firing rate as a Hammer comes my way. It works better than against a Dynamo Roller. I didnt expect that.
My squidmate grabs the Rainmaker and gives us an early lead by hitting the checkpoint, and I extend it a little by getting up the ledge. But only just. The counter-attack is good, unlike my positioning, and with both of us splatted the Rainmaker hits our checkpoint. I go in to full defensive mode, which seems to work until the purple team realise they can go in a different direction. Our lead collapses moments later.
We recover the Rainmaker, but the turf is quite purple. I get in to a good position to cover an area, but foolishly relinquish it and run towards a Hammer, instead of using the high turf and letting it come to me. Never mind, my squidmate didnt follow me, and I super-jump to them, and together we make some progress. I catch the Dynamo Roller hiding, and nearly splat the Reeflux, but at least I push them back. Getting up the ledge remains precarious, and it takes a couple of attempts to get to the top safely, and just as I do, the Sploosh-o-matic reappears. They even stop our Rainmaker one step away from retaking the lead.
The Rainmaker is dropped from the ledge, but not much further, thanks to a lucky Curling Bomb. The Dynamo Roller is splatted from the side too, leaving the Rainmaker free to burst open and move. I make a dash up the ledge, and a hop along the top, and this time take that one extra step needed to steal back the lead. Nice! The purple team push back, and while the Sploosh-o-matic keeps us busy, the Rainmaker falls in to the water. Oops! We burst the Rainmaker free, have no idea who will pick it up, then I grab it and dash, running straight in to trouble.
I super-jump back, we recover the Rainmaker again, and this time my trip up the lift results in a brace of splats, happily clearing the way for the Rainmaker to follow freely for the final few seconds. Just in case, I rejoin then via super-jump, and together we see out the battle in a well-defended corner. Woomy! Splatoon 3: Heavy splats in Tigerfest XCVI [11-8, Heavy Edit Splatling]](https://i.ytimg.com/vi/gP_bLyG8dEc/mqdefault.jpg)
![Splatoon 3: Long and short range in Splat Zones [14(5)-6, Custom Wellstring V]
The first approaching threat is the Decavitator, which a squidmate splats, and then the charger, up on the perch. That should be fine, I can probably deal with them. Or they can splat me. My squidmates dont fare much better, and the pinklings run their score down and encroach on our turf. I see what I can do about it, maybe pushing the Decavitator back, maybe not, but I splat the opposing Wellstring, before ignoring a Torpedo on favour of the Snipewriter, and getting splatted for it. My squidmates capture the Splat Zones at least, so my return feels more relaxed, letting me tidy up some mess. The pressure is soon back on, though, but thankfully we press through it more quickly this time, and get back to green Splat Zones with only a small buffer.
We try to keep the pressure on, and do well enough to get close to taking the lead, only for a Wave Breaker, of all things, to force me back and let the Splat Zones slip back in to pinkness. I then am reintroduced to the Snipewriter, peeking out with long range and quick successive shots. I try to get close to them on my return, and even though they see me I hope my capability for indirect shots to give me an advantage. I think their aim gives them the advantage, to be honest. I stay away from them next, keeping my distance. I get a lucky splat on the Decavitator, charging in to my shots, and with the Splat Zones turned green all that we as a team need to worry about is the Snipewriter, and not even they can keep all of us at bay at once.
The Splat Zones are ours, and we take the lead. We push in to pinkling turf a little. I splat the Decavitator on the ledge, and slink back to keep the Splat Zones green. The pink ink flies in from various angles. A Wave Breaker is thrown out after mine. And Torpedoes keep coming. I splat the source of them with a good follow-through shot, and our lead extends nicely as we ride the waves. I win another little duel with the Wellstring, if wary of the Snipewriters shots, and pull back a little, only to panic a little as the Decavitator gets close. I super-jump back, hoping to keep the momentum, but the pinklings get splats, and we cant ink the Splat Zones quickly enough. They turn pink, and the Decavitator comes for me. This time, I manage to splat them back.
I return to ink the Splat Zones, try for some splats, and avoid the Decavitator. I remember that I have Point Sensors, enough having already been thrown at me, and after a couple of close-range splats were back down to a long-range inking contest. Its a bit of push-and-pull, but we come out on top, and even when my squidmates are all splatted and its just me out there, cautious and hiding, the best the pinklings manage is to neutralise the Splat Zones. My squidmates come back before too long, putting us back to full strength. And maybe we drop down to half strength pretty quickly, but our inking power remains on form, and the pinklings cant do enough to turn the Splat Zones before time runs out. Woomy! Splatoon 3: Long and short range in Splat Zones [14(5)-6, Custom Wellstring V]](https://i.ytimg.com/vi/gbRGIJ9Zv5k/mqdefault.jpg)
![Splatoon 3: One-point Rainmaker [14(4)-6, Range Blaster]
The Rainmaker shield gets orange quickly. Im just glad Im not caught in the blast. I ink here and there, trying to gain turf without then being an obvious target, and poke down the side to try to catch someone. Nothing there, so back a bit to the middle, only for a Trizooka to be fired our way. Down the side, wait it out, and pop out for a good splat, followed by a lucky close-range splat, and a decent enough third splat as the Heavy Splatling draws a bead on me. Despite only a Splattershot being around for the orange team, my squidmates dont take the opportunity to move the Rainmaker, and my quick return has my quickly getting splatted, as I fail to see a Suction Bomb. So it goes.
As my squidmates suffer similar fates, the orange team actually pick the Rainmaker up and move it. I have to make do on my own for a bit, which pretty much involves hiding. That lets the orange team hit the checkpoint, but I run the Dynamo Roller around a bit, before noticing my squidmates battling for the Rainmaker. I help pop it free, then splat the Heavy Splatling not looking my way and the Dynamo Roller with an excellent turn, and help with one of the Splattershots. Still my squidmates dont move the Rainmaker. Come on, guys.
The Rainmaker resets, we battle for it again, and I grab a refreshing beverage. There is a lot of frantic jostling for turf, and for splats, but zero movement of the Rainmaker, despite the Special weapons thrown around. Finally, Ive had enough dilly-dallying, and launch myself past an orange Sprinkler and Suction Bomb, grab the Rainmaker, and head kinda behind a Hammer to hit the checkpoint, as an oblivious Trizooka shoots elsewhere. Its a decent result, even if I get trapped when out of ink. We can do something with this position, right?
Apparently we cant. We get splatted, the orange team recover the Rainmaker, and were back at an impasse. At least a squidmate picks up the Rainmaker to move it back the other way, and its only good defence from the orange team that stops us before we get past half-way. Im by myself again as I return, so hide for a bit and pick my moment, splatting the Dynamo Roller but not the Heavy Splatling, at least not until some defensive blasting picks them off around a corner. At least we keep the orange team at bay still, even if Im disappointed to miss the Dynamo Roller the next time we meet.
Time is running out, but the Rainmaker is in orange turf, and we dont need to go far. We just need some determination and a bit of turf. Sadly, the orange team have both, and move the Rainmaker in to our turf. But as time ticks down, we splat the Rainmaker, recover it, and get a bit of luck in the Dynamo Roller disappearing. If only we realised that, calmed down a bit, and took our time at the end, instead of all rushing forwards in to a bottleneck guarded by a fresh Trizooka. Oh well. Splatoon 3: One-point Rainmaker [14(4)-6, Range Blaster]](https://i.ytimg.com/vi/giYGpw3fgf8/mqdefault.jpg)
![Splatoon 3: More Wellstring attuning in Splat Zones [12(4)-3, Custom Wellstring V]
Im still getting used to the Wellstring, but Im really enjoying battling with it. For the Airport, I head down to the Splat Zones, at the side, and start inking and trying to pick off inklings, still not entirely sure of the weapons range, and without really paying too much attention to the Splat Zones. They turn blue as I try to keep myself safe, and without the other team really bothering me that much beyond an occasional Suction Bomb. Im okay with that, but maybe not the Splat Zones being the wrong colour. I head back, ink some turf, and zip through a Point Sensor to launch a Wave Breaker. That highlights a few targets, but I dont need the Wave Breaker to know a Kraken has been released. Thankfully, their power runs out before they get too close, and they and a pal are splatted.
