Splatoon 3: Going the distance in Clam Blitz [14(1)-6. Hydra Splatling] @TigerEars
Splatoon 3: Going the distance in Clam Blitz [14(1)-6. Hydra Splatling]  @TigerEars
Uploaded May 2024 | Updated September 2026, 1 hour ago
More Sheldonising, hence the Hydra Splatling. It's pretty much just the Heavy Splatling, but a bit heavier, right? My plan is to stay mostly near the back, and shoot anyone who comes close. The main problem is that the other team don't really want to come close, so I have to go to them. That nearly backfires when the Flingza Roller appears, but luckily a good feature of the Hydra Splatling is its fire rate. I ride that feeling and push forwards, hoping to add pressure to the blue defence, but it doesn't fold quite so readily.

I drop back in to defence, and let a Chicken do some forward work for me, before just about getting some shots to hit the Splatana Stamper. I try to challenge the Heavy Edit Splatling next, but they run away pretty effectively. A B-bomb doesn't catch them either, but it makes the turf look clear, so I start pushing again, only to get embroiled in a bit of a ding-dong in the middle of the Airport. Me and the Heavy Edit face-off again, and I somehow come out on top, but pushing through a Splatterscreen is not really a good idea, as the Flingza Roller reminds me.

I return to gather clams and look for opportunity, but the blue team seem better at that at the moment, leaving me alone. Realising this, I drop back. I don't think the blue team really notice we're down to one inkling standing, as not much happens near our basket. Maybe not giving them a Wipeout notification helped keep our barrier unbroken. But they are organising, and approaching. I drop further back and catch the Flingza Roller pushing forwards, and tidy up some blue mess as I watch a power clam in the distance.

The Splatana Stamper Ziplines our way, and I'm happy to have a Hydra Splatling in my hands for it. The dropped power clam still feels like a threat, so I keep the ink flowing, as my squidmates press closer to keep the blue team at bay. It looks like we're turning the tide again, so I drop down to contribute further forwards. That goes wrong when I accidentally make a power clam, and become a beakon for the Flingza Roller. Our defence looks stretched, but we just about hold back another power clam. The threat isn't gone, though. The Heavy Edit Splatling is off to the side on the moving platforms, and here comes the Flingza Roller again. I'm happy to catch them when they are on the lower level.

I stick to defence for a while longer. I spot the Heavy Edit Splatling finally coming down the side, and think I'm ready for them, but my aim lets me down. With thirty seconds left in the battle, we could have come undone. Thankfully, they don't have a power clam, can't find more clams, and no one super-jumps the way of the Heavy Edit Splatling, and we continue without score. We continue in to overtime. First score wins. I push forwards at perhaps the wrong time, getting a splat but getting stuck in an awkward position. I rely on a B-bomb to keep me safe, but only for a few seconds more. But, again, it stops the blue team getting an overt Wipeout, and my squidmates return to defend our basket.

I focus on defence once more, and help to stop the Heavy Edit Splatling just before they got in range of our basket. They throw early, in desperation, and the power clam falls short. I push forwards with the team, having grabbed a drink, but get splatted by the Splatana Stamper. My squidmates are getting splatted too. Back to our basket, and we remain in our impasse. I drop back to our basket again, just in case, and it's good I do. I see the platform to my left rise, and turn to catch the Flingza Roller before they can splat me. I move forward again. We're gaining more turf. I use a B-bomb to keep the blue team on their toes. And there they go. A bold squidmate has made a power clam and is making a dash around the side, chased by a Flingza Roller that gets splatted, and the Splattershot which can't keep up. A leap and a throw, and our Dapple Dualies breaks the deadlock, and wins the battle. Woomy!
Splatoon 3: Going the distance in Clam Blitz [14(1)-6. Hydra Splatling]Splatoon 3: Missing the shot that matters in Tower Control [19(3)-6, Range Blaster]Splatoon 3: Joe stands no chance in All-Grizzco Salmon Run [42-40-39-xs, 25/1151]Splatoon 3: A few good snipes in Splat Zones [8(2)-2, Splat Charger]Splatoon 3: Messy but successful Salmon Run [41-33-44-xs, 24/1284]Splatoon 3: Finding some mid-battle form in Tower Control [18(2)-7, Range Blaster]Splatoon 3: Doing well until Joe in All-Grizzco Salmon Run [49-40-38-xf, 29/1040]Splatoon 3: Finishing a series with a Rainmaker dunk [4(1)-0, Carbon Roller Deco]Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco]Splatoon 3: Back to S-rank via Splat Zones [13(4)-7, Carbon Roller Deco]Splatoon 3: Small margins in Rainmaker [19(6)-6, Custom Splattershot Jr]Splatoon 3: Splats come eventually in Splat Zones [11(7)-3, Custom Wellstring V]
Squid, Kid, Salmonid |

Splatoon 3: Going the distance in Clam Blitz [14(1)-6. Hydra Splatling]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER