Uploaded October 2024 | Updated September 2026, 5 hours ago
Let's go! I try to battle the Hydra Splatling and Tri-stringer for control of the Splat Zones, but that's a battle I'm going to lose. It's almost a relief to have the N-ZAP '85 come towards us, even if I only graze them and then miss twice. Never mind, back to the Splat Zones, now firmly pink, but with an Ink Vac ready to go I feel confident about closing the gap. That helps stem the flow of pink ink, and my squidmates turn the Splat Zones green.
A Killer Wail chases me, which I neatly avoid, and I press forwards, where I get a lucky-ish splat on the Hydra Splatling getting on to their perch. I miss the Dynamo Roller, but if they're looking at me they're not looking at the Splat Zones, and we take the lead. Nice! I retreat to safety, although still nearly caught out by the not-particularly-mobile N-ZAP '85.
I go back to challenging the Tri-stringer, and in missing my first shot I try to head around the side to catch them from another angle. I kinda do, after neatly splatting the Hydra Splatling in the back, but missing almost a sitter gives the Tri-stringer the opportunity to shoot me back, and they're quicker than me. I return to pink Splat Zones and few squidmates, so I try to keep ink flowing for a few moments, but the pinklings realise it's just me and move in. It's time for another Ink Vac.
The Ink Vac keeps me safe and gets me a splat, as the N-ZAP '85 hunts me down, but even though they seem to be working on a basic point-and-shoot level, they still out-manoeuvre me. At least I don't get splatted. It's also almost a shame to splat them when I was aiming for the Hydra Splatling, who launches in to a B-bomb. That doesn't change the Splat Zones, though, and I get to push forwards a little, where I try to splat the Tri-stringer again without success.
I manoeuvre this way and that, and finally find an angle where I can splat the Tri-stringer, and my squidmates handle the other pinklings, so that our score finally erases the buffer and starts ticking over once more. I hear a noise and react to it, nearly running directly in to a Suction Bomb, but I survive, and press forwards. I help push the Hydra Splatling back, and get a good splat on the Dynamo Roller on the perch, but just before we win the battle I hit a small ledge that stops me getting away from a B-bomb. Never mind, the battle is won. Woomy!
Let's go! I try to battle the Hydra Splatling and Tri-stringer for control of the Splat Zones, but that's a battle I'm going to lose. It's almost a relief to have the N-ZAP '85 come towards us, even if I only graze them and then miss twice. Never mind, back to the Splat Zones, now firmly pink, but with an Ink Vac ready to go I feel confident about closing the gap. That helps stem the flow of pink ink, and my squidmates turn the Splat Zones green.
A Killer Wail chases me, which I neatly avoid, and I press forwards, where I get a lucky-ish splat on the Hydra Splatling getting on to their perch. I miss the Dynamo Roller, but if they're looking at me they're not looking at the Splat Zones, and we take the lead. Nice! I retreat to safety, although still nearly caught out by the not-particularly-mobile N-ZAP '85.
I go back to challenging the Tri-stringer, and in missing my first shot I try to head around the side to catch them from another angle. I kinda do, after neatly splatting the Hydra Splatling in the back, but missing almost a sitter gives the Tri-stringer the opportunity to shoot me back, and they're quicker than me. I return to pink Splat Zones and few squidmates, so I try to keep ink flowing for a few moments, but the pinklings realise it's just me and move in. It's time for another Ink Vac.
The Ink Vac keeps me safe and gets me a splat, as the N-ZAP '85 hunts me down, but even though they seem to be working on a basic point-and-shoot level, they still out-manoeuvre me. At least I don't get splatted. It's also almost a shame to splat them when I was aiming for the Hydra Splatling, who launches in to a B-bomb. That doesn't change the Splat Zones, though, and I get to push forwards a little, where I try to splat the Tri-stringer again without success.
I manoeuvre this way and that, and finally find an angle where I can splat the Tri-stringer, and my squidmates handle the other pinklings, so that our score finally erases the buffer and starts ticking over once more. I hear a noise and react to it, nearly running directly in to a Suction Bomb, but I survive, and press forwards. I help push the Hydra Splatling back, and get a good splat on the Dynamo Roller on the perch, but just before we win the battle I hit a small ledge that stops me getting away from a B-bomb. Never mind, the battle is won. Woomy!