We take over the Splat Zones, and a Wellstring versus Wellstring sub-battle is won by me. I dont do much else from that position, however, as a Dolphin rushes in and inks everything. I return to keep some height on the scissor lift, but the other team really doesnt want me there. They dont seem to want me down to the side either, as the Heavy Splatling is keen to show me. Come on, guys! I need to battle somewhere. I return as a Kraken deflates, which is nice, and with my squidmates pushing aggressively forwards, which is also nice. I tidy up at the back a bit, and manage to accidentally avoid another Dolphin, but I have to get involved at some point. Thats now!
I push up and get embroiled with the opposite Wellstring, who I try to ambush but also run away from. Its a temporary retreat before we have a Wave Breaker duel, which they win easily. I try to pick off the Heavy Splatling, but they are tricksily standing on a grate, and not only do the Dapple Dualies come for me, but so does a Kraken! I get away, with some manoeuvres that surprise even me, and start a comeback by shooting opportunistically in the air and hitting, I dunno, someone. A Wave Breaker doesnt do much by itself, but it drags me forwards, and my squidmates getting splats does the same for them. Whatever works, I guess.
We keep the blue team pinned back for a bit, extending our lead, and although an Inkstrike is not enough to recover the Splat Zones, three more Special weapons does the trick for the blue team. I ignore it in favour of self-preservation, and head around the back to hopefully surprise someone. That someone is the Splash-o-matic. And the Heavy Splatling! The Wellstring gets less of a surprise, as they see me coming, but I splat them too. I make sure the Splat Zones are orange and turn around to have another shot at the returning Heavy Splatling. They shoot back too, and we indulge in a mutual splatting, as seconds run out and we have done enough to secure the victory. Woomy! Splatoon 3: More Wellstring attuning in Splat Zones [12(4)-3, Custom Wellstring V]](https://i.ytimg.com/vi/gw7X_2qsNKc/mqdefault.jpg)
![Splatoon 3: Last-second egg cramming is just what we do in Salmon Run [46-37-50, 31/626]
Its all-random weapon weekend, and Im definitely ready! And look at my squidmates inking walls. What a lovely bunch. I havent battled with the Wellstring for a while, but I quickly get used to it again, bringing a Stinger down to its last pot with a single shot. I get worried when I run in to Drizzle instead of out of it, but I survive, unlike when I go after another Stinger. Yet again, needing to ink a wall first gets me hit with a frying pan. I coulda seen it coming, all the same. A squidmate comes to revive me, and takes the platform back without me. Fine, Ill throw more eggs across first, which we seem to need. But we hit quota quickly, and speed past it in seconds, getting a nicely stuffed basket by the end of the wave.
I get the Grizzco Brolly for the second wave! Or maybe its just the Splat Brolly. Never mind. An early Stinger doesnt last long, and I hit a Drizzler over the head of a squidmate, before two more Stingers demand attention. Im not the only one going for them, which is good, because I get panned again, in another avoidable manner. But at least I get to see the Big Shot nearby, and jump in to a Crab once revived to splat it. Im happy to stop a Scrapper for our Grizzco Slosher to splat. How long have we had a Grizzco Slosher around? Never mind, I jump out of the way of some stinging ink, only to be splatted the next time it fires up, and I need assistance again. Its perhaps the only time Im happy to see a Kraken. We need eggs again, and lucky there are some around. We need more, though, so we make more, and start cramming again. Not as many as last time, but we do well to stuff the basket in the dying seconds.
