Splatoon 3: Turning defence in to decoy in Tower Control [12(3)-3, Range Blaster] @TigerEars
Splatoon 3: Turning defence in to decoy in Tower Control [12(3)-3, Range Blaster]  @TigerEars
Uploaded November 2024 | Updated September 2026, 4 days ago
I am pretty cautious at the start of the battle, teasing some ink forwards, blasting around the Tower, ducking back and around the other side. It keeps me safe, I suppose, and keeps the orange team a little honest. They take an early and modest lead, before the Daulies dodge-roll their way under my blasting and splat me. Otherwise, it looks like my squidmates having the situation under control. My attacked is splatted, the Tower is cleared and mounted, and the lead shifts sides almost immediately.

I sit in the middle turf and act as support, in case any inklings try to flank the progressing Tower. I notice one inkling going on the bridge, and start blasting. I get a few glancing hits on the Painbrush, but they are resilient. I, however, am persistent. And although it seems that the Tower has stalled, that's just down to my squidmates splatting the rest of the orange team for a Wipeout.

We have time for some easy progress, but the orange team come back quickly, and the ink starts flying. We all start looking for splats, or maybe I'm just trying to stay safe, but I try to keep the Tower moving too. I get caught out by some Super Chumps, first for thinking an orange inkling is super-jumping to the Tower, not realising they wouldn't be able to do that, and then I wander backwards in to more of them. So it goes.

I return as the Tower resets, and move to intercept it. The N-ZAP '89 is there, and this time the Super Chumps don't fool me. I splat the N-ZAP, turn back to help with the Painbrush, then hop on the Tower. I hop off as the Inkbrush appears, and dance around them for a bit, before thinking I've got a bead on them only to splat the N-ZAP '89 again. It all helps. The Inkbrush is splatted, and my squidmates ride the Tower once more.

I wait in the middle and hop across the rising bridge. I see an inkling come my way and slink past them, ambushing the Inkbrush from behind. The Painbrush wants to get on the bridge too, but my blasting out-ranges their ink from below. I drop down a level to try to catch a super-jumper, but they land and Splashdown, so I get back on the bridge. The Tower has reset, which is unfortunate, but I splat the N-ZAP '89 trying to get on and get it moving in the right direction once more.

Both brushes are spotted coming a bit too easily, and I leave the Tower to my squidmates while I toss a Wave Breaker forwards. Being hit by a Point Sensor doesn't bother me, and I splat the Painbrush threatening the Tower, before watching our backs, just in time to see a Curling Bomb come our way. I try to pull range on the Inkbrush, and get some blocks between us. I fluff a couple of shots, which is unfortunate, and draw the attention of the nearby Dualies too. But the time they spend splatting me lets my squidmates get past the second checkpoint, and all the way to the goal. I don't even have time to super-jump to join them. Never mind. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Turning defence in to decoy in Tower Control [12(3)-3, Range Blaster]

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