Splatoon 3: A few good snipes in Splat Zones [8(2)-2, Splat Charger] @TigerEars
Splatoon 3: A few good snipes in Splat Zones [8(2)-2, Splat Charger]  @TigerEars
Uploaded October 2024 | Updated September 2026, 5 hours ago
Let's go! I try to battle the Hydra Splatling and Tri-stringer for control of the Splat Zones, but that's a battle I'm going to lose. It's almost a relief to have the N-ZAP '85 come towards us, even if I only graze them and then miss twice. Never mind, back to the Splat Zones, now firmly pink, but with an Ink Vac ready to go I feel confident about closing the gap. That helps stem the flow of pink ink, and my squidmates turn the Splat Zones green.

A Killer Wail chases me, which I neatly avoid, and I press forwards, where I get a lucky-ish splat on the Hydra Splatling getting on to their perch. I miss the Dynamo Roller, but if they're looking at me they're not looking at the Splat Zones, and we take the lead. Nice! I retreat to safety, although still nearly caught out by the not-particularly-mobile N-ZAP '85.

I go back to challenging the Tri-stringer, and in missing my first shot I try to head around the side to catch them from another angle. I kinda do, after neatly splatting the Hydra Splatling in the back, but missing almost a sitter gives the Tri-stringer the opportunity to shoot me back, and they're quicker than me. I return to pink Splat Zones and few squidmates, so I try to keep ink flowing for a few moments, but the pinklings realise it's just me and move in. It's time for another Ink Vac.

The Ink Vac keeps me safe and gets me a splat, as the N-ZAP '85 hunts me down, but even though they seem to be working on a basic point-and-shoot level, they still out-manoeuvre me. At least I don't get splatted. It's also almost a shame to splat them when I was aiming for the Hydra Splatling, who launches in to a B-bomb. That doesn't change the Splat Zones, though, and I get to push forwards a little, where I try to splat the Tri-stringer again without success.

I manoeuvre this way and that, and finally find an angle where I can splat the Tri-stringer, and my squidmates handle the other pinklings, so that our score finally erases the buffer and starts ticking over once more. I hear a noise and react to it, nearly running directly in to a Suction Bomb, but I survive, and press forwards. I help push the Hydra Splatling back, and get a good splat on the Dynamo Roller on the perch, but just before we win the battle I hit a small ledge that stops me getting away from a B-bomb. Never mind, the battle is won. Woomy!
Splatoon 3: A few good snipes in Splat Zones [8(2)-2, Splat Charger]Splatoon 3: Messy but successful Salmon Run [41-33-44-xs, 24/1284]Splatoon 3: Finding some mid-battle form in Tower Control [18(2)-7, Range Blaster]Splatoon 3: Doing well until Joe in All-Grizzco Salmon Run [49-40-38-xf, 29/1040]Splatoon 3: Finishing a series with a Rainmaker dunk [4(1)-0, Carbon Roller Deco]Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco]Splatoon 3: Back to S-rank via Splat Zones [13(4)-7, Carbon Roller Deco]Splatoon 3: Small margins in Rainmaker [19(6)-6, Custom Splattershot Jr]Splatoon 3: Splats come eventually in Splat Zones [11(7)-3, Custom Wellstring V]Splatoon 3: Being more effective when mobile in Salmon Run [45-34-35, 37/906]Splatoon 3: Leaving eggs on the turf in Salmon Run [47-37-55, 39/1028]Splatoon 3: Clearing the way for the Rainmaker [6-2, Carbon Roller Deco]
Squid, Kid, Salmonid |

Splatoon 3: A few good snipes in Splat Zones [8(2)-2, Splat Charger]

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