Finally, a Pro weapon. Probably. It wakes up our Octobrush, at least, even if it cant splat Steel Eels by shooting at the steel. But never mind that, I spot a distant Flyfish and react quickly! I get to it just in time to throw a Splat Bomb where it was, after a nicely timed Killer Wail splatted it. I get an egg out of my trip, which is something. I then overestimate the height of a Steelhead, and get bumped by a Scrapper, before running out of ink for a Flipper. I have to flee a Steel Eel before Im cornered, which is straightforward enough, and deal with a couple of Flippers on the other side. Then were cramming the basket again, with less worry about meeting quota and just to get as many eggs in as we can. We hit the half century for the wave, which is a decent finish to the Run. Woomy! Splatoon 3: Last-second egg cramming is just what we do in Salmon Run [46-37-50, 31/626]](https://i.ytimg.com/vi/hMzemOSaVnc/mqdefault.jpg)
![Splatoon 3: It was going well right until it wasnt in Rainmaker [14(2)-9, Tri-slosher]
My time in S+ aint going well, so Im trying to do more to stay out of trouble. Thats kinda difficult, but at least I dont get hit by the Rainmakers shield inksploding, and even getting a splat from above early on. Im splatted a moment later, but thats how it goes. The orange team move the Rainmaker to the first checkpoint, but I stop them moving it much further, and even reclaim the Rainmaker and running it up the inkrail straight to our first checkpoint. I try an Inkjet at that point, hoping some range will come in handy, but maybe forget that the Rainmaker can inksplode again pretty quickly.
I risk a super-jump, my squidmates all in the area, and they shift the Rainmaker to give us the lead. I land safely, burst the Rainmaker free, and maybe shoot it a little too much. But the opportunity remains to go for the dunk, which I do, only for the Decavitator to appear rather suddenly, unhelpfully hidden by the glowing podium icon. Another super-jump is more risky, and lands badly, and the orange team bring the Rainmaker our way. I hide to the side, and use the inkrail to jump over the Rainmaker inksplosion and mete some sloshy defence, bagging three splats as my squidmates get the Rainmaker clear.
I tidy up a bit, fly another Inkjet for kicks, and fail to stop the Rainmaker with a lunge that gets me in to a heap of orange trouble. Here come the orange team again, and I take the same route as before. I think theyll be expecting it, but apparently not. I better my triple-splat of before and get a full Wipeout. Nice! I burst the Rainmaker free and keep it safe for a bit, but also make a dash after a while, trying the other direction. I get a decent distance, but only so far, and no further. My squimdates suffered too, and we return to defence another push from the orange team.
I head to the same place as before, and cant believe they wont expect me to pounce from here again, and so I hide, hoping to catch them coming across the bridge. I see the Rainmaker come, and I pounce. But I get my ranges a little wrong. I get a splat, but not the Rainmaker, and as I slowly return, the orange team steal the lead from us, and throw everything at the podium, which doesnt help my desperate self. And not even a different indirect route will help now, as we have become overwhelmed and separated. The orange team pick us off, pick up the Rainmaker, and dunk it. Splatoon 3: It was going well right until it wasnt in Rainmaker [14(2)-9, Tri-slosher]](https://i.ytimg.com/vi/hgpM8ESiTWs/mqdefault.jpg)
![Splatoon 3: Support sloshing in Tower Control [8(1)-2, Tri-slosher]
I ink some walls for later ease-of-movement, and to help our charger, then check the walls. A blue inkling is coming, so I splat them, and move up to the Tower, where I cant avoid a Splat Bomb quickly. So it goes. I super-jump back but see an inkling moving around the back of us, so as our E-litre 4K is busy looking forwards, I have their back. They are still splatted from the front, but never mind. I slosh around, hear my ink hit someone, and then lurk. I cant see the source of the splat, or Suction Bomb, and maybe I could have waited longer, if I wasnt the target of a super-jump and easily splatted.
The Tower trundles on, though, as I return and cover the flankers tracks, to make their return less convenient and more easy to spot. And here they come again, as I join our E-litre 4K on the wall. The N-ZAP 89 takes their shot and moves away, but theyre not gone. I try to track them, and see the tell-tale tracks of ink. I start sloshing, anticipating their movement, and get the splat, before covering their tracks again. Now for the Tower. Or a bit more inking. But we are moving forwards, so thats perhaps where I should be.
I turn up at the Tower in time to get a quick splat and take over from the blue team, and aided by our .52 Gal we extend our already significant lead. I leap off the Tower to get a splat, and target the Clash Blaster for a second, only getting them when I jump in to an Inkjet. A couple of squidmates are splatted when Im in the air, but our .52 Gal is back on the Tower when I land, so I push forward to skirmish in support. That bags me another splat. But I am too cautious and am pulling back instead of getting close to the Tower as it nears the goal, and I cant share in the glory. But, then, I think our .52 Gal deserves it more. Woomy! Splatoon 3: Support sloshing in Tower Control [8(1)-2, Tri-slosher]](https://i.ytimg.com/vi/hpJbP5qqvV8/mqdefault.jpg)
![Splatoon 3: Salmon Run is easy [35-29-27, 23/808]
I help Mr Grizz out to relax. Its easy to see why. Just head out to the shore, collect some eggs, come home. I dont even need to pay attention to the landing! Well, not when its low tide and there are no walls needing to be inked. Here we go! I have the new Decavitator, which should be easy to just pick up, and fog will just make things easier still. I head out to help with a Stinger, which I do by splatting a Flyfish and reviving a squidmate. I take some eggs back to the basket, revive another squidmate, and splat a Goldie for a little batch of eggs. I nearly get hit in to the water by a Cohock, which is a relief, but then a Chum splats me. These things happen. At last we have quota, and a Splat Bomb falls on my head. Good thing too, as no one else is left unsplatted shortly after. I use a Killer Wail, hoping it will do something, and move around a Steel Eel to revive the other two, before a Steel Eel pushes me in to a Chum. Were good, though. Everythings fine. On to the second wave!
I like the L-3 Nozzlenose. I should use it more. High tide means less wall to ink, but still they need inking, so I do that, if the Chum let me. Hanging around the basket puts me in good position to stop a Stinger doing much, and delivering the eggs has a Maws try to nibble me. I pull her back to the basket, eventually, as I move through an Ink Storm and avoid a Flipper, heading back to splat a Drizzler under a Fish Finger and below another Maws. Smallfry make it difficult to splat the Maws, as does the Fish Finger, but a bit of patience sorts that out. I use the Fish Finger to splat a Lid, am happy to see an Inkstrike clear some turf, and head up the Fish Finger to splat another Lid. I can stay up there to deliver eggs, or maybe I need to get back to the ground to revive everyone again, the little scamps. Its still a bit messy, so I dodge some attention, deliver some eggs, and dodge more attention, and its on to the third wave!
Low tide again, and this time with the Hydra Splatling. That first Stinger doesnt know what hit it! Or wouldnt have, if I hadnt missed the final pot. Still, it had a bit of time to work out what hit it, unlike the Drizzler. I help out with some Chum, a Scrapper, and half a Flyfish, and with no one else paying attention to it, the second half of the same Flyfish. I use my second Killer Wail to splat the other Flyfish, which seems easier, and pause for a Maws, only to have to run away as I try to deal with a Scrapper alone as a Big Shot appears. Im happy to see an Inkjet appear, and less happy to miss my jumps over the Big Shot ripples. Still, we hit quota with six whole seconds remaining, which means we dont need the egg Im holding, and I can have a little rest as I wait to be revived.
That was pretty straightforward, I would say. Nice and easy. Woomy! Splatoon 3: Salmon Run is easy [35-29-27, 23/808]](https://i.ytimg.com/vi/i-SM5fRWovY/mqdefault.jpg)
![Splatoon 3: Simple waves and a Joe splatting in Salmon Run [46-42-54-xs, 55/1144]
Okay, I dont have the hang of Splatanas yet, Ill admit it. But I quite like the Decavitator in Salmon Run, and it really helps with all the Smallfry Mudmouths spout. Im happy dealing with them and dunking eggs, with high tide making the wave all rather straightforward. On to the second wave!
More darkness. This time, its a Mothership at medium tide. That will throw some Cohocks our way as the Chinooks land too distant. But another straightforward wave, even if running out of ink gets me panned by a Chum.
The third wave offers no surprises, so its back to work, splatting Stingers, dunking eggs, being too late for Fish Fingers. Im sticking mostly near the basket, probably because there are no more Stingers after the first, but there are Flyish, and at least one Drizzler somewhere, and they add up to sticky situations. Its good to see an Inkjet coming out to deal with the Flyfish, so I focus on the Maws, and the eggs. Another Stinger finally appears, but a squidmate is nearby and splats it quickly, so I get back to dunking eggs, and we hit a decent total for the Wave. Nice!
Out of nowhere, Joe appears! I have the Bamboozler, which is okay, I guess, but I bring out a Crab to hit Joes red spot. I think thats a good idea. I help with a Lid, not with a Steelhead, and waste an egg throwing it far short of the red spot, and then Joes looking to bite me. I have no idea where to guide him, so I let him pop up almost where he was, before turning one egg in to three by splatting a Drizzler. Joe moves on before we can use them, and our focus seems split. We regroup almost immediately, and around a bunch of eggs just under Joes red spot, making his splatting on his next bite attempt almost an inevitability. Woomy! Splatoon 3: Simple waves and a Joe splatting in Salmon Run [46-42-54-xs, 55/1144]](https://i.ytimg.com/vi/iKET2lDuUi4/mqdefault.jpg)
![Splatoon 3: Pushing through gaps in Rainmaker [14(2)-7, Range Blaster]
I dont think Ive got the ink to contest the initial Rainmaker burst, so I focus on the interloper on our flank, which gives me a first splat. Going for a second puts in an obvious firing line of the Rainmaker, and Im the one whos splatted. At least a squidmate stops the Rainmaker from hitting the first checkpoint. I hide behind the rotating column, appearing behind the Rainmaker as the Tri-slosher appears, but trying to chase the Squiffer has my chasing ghosts. I back off for a bit, then hit the side with a Wave Breaker at the ready, which gets a splat as ink rains down from the bucket above, but with a squidmate applying forward pressure, another takes the Rainmaker to the first checkpoint, giving us the lead.
I dance with the Splash-o-matic, trying to make it safe to pick up the Rainmaker, and finally get the splat. The Rainmaker has to wait, though, as the Sloshing Machine appears behind me. So it goes. I dare not super-jump, for defence as much as my own safety, not that either matters too much in the end, as a hopped-up Splash-o-matic easily out-paces me. We retain the lead, at least for a few seconds, and then the green team take the Rainmaker up the column, making progress and dropping the Rainmaker in an inconvenient location. So be it. They can get it. That way, we can splat them, then keep splatting them, and get the Rainmaker put back in the middle of the Museum. We quickly burst it free, and I grab it and dash, making a leap, and ground dash, to steal the lead back. Nice!
I super-jump back, as we continue to hold turf, and wait for an opportunity to grab the Rainmaker for another dash. A squidmate beats me to it, so I blast away instead, looking for splats. I dont find any, but our squidmate gets close to the podium. Were splatted away after that, but weve left the green team with a lot to do. That gives us the benefit of defence, and I take advantage of that to sneak around the side and blast down on the unsuspecting green team, with minor success, before chasing more and getting splatted.
Our position remains good, and we let the Rainmaker reset. I sit back and wait for opportunity, which falls almost in my lap. Two inklings are coming down the short side, and although I get a bit lucky against both, I splat them both. I wait and watch again, nearly getting hit by the Squiffer, and I move to help our Hydra Splatling deal with them, even if they dont need help. In that time, the Rainmaker has been moved and were making another push. I need to catch up! I hit the side, looking for splats, and I find one and a couple of assists, creating a nice window of opportunity that goes to waste, as the Rainmaker has been dropped. Two of us move back to rectify that, but by the time I pick up the Rainmaker the opportunity to look for the dunk is gone. But thats cool, because time runs out and victory is secured. Woomy! Splatoon 3: Pushing through gaps in Rainmaker [14(2)-7, Range Blaster]](https://i.ytimg.com/vi/ikF_TPYgxqQ/mqdefault.jpg)