![Splatoon 3: Messy but successful Salmon Run [41-33-44-xs, 24/1284]
I like the Carbon Roller, just maybe not in Salmon Run. So much trouble to ink a few walls, and it doesnt even squish Chum. But never mind, here come the bosses. A couple of Flippers are easy, particularly with a Hydra Splatling not letting them hit the turf, and I leave a Fish Finger to the Hydra Splatling as I wander off towards a Lid. I mess up the splat, dont want to get caught by another Flipper, and dont have the ink for a Maws. I finally manage to splat something, and take an egg back to the basket with the Maws following behind. I try to help with a Fish Finger, or Steelhead, and fall down, so find an egg to bring back with me, which I bounce off a Fish Finger, and decide to ink a wall that has got grimy. At least I whack a Drizzler missile on my way down. I need that wall when I get back and make a mess near the basket too, bouncing off a Drizzler, but I get back up and dunk another egg or two. And, importantly, I survive. Two squidmates get splatted, both of them sticking with me through some failed Runs where the other randoms have bailed each time, so I kinda like these guys.
On to the second wave, and down to low tide with some Dualie Squelchers. Less chance to dodge-roll in to the water, I guess. But mucking up a squid-roll from under a Lid leaves me a prime target for a Cohock. And a squidmate was splatting the Flyfish behind it with a nice use of a Killer Wail, so I didnt need to force the issue. Never mind, Im revived, splat a Maws, help with a Flyfish, and move on to a Big Shot or two, leaving lots of eggs to fire back to the basket. Those go in to the basket, which is good, and a Steelhead is splatted. Lids next, if I could get my timings right, which I cant, and instead get booped by a Steel Eel. Im revived and give it another go, but our Carbon Roller wants to splat this Lid, and not worry about that others. No problem, I can manage them, even with a Stinger around. Squidmates are down when I turn around, and I try to revive them, and clear the turf around the basket, because we also still need eggs. Not for long, and we even get comfortably past quota in the final few seconds.
I get the Hydra Splatling for the final wave, still on low tide. But its only a Tornado. At least I can chew through the Cohocks, even if our egg-delivery tactics dont seem to align. Easy peasy! Except its not the final wave, as a Zuna comes for us. At low tide. If only I had the Hydra Splatling for this, instead of a tiny Clash Blaster. We all have the same idea to deal with the Flyfish hiding behind Lids and Zuna, which kinda works, but still leaves eggs unaccessible. Trying to get to them doesnt go smoothly. Im revived soon enough, but the eggs still go begging, as Im chased by a Steel Eel. There are eggs elsewhere, though, as well as two Stingers which could use a blastin. More eggs! But Zunas far away. I head back, help with another Stinger and some Big Shots, our Carbon Roller sensibly using some golden eggs to make their splattings quicker, and try to get more eggs fired at Zuna. Its all going rather well, no doubt helped by the increased space of low tide, and we bring Zuna down with time to spare. Id say thats worth a gold scale. Woomy! Splatoon 3: Messy but successful Salmon Run [41-33-44-xs, 24/1284]](https://i.ytimg.com/vi/kzPgdYZ3F3Y/mqdefault.jpg)
![Splatoon 3: Finding some mid-battle form in Tower Control [18(2)-7, Range Blaster]
A tentative approach to the Tower by everyone, it seems. I creep up and use the Tower as cover to close on the E-litre 4K, which could be dangerous to all of us, but take two shots to splat them. Thats enough to make me a target too. The orange team, in the aftermath, ride the Tower forwards, and are a bit too safe with an Ink Vac running. I try to flank them, but muck up some shots, and with the Tower coming towards me I decide to keep my range and move around. It lets the orange team get a bit further, but I manage to clear the Tower and hop on. If only Id also managed to splat the Roller when I had the chance.
My Suction Bomb doesnt look to do much to the advancing Tower when I return, and neither do I, mostly trying to avoid the attention of the E-litre 4K while working out how to get closer to them. My squidmates turn the Tower around, though, and I creep back towards the action, only to fall immediately foul of a Dolphin. So it goes. I return not knowing whats happening, and that stays true for a while. When I finally poke my nose out, no ones on the Tower, no one is behind me, and the E-litre 4K is aiming right at me.
