Splatoon 3: Missing the shot that matters in Tower Control [19(3)-6, Range Blaster] @TigerEars
Splatoon 3: Missing the shot that matters in Tower Control [19(3)-6, Range Blaster]  @TigerEars
Uploaded July 2024 | Updated September 2026, 55 minutes ago
A bit of preparatory inking is fine, but it won't stop the Tower. I move up and try to apply pressure, which works well enough, without committing myself in a way that would get me splatted. I also manage to get a splat off the Tower without getting caught by a Splat Bomb, and then hop on to the Tower to get things moving. I don't stay on for long, but getting off doesn't help me much against the ink flying in. I return to try to help a squidmate, but their attacker is running off, the problem being it's towards our turf. I track back and try to stop them, but I think they're just being mildly disruptive.

Back to the Tower, which is coming our way, and I get a splat, um, somehow. It was the Wave Breaker, not a hit on the Nautilus, who pulls out their Splashdown to stay safe for a second or two longer. I work my way back on the Tower and anticipate nicely being chased, the Suction Bomb splatting them as they try to jump away. I ride the Tower in relative peace in to a bigger lead, but while surrounded by blue ink. I don't feel safe. At least I can see a couple of inklings, and gently hit one of them. I still have to run away, but another Wave Breaker makes me feel safer, right until I make a target of myself on the Tower again.

I take the short route back, which nearly drops me in to trouble, but which I manage to stay out of for a lot longer than is normal. We somewhat lose control of the Tower, though, and I hop on to make amends, as a Wave Breaker of mine claims yet another splat. My squidmates do well to apply pressure to the blue team, and a lucky splat helps us extend the lead a few more steps, until a Splashdown lands on the moving Tower. So it goes.

I splat the Nautilus nicely as I return, but a Bubble on the Tower makes that harder to stop. With blue support coming from the side, I have to run away, but around the side to where I can still attack the Tower. I splat one inkling off, and almost defend myself from the Dualie Squelchers before they splat me. It helps keep our lead intact, though. I take a pointless diversion on my way back, and then wait for the Nautilus to commit to the drop. A squidmate keeps me going after that, and then a Kraken keeps the Tower moving forwards. I hop on myself and extend our lead, but don't anticipate the Splattershot Jr's approach well enough. Still, with less than twenty seconds to go, the blue team have a lot to do.

I take a defensive route back to cover the Tower. A Bubble covers the Tower better, but bouncing a Suction Bomb off it gets the first splat. A nice shot gets a second, and I dash for the Tower. But there is still an inkling on it! I didn't count right. I do what I can, but at close range my blaster can feel too slow, and I am at the mercy of the Splattershot. To make the situation worse, I didn't realise I was the only inkling on my team standing, and my splatting gives the blue team not only a Wipeout, but time to ride the Tower in to the lead, and the victory.
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Squid, Kid, Salmonid |

Splatoon 3: Missing the shot that matters in Tower Control [19(3)-6, Range Blaster]

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