Splatoon 3: It was going well right until it wasnt in Rainmaker [14(2)-9, Tri-slosher] @TigerEars
Splatoon 3: It was going well right until it wasnt in Rainmaker [14(2)-9, Tri-slosher]  @TigerEars
Uploaded July 2024 | Updated September 2026, 52 minutes ago
My time in S+ ain't going well, so I'm trying to do more to stay out of trouble. That's kinda difficult, but at least I don't get hit by the Rainmaker's shield inksploding, and even getting a splat from above early on. I'm splatted a moment later, but that's how it goes. The orange team move the Rainmaker to the first checkpoint, but I stop them moving it much further, and even reclaim the Rainmaker and running it up the inkrail straight to our first checkpoint. I try an Inkjet at that point, hoping some range will come in handy, but maybe forget that the Rainmaker can inksplode again pretty quickly.

I risk a super-jump, my squidmates all in the area, and they shift the Rainmaker to give us the lead. I land safely, burst the Rainmaker free, and maybe shoot it a little too much. But the opportunity remains to go for the dunk, which I do, only for the Decavitator to appear rather suddenly, unhelpfully hidden by the glowing podium icon. Another super-jump is more risky, and lands badly, and the orange team bring the Rainmaker our way. I hide to the side, and use the inkrail to jump over the Rainmaker inksplosion and mete some sloshy defence, bagging three splats as my squidmates get the Rainmaker clear.

I tidy up a bit, fly another Inkjet for kicks, and fail to stop the Rainmaker with a lunge that gets me in to a heap of orange trouble. Here come the orange team again, and I take the same route as before. I think they'll be expecting it, but apparently not. I better my triple-splat of before and get a full Wipeout. Nice! I burst the Rainmaker free and keep it safe for a bit, but also make a dash after a while, trying the other direction. I get a decent distance, but only so far, and no further. My squimdates suffered too, and we return to defence another push from the orange team.

I head to the same place as before, and can't believe they won't expect me to pounce from here again, and so I hide, hoping to catch them coming across the bridge. I see the Rainmaker come, and I pounce. But I get my ranges a little wrong. I get a splat, but not the Rainmaker, and as I slowly return, the orange team steal the lead from us, and throw everything at the podium, which doesn't help my desperate self. And not even a different indirect route will help now, as we have become overwhelmed and separated. The orange team pick us off, pick up the Rainmaker, and dunk it.
Splatoon 3: It was going well right until it wasnt in Rainmaker [14(2)-9, Tri-slosher]Splatoon 3: Support sloshing in Tower Control [8(1)-2, Tri-slosher]Splatoon 3: Salmon Run is easy [35-29-27, 23/808]Splatoon 3: Simple waves and a Joe splatting in Salmon Run [46-42-54-xs, 55/1144]Splatoon 3: Pushing through gaps in Rainmaker [14(2)-7, Range Blaster]Splatoon 3: First- and extra-wave action in Salmon Run [39-52-44-xs, 43/1146]Splatoon 3: Going the distance in Clam Blitz [14(1)-6. Hydra Splatling]Splatoon 3: Missing the shot that matters in Tower Control [19(3)-6, Range Blaster]Splatoon 3: Joe stands no chance in All-Grizzco Salmon Run [42-40-39-xs, 25/1151]Splatoon 3: A few good snipes in Splat Zones [8(2)-2, Splat Charger]Splatoon 3: Messy but successful Salmon Run [41-33-44-xs, 24/1284]Splatoon 3: Finding some mid-battle form in Tower Control [18(2)-7, Range Blaster]
Squid, Kid, Salmonid |

Splatoon 3: It was going well right until it wasn't in Rainmaker [14(2)-9, Tri-slosher]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER