Splatoon 3: One-point Rainmaker [14(4)-6, Range Blaster] @TigerEars
Splatoon 3: One-point Rainmaker [14(4)-6, Range Blaster]  @TigerEars
Uploaded January 2025 | Updated September 2026, 2 hours ago
The Rainmaker shield gets orange quickly. I'm just glad I'm not caught in the blast. I ink here and there, trying to gain turf without then being an obvious target, and poke down the side to try to catch someone. Nothing there, so back a bit to the middle, only for a Trizooka to be fired our way. Down the side, wait it out, and pop out for a good splat, followed by a lucky close-range splat, and a decent enough third splat as the Heavy Splatling draws a bead on me. Despite only a Splattershot being around for the orange team, my squidmates don't take the opportunity to move the Rainmaker, and my quick return has my quickly getting splatted, as I fail to see a Suction Bomb. So it goes.

As my squidmates suffer similar fates, the orange team actually pick the Rainmaker up and move it. I have to make do on my own for a bit, which pretty much involves hiding. That lets the orange team hit the checkpoint, but I run the Dynamo Roller around a bit, before noticing my squidmates battling for the Rainmaker. I help pop it free, then splat the Heavy Splatling not looking my way and the Dynamo Roller with an excellent turn, and help with one of the Splattershots. Still my squidmates don't move the Rainmaker. Come on, guys.

The Rainmaker resets, we battle for it again, and I grab a refreshing beverage. There is a lot of frantic jostling for turf, and for splats, but zero movement of the Rainmaker, despite the Special weapons thrown around. Finally, I've had enough dilly-dallying, and launch myself past an orange Sprinkler and Suction Bomb, grab the Rainmaker, and head kinda behind a Hammer to hit the checkpoint, as an oblivious Trizooka shoots elsewhere. It's a decent result, even if I get trapped when out of ink. We can do something with this position, right?

Apparently we can't. We get splatted, the orange team recover the Rainmaker, and we're back at an impasse. At least a squidmate picks up the Rainmaker to move it back the other way, and it's only good defence from the orange team that stops us before we get past half-way. I'm by myself again as I return, so hide for a bit and pick my moment, splatting the Dynamo Roller but not the Heavy Splatling, at least not until some defensive blasting picks them off around a corner. At least we keep the orange team at bay still, even if I'm disappointed to miss the Dynamo Roller the next time we meet.

Time is running out, but the Rainmaker is in orange turf, and we don't need to go far. We just need some determination and a bit of turf. Sadly, the orange team have both, and move the Rainmaker in to our turf. But as time ticks down, we splat the Rainmaker, recover it, and get a bit of luck in the Dynamo Roller disappearing. If only we realised that, calmed down a bit, and took our time at the end, instead of all rushing forwards in to a bottleneck guarded by a fresh Trizooka. Oh well.
Splatoon 3: One-point Rainmaker [14(4)-6, Range Blaster]Splatoon 3: More Wellstring attuning in Splat Zones [12(4)-3, Custom Wellstring V]Splatoon 3: Last-second egg cramming is just what we do in Salmon Run [46-37-50, 31/626]Splatoon 3: It was going well right until it wasnt in Rainmaker [14(2)-9, Tri-slosher]Splatoon 3: Support sloshing in Tower Control [8(1)-2, Tri-slosher]Splatoon 3: Salmon Run is easy [35-29-27, 23/808]Splatoon 3: Simple waves and a Joe splatting in Salmon Run [46-42-54-xs, 55/1144]Splatoon 3: Pushing through gaps in Rainmaker [14(2)-7, Range Blaster]Splatoon 3: First- and extra-wave action in Salmon Run [39-52-44-xs, 43/1146]Splatoon 3: Going the distance in Clam Blitz [14(1)-6. Hydra Splatling]Splatoon 3: Missing the shot that matters in Tower Control [19(3)-6, Range Blaster]Splatoon 3: Joe stands no chance in All-Grizzco Salmon Run [42-40-39-xs, 25/1151]
Squid, Kid, Salmonid |

Splatoon 3: One-point Rainmaker [14(4)-6, Range Blaster]

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