I try to approach from a different angle again, from below this time, not realising a Bubble is protecting the Tower. Id better run away, a parting shot getting a lucky splat. I circle around, unfortunately hit by a Wave Breaker to give my position away, but the E-litre 4K cant escape quickly enough. The Tower is still trundling on, however, and with another Ink Vac active there is not much I can do apart from be a target. Instead, I back off, only to have the Splat Roller appear next to me. I splat them with a good shot, but startle myself backwards, off a ledge. That puts me in an awkward position to do anything, and the orange lead increases.
Maybe I dont help with the Tower, but catching the Aerospray coming for me, and recovering from an E-litre 4K near-miss to splat them and the super-jumping Splat Roller returning quickly, contributes to a Wipeout. We finally get some relief, not only allowing the Tower to be ridden back to the centre, and finally give us some points, but it lets my squidmates push forwards and apply some pressure to the orange team. I check the edges, a Wave Breaker helping with that, and some lucky moves helps me avoid a Dolphin, splatting its rider afterwards, and catching the Splat Roller coming for me. This little splatting spree is giving me confidence.
I continue our recovery by splatting the .96 Gal doing a too-good job of clearing the Tower, so I take over on the Tower too, watched by the E-litre 4K. I jump off to try to catch them, but they are not where I think they are, so have to cycle back to the now-retreating Tower. My squidmates are there too, so I hop off again to skirmish, and think I find the E-litre 4K on a ledge. Before I can keep blasting them, the Aerospray appears, needing a lucky splat, which somehow keeps my spree going even further, and I have to back off for a few seconds just to get my breath. But we need to keep the Tower moving, so I duck to the lower level, but too late to stop the Tower turning around, and by the time I get back up Im surrounded by orange inklings. Im splatted after what feels like an age.
Were wiped out, and running out of time. I run back to the Tower, hoping to get in range quickly, not realising the Aerospray has a Dolphin ready, and is aimed directly at us. Were in to the final ten seconds, and luckily a squidmate is on the Tower. I leave them to it and try to get ahead, to use my range against the other team. I manage to press the .96 Gal and E-litre 4K, both trying to stop the Tower and not me, for a couple of splats, falling down to the lower level as I do. The Aerospray is there, then gone. I dont know where, so I get on the Tower. Were moving forwards, tables turned with an Ink Vac protecting us. But that only lasts for so long, and doesnt account for a dive-bombing Splat Roller, maybe one looking for revenge. It was a valiant effort, and closer than I would have expected, but we have to concede to the better team. Splatoon 3: Finding some mid-battle form in Tower Control [18(2)-7, Range Blaster]](https://i.ytimg.com/vi/l82mByNXOP0/mqdefault.jpg)
![Splatoon 3: Doing well until Joe in All-Grizzco Salmon Run [49-40-38-xf, 29/1040]
Its All-Grizzco weapons this weekend! I like Salmon Run, and I like running on easy mode. Or easier mode, I suppose. Low tide on Bonerattle Arena has my waiting for bosses for a little while, but once they get close I get to work. I only have the Brolly, which is excellent for inking turf and fine as a weapon, but lacking the power some of the others have. Itll do, but Im running rather conventionally. And I like low tide for its ink rails, which seem a bit more useful than they already are at higher tides. The way they interlink is kinda interesting. But apart from a neat Flyfish splat, Im just running around shooting, and stuffing the occasional Maws with a Splat Bomb. We get a decent total, though.
The second wave has the tide come in, and now I cant ink the walls as well with my Charger. I do what I can, though, and we dont need complete coverage, not with a Mothership. And the Charger is excellent for Mothership waves. I really like the target practice too, even if its not particularly challenging. I focus on splatting the Chinooks, and give the Mothership itself some attention, and let my squidmates deal with the eggs. It does the trick. On to the third wave!
Its high tide, and I have the Dualies. I have to watch that I dont dodge-roll in to the water. There seems to be more threat of being eaten by a Maws to start, with no distant bosses to lure me away from the basket. I finally drop down to collect some eggs, and again when I lose my balance aiming at a Steelhead. I also dont get on top of a Fish Finger and dodge-roll to splat all the smallfry, because I did that in a previous Run and dropped in to the water. I also spot an ailing squidmate and revive them, taking the opportunity to splat the Flyfish while Im there. Or not. I get the Stinger, though, and head back to the basket for some last-second egg dunking. Nice!
But in comes a King. Its Joe! At high tide, this could be tricky, but weve done so well so far, Im confident, particularly with a bucket in my hands. And it all goes well enough to start. Even when a couple of us get cornered, we do okay to get out of that and back in to a better position. I dont seem to have many eggs to hand, so I mostly slosh as Joes red spot, and use my Splashdown, but its health is dropping nicely. Im not happy that I get dunked by a Steel Eel, which is mostly my fault, but getting snatched by Maws moments after being revived is a bit galling. My squidmates are having similar troubles, it seems, as we are often down to one squidmate, and with the isolation of high tide, its tricky trying to pull it back. Oh well, at least the regular Run went well. And I finished my catalogue. Splatoon 3: Doing well until Joe in All-Grizzco Salmon Run [49-40-38-xf, 29/1040]](https://i.ytimg.com/vi/lHjZvCuwFjY/mqdefault.jpg)
![Splatoon 3: Finishing a series with a Rainmaker dunk [4(1)-0, Carbon Roller Deco]
Hiding at the side kinda works this time, and I pop out to get an early splat. The Rainmaker moved our way, but it was a opportunistic lunge, causing yellow splats more than giving them a lead. We recover the Rainmaker and I dash it to the first checkpoint. I duck back immediately, and find myself embroiled with the Nautilus, who I neatly avoid and then almost neatly ambush. Its a bit of luck that lets me get the splat anyway.
Back to the Rainmaker, and a squidmate is making their own opportunistic lunge forwards, this one really quite effective. They dont make it to the podium, but they give us a massive lead in the first minute of the battle. I use a Trizooka to try to keep it going, but I hit nothing, and the Rainmaker is brought off the yellow ledge and closer to our checkpoint. Closer, but not close.
We recover the Rainmaker and again I pick it up. I push forwards, even managing a neat squid-surge to change directions and sneak up the wall. Once up there I feel some precaution is required, and look for cover while I blast and my squidmates shoot ink everywhere. I splat the Nautilus again, which is nice, and looks like it clears the route to the podium. More obvious than that, my squidmates achieve a Wipeout. Nice! And with plenty of time left on the clock, this is a dunk that not even Judd can deny me. Woomy! Splatoon 3: Finishing a series with a Rainmaker dunk [4(1)-0, Carbon Roller Deco]](https://i.ytimg.com/vi/lcpghDd9m7Q/mqdefault.jpg)
![Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco]
I dont contest the Rainmaker, there doesnt seem much point with the Carbon Roller. But I do lay down a foundational layer of ink. Some more gets laid by my squidmates, as the pinklings make a rash grab-and-dash, getting their Rainmaker splatted, and the ink path leading me to a sweet double splat. I let someone else pick it up and then get some height. I spot the Wellstring below and make a meal of splatting them, but do better when I squid past the Rainmaker on the first checkpoint. I get one splat normally, then whip out a Trizooka to get another, letting my squimdates increase our lead as the pinkling pressure disappears. What reappears is the Wellstring, out for my ink, and they get it too.
I return to avoid a Hammer, and appearing just where the Wellstring is. I help stop the Rainmaker, get another splat nearby, then take a stroll to surprise the Dualie Squelchers from behind. We get to push the Rainmaker again, and I try to use the ink ahead to get close to the pinklings, only to run straight in to the Wellstrings shot. I hope they enjoyed that. I return to see the Rainmaker come my way, only to splat the Wellstring first, which seems a bit mean. Still, I splat the Rainmaker too. Another circuit, and I drop near the Dualie Squelchers, and a Crab, both somehow succumbing to my Carbon Roller. I dunno where the Rainmaker is, though.
A squidmate gets the Rainmaker and were moving again. I am cautious about the Wellstring, so I hold back until opportunity drops nearby in the form of the Dualie Squelchers. I get rather flustered and turned around, and much that up proper. Maybe I could use the short break back at base. As could my squidmates, it seems. The pinklings come our way, breaking the checkpoint. My earlier ink comes in to play, letting me get behind the pinklings to splat the Wellstring, then get turned around by the Dualie Squelchers. I run away from them in to the Splat Dualies, who I miss too, but I stick around for the super-jumer, which is the unfortunate Wellstring coming back for more.
My squidmates have splatted the Dualies, which is good, so we can run forwards again, right in to the waiting Painbrush. I splat them, a bit late but never mind, before withdrawing from the expanding Rainmaker shield. I hit it, and the Dualie Squelchers, with a Trizooka, and make a sneaky grab to dash forwards, increasing our lead nicely, but stopped abruptly short of the podium. It was never going to be that easy.
I return to the pinklings holding the Rainmaker. I sit back and wait. I maybe wait a bit too long, but at least when I move none of the pinklings can surprise me from behind. I get a few splats and stop the Rainmaker, thankfully before they take the lead, although only really because we had just extended it. The Rainmaker stays in a dangerous place, but my squidmates deal with that nicely. Were stopped quickly, but not in a position to lose the lead as quickly. I get a splat near the Rainmaker but the inky pressure makes me think another lap around the block would be better. And it does the job nicely.
We grab the Rainamker and press ahead. I pull out a Trizooka to keep the pinklings honest, and even though the Rainmaker is dropped we are in pinkling territory and there is little time on the clock. I roll behind a Hammer to mop up, before returning to the freed Rainmaker. The Splat Dualies are there, but not for long, and after them no pinkling is left to stop us. I miss grabbing the Rainmaker, but no matter, a squidmate gets it and we follow to give them a hand up the podium, for the knockout finish. Woomy! Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco]](https://i.ytimg.com/vi/ldWwIz-94b4/mqdefault.jpg)
![Splatoon 3: Back to S-rank via Splat Zones [13(4)-7, Carbon Roller Deco]
That little crown isnt entirely representative of my prowess. Ive been working my way up the ranks since the start of the season, and am in a rank-up battle. I wont see a silver crown again for a while. But in the battle, I get lucky and miss a Dolphin zipping in to our Splat Zone, but then get a little unlucky when giving chase. I get some glancing hits, but nothing enough for a splat, while getting deeper in to blue turf. Of course, Im splatted. I take the central route back, ignoring the Splat Zones for the moment, and attract some attention. I turn to face it and miss my flicks again, but at least manage to run away this time. I counter a Dolphin with a Trizooka, getting one lucky splat on the final shot, before heading up the centre to splat the Tri-stringer from behind.
I fluff an ambush on the E-litre 4K and get caught by the N-ZAP 89, and return with some caution. I drop down behind a Dolphin and get an assist, before hiding from a distant Kraken. I kinda sneak to the blue turf and chase the Tri-stringer, managing to squish them nicely, and stumble in to the Dapple Dualies. I use our ink to slink unnoticed and pause in a good spot, where the N-ZAP 89 drops nicely in to my lap. I move on, but dont get far before the Tri-stringer stops me.
Everything looks a bit blue on my return, but sticking to our turf seems okay. Heading across to the other side looks good too, once the Tri-stringer has been avoided. The E-litre 4K is ripe for an ambush, but maybe not a bad one. I stumble around, but nothing is going to help me. I try to be sneaky next, and I really dont know if the Tri-stringer sees me or just gets lucky. Either way, I need to start again. I avoid the centre this time, at least to start with, but we still have some ink there, so I head to the blue turf and try to ink the Splat Zone and give chase to an inkling, dunno which one. I dont catch them, but I put myself in just the right place to wait for the Kraken to revert back to inkling.
Heading down the middle finds the Dapple Dualies looking at a squidmate, and then everythings quiet for a bit. Its quite nice. My squidmates must be doing good things. But I push up after a while and find some action, if only it wasnt me getting between two blue inklings. At least we retake the lead, which we apparently lost at some point. I return with the N-ZAP 89 uncomfortable in our turf, but they move on, leaving a super-jumper in their place. I muck up that ambush, much like the others, which is embarrassing for wielding the Carbon Roller, but never mind, the Splat Zones are orange, even if a Kraken is at large. I run from them, straight in to a nice splat behind the Splat Zones, even if I miss another super-jumper landing. I give chase and splat them, and although I get splatted too, the victory, and my return to S rank, is complete. Woomy! Splatoon 3: Back to S-rank via Splat Zones [13(4)-7, Carbon Roller Deco]](https://i.ytimg.com/vi/lep3_IYqL3g/mqdefault.jpg)
![Splatoon 3: Small margins in Rainmaker [19(6)-6, Custom Splattershot Jr]
Im not sure what I can do to the Rainmaker shield without putting myself in danger, so I kinda hide. But behind me the purple Octobrush is trying to sneak an early splat, and gets it, thankfully getting splatted themselves without needing me to step in. I dont get on well with brushes. Meanwhile, the Rainmaker is free, but not entirely free, if you get my drift. I dont snag it and run away instead, losing it to the purple team, who somehow drag their heels long enough for me to splat them trying to dunk it on the checkpoint. I look forwards as the Rainmaker recovers, getting a lucky splat in the middle of the Museum, before running in circles having no idea where anyone is.
