Uploaded October 2024 | Updated September 2026, 6 hours ago
I muck an egg throw early on, which is more embarrassing than a problem, unlike going back to pick it up again, which wastes a lot of time for little gain. But then I'm a dervish of activity, bringing down a Lid, popping up to destroy a Flyfish bin, and splatting a Stinger. I make a meal of a Scrapper while dodging drizzle, which only continues, so I make sure to splat one of the Drizzler's when the opportunity presents. We then have loads of eggs to dump in to the basket, thanks to an Inkstrike, not that we can ignore the continuing influx of bosses. I splat another Scrapper, dunk some more eggs, and we get through the wave with a decent haul.
I lob blobs until I have no more ink as the second wave starts, but I recover enough to splat the Maws coming for me. Next are Flippers, which the Bloblobber doesn't cope well with, but a Drizzler is a fine target, as is a Lid. A Steelhead doesn't last long, and a Scrapper brought back to the basket coincides with a Snatcher bringing some eggs our way, which is nice. I think about going for the Stinger, but a Steelhead by the basket is too tempting, if only the Cohocks wouldn't get in the way. I'm then mired in ink, from a Flipper, a Fish Finger, and a Flyfish, so I flee to relative safety before heading back to splat the Finger. I drop down to splat two Steel Eels and cram some last-second eggs in to the basket, to see us nicely in to the final wave.
I finish with the H-3 Nozzlenose, and in fog, at low tide. More walls to ink! And a Stinger to splat, next to a Steelhead, as a Big Shot waddles on to shore. This calls for a B-bomb. That