A squidmate grabbing the Rainmaker gives me an idea of which direction to look, at least. I start inking turf, and see an opportunity to get inside a purple Bubble, which makes the Blaster vulnerable. Another Bubble is raised, and someone is super-jumping in to it. I reposition myself and manage to catch the Octobrush landing. If I had known it was them, I would have stayed back. Im surprised not to be splatted by that. But Im on the column, so to help with progress I jump to the purple ledge, where I play with the Splash-o-matic for a bit. That ends when in trying to get away some ink falls on my bonce. So it goes.
A Torpedo points to someone on the central column, but my ambush attempt goes awry. Thats okay, as I pop up inside the Splattershot Jrs Bubble to splat them, then run in to the Blaster, before rushing the Rainmaker itself. I think Im on to a Wipeout, but the super-jumper isnt quick, and the Splash-o-matic picks me off easily. I think a super-jump back is safe, and it is, and we push for the checkpoint. A squidmate drops the Rainmaker early, but that opens up the opportunity to splat the Blaster, and then we just about have enough space to burst the Rainmaker free and hit the checkpoint before the Octobrush gets in the way.
We have the lead, and Im wondering if we can extend it. Not if my super-jumping target is splatted before I launch. I start to ink defensively, only for my squidmates to surprise me and dash the Rainmaker forwards a little, but we need to be defensive after that. The Octobrush launches themselves towards us, which isnt that wise even for them, and the Splattershot Jr comes our way a little obviously. Less obvious is the Inkstrike behind me. Meanwhile, the purple team jump the Rainmaker to our ledge, and struggle to get up the checkpoint. I chase the Octobrush, not hoping for much, as a squidmates Dolphin stops the purple team recovering the Rainmaker, which looks positive but doesnt stop me getting splatted by the Splash-o-matic.
At least a squidmate grabs the Rainmaker and moves it away from our checkpoint. The moment still feels defensive, so I hold the turf for a while, protecting our ramp, although not quite enough to stop the Rainmaker getting dunked. But thats as far as the purple team gets. We recover the Rainmaker, and I grab it. I get a lucky splat from one blast, but dont account for the Splattershot Jr being unsporting and hiding beneath the ledge. Still, the Rainmaker has to come back the long way. I start using my Torpedoes more to stop that happening again, and do well to splat the Splash-o-matic and retreat from the Octobrush, before moving up to support the Rainmaker.
I pass an inkling as I jump to the ledge, turning for a good splat, and drop down to stop our Rainmaker from being hassled by the Blaster, and move around to do the same to the Octobrush. My little flurry stops as a squidmate saves me from the Splash-o-matic. By then, time is pretty much up. Our Rainmaker is holding their turf, no purple inklings are near, so I whip out a Wave Breaker and we celebrate for the final second. Woomy! Splatoon 3: Small margins in Rainmaker [19(6)-6, Custom Splattershot Jr]](https://i.ytimg.com/vi/mxYBGj62pOg/mqdefault.jpg)
![Splatoon 3: Splats come eventually in Splat Zones [11(7)-3, Custom Wellstring V]
I think Im doing well peppering the Splat Zones with ink and keeping safe, right until the Carbon Roller scares the ink out of me. At least theres a Beakon to save me a bit of time, not that I can catch the Carbon Roller beneath me. Do they super-jump out? I didnt see, so I stay on the ledge a bit longer, timing it just right to drop down in front of a Hammer. Then a Trizooka appears, but we survive both, and my squidmates get a full Wipeout, so were good. I help capture the Splat Zones, and push forwards quickly, to apply some of our own pressure.
I still cant hit the Carbon Roller, and they know what theyre doing by inking turf to get another Trizooka. I run away to safety, something one squidmate cant do, having been splatted, and give the Splat Zones some attention. I push the Bloblobber from the perch, or they just move, and help keep the Splat Zones inked for long enough to give us the lead. Nice! Some inky pressure comes our way, and I just about ride it out, more by luck than judgment, but a focus on the Splat Zones is definitely working, as were close to the knockout victory. Close, but not quite there. Two points away, and the green team get enough ink in the Splat Zones to stop us winning, and give us a hefty buffer. Still, our lead is strong.
I run away from a Hammer, and the Carbon Roller, and think I do a good job. But how long do Hammers normally last? Slightly longer than I expect, anyway. Were overrun, but only briefly, and my squidmates get some more splats, giving us access to the Splat Zones again, which turns them pink. I push up once more and pepper the ledges with shots, noticing the Carbon Roller coming from our right. I try to stop them, but a squidmates on them too, so I ink the Splat Zones instead, being rained on in green at the moment. The Carbon Roller survives, but doesnt come for me, which is good, so I tidy up a bit and get back to general inking.
The Carbon Roller does a circuit of the Splat Zones, getting some splats and capturing them, but avoids me. They needed to, as we were on the verge of winning again, but they avoid my shots too, despite getting a hit. I become a target soon enough, when their Trizooka comes out, but hiding works, a tactic I also use against the Hammer. But my place has been marked, the Carbon Roller seeking me out. I see them coming too, but am not sharp enough to stop them.
I super-jump back and help stop the green teams score, before getting a strong impression that the Carbon Roller is back on the flank. I send a shot their way, and, my goodness, what a good shot. I get a second splat seconds later, as the Splatana gets more desperate to ink the Splat Zones. With less than twenty seconds left in the battle, you can see why. A third splat follows, helped by our Octobrush, and then we just have to count down the final ten seconds until we secure a decent victory. Woomy! Splatoon 3: Splats come eventually in Splat Zones [11(7)-3, Custom Wellstring V]](https://i.ytimg.com/vi/n96ACcI50Q8/mqdefault.jpg)
![Splatoon 3: Being more effective when mobile in Salmon Run [45-34-35, 37/906]
I muck an egg throw early on, which is more embarrassing than a problem, unlike going back to pick it up again, which wastes a lot of time for little gain. But then Im a dervish of activity, bringing down a Lid, popping up to destroy a Flyfish bin, and splatting a Stinger. I make a meal of a Scrapper while dodging drizzle, which only continues, so I make sure to splat one of the Drizzlers when the opportunity presents. We then have loads of eggs to dump in to the basket, thanks to an Inkstrike, not that we can ignore the continuing influx of bosses. I splat another Scrapper, dunk some more eggs, and we get through the wave with a decent haul.
I lob blobs until I have no more ink as the second wave starts, but I recover enough to splat the Maws coming for me. Next are Flippers, which the Bloblobber doesnt cope well with, but a Drizzler is a fine target, as is a Lid. A Steelhead doesnt last long, and a Scrapper brought back to the basket coincides with a Snatcher bringing some eggs our way, which is nice. I think about going for the Stinger, but a Steelhead by the basket is too tempting, if only the Cohocks wouldnt get in the way. Im then mired in ink, from a Flipper, a Fish Finger, and a Flyfish, so I flee to relative safety before heading back to splat the Finger. I drop down to splat two Steel Eels and cram some last-second eggs in to the basket, to see us nicely in to the final wave.
I finish with the H-3 Nozzlenose, and in fog, at low tide. More walls to ink! And a Stinger to splat, next to a Steelhead, as a Big Shot waddles on to shore. This calls for a B-bomb. That clears the turf nicely, and I start shooting eggs back to the basket. Another Big Shot appears, along with two Maws, which is a bit of trouble, but the Big Shot cant be left alone. I use my second B-bomb, which incidentally splats a Stinger. Sorry, Stinger. I know what its like to walk in to a B-bomb by accident. There are lots of eggs to be shot, but also lots of salmonids coming my way, so I leave them and head back, hoping Snatches will help us out. Sadly, another Big Shot appears, but theres not much I can do about that, not with a Flyfish and Stinger in front of me. I splat them and head back, running in to a Flipper that I really hope flops on landing, but doesnt. Never mind, Im revived, splat a Scrapper and the Flipper, and revive a squidmate by the Big Shot. Now to dunk eggs, or I would if another Flipper didnt target me. At least we get enough eggs in the basket, and at least half of us stay unsplatted so we successfully complete the Run. Woomy! Splatoon 3: Being more effective when mobile in Salmon Run [45-34-35, 37/906]](https://i.ytimg.com/vi/nSFYtl4ld0s/mqdefault.jpg)
![Splatoon 3: Leaving eggs on the turf in Salmon Run [47-37-55, 39/1028]
Oh yeah, Im inking all the walls! And that Stinger doesnt stand a chance, coming up alone. When the salmonids split their approaches, though, thats when we need to start paying attention. At least its high tide, making their options limited, and not even a Flyfish can appear too far distant. We do well to splat the Steelhead from the Lid, and the Lid, but I start to get flustered when I try to throw a Splat Bomb past a Flipper, and squid backwards in to a Scrapper. Its simple enough to recover, and I leave the Scrapper and new Steel Eel to the bottom dwellers, to instead scale a Fish Finger. Another one appears, so I shoot up that too, and drop down to splat a Stinger, Drizzler, and Scrapper in short order. Maybe I had some help. I finish of the Flyfish finally, and then we just need to dunk eggs. And probably keep splatting the Chum, judging by one splatting me. There are a couple more casualties before the end of the wave, but we have a good egg tally to show for it.
I have the Dynamo Roller for some normal-tide action, which is fine, unlike having to deal with Fish Fingers with it. Someone else can do that, as I squish Cohocks left and right. There doesnt seem too much to do for a bit, with too much being far away, but a Scrapper and Steel Eel wander up to the basket with friends, so I keep the Dynamo rolling, even if a second Steel Eel gets me all wrapped up. Then its back to dunking eggs, as our conscientious squidmates are keeping the Stingers quelled. Its a decent wave in the end.
The final wave has the tide come in again, and I get a Bloblobber. Thatll do. I fluke the first boss splat before trying to climb a Fish Finger and failing, and running out of ink. I try to make up for that with an audacious Splat Bomb throw on a Flyfish, which misses, getting me splatted at the pointy end of a Steel Eel. Im revived, help splat a Flipper, and realise I still have a couple of Special weapons, as two Steel Eels wind their way around. A squidmate has the same thought, pulling out an Inkjet, and we both fight over a Flyfish. Its probably splatted, I dunno, Im helping with the other side, where a Lid splats a Steelhead, and I drop two Stingers quick smart. We have eggs galore, but still the bosses come, so I use my second B-bomb to clear the turf, and then we really are just dunking eggs as quickly as we can. We do pretty well, clearing the half-ton nicely for the wave, and pulling in a good total for Mr Grizz. Woomy! Splatoon 3: Leaving eggs on the turf in Salmon Run [47-37-55, 39/1028]](https://i.ytimg.com/vi/nZmDQ7RBUtA/mqdefault.jpg)
![Splatoon 3: Clearing the way for the Rainmaker [6-2, Carbon Roller Deco]
We burst the Rainmaker free but dont really get anywhere with it. I run away like the coward I am, and help our splatted squidmate super-jump back in to cover, before hiding a bit more. Then I pounce! I splat the Rainmaker, which is good and means that my own splatting moments later isnt so bad. Or it wouldnt, if the orange team didnt simply recover the Rainmaker and steal our lead. Not by much though. Im confident we can recover this.
I deal with the menace of a Curling Bomb, and once happy it is well and truly not posing any more threat, move on. I get a tasty beverage and, nicely refreshed, grab the Rainmaker. My squidmates get a splat to make the corner safe, and I push forwards, pulling back to get a lucky couple of splats myself. That clears the way to the checkpoint. Nice!
I dunk and push forwards. Maybe a bit too forwards. I am a distraction but little else. The Rainmaker keeps going, safely ensconced in a corner I can super-jump to. I get one splat, as the Splattershot drops down to assault our Rainmaker, and push forwards looking for more. I miss the Splat Roller but catch the Tri-stringer with a solid hit, as the Rainmaker comes my way. In splatting the Splat Roller I also manage to put myself in-between them and the Rainmaker, and that leaves the way to the podium clear for the dunk, and a sweet victory. Woomy! Splatoon 3: Clearing the way for the Rainmaker [6-2, Carbon Roller Deco]](https://i.ytimg.com/vi/nsZGkXwqwa8/mqdefault.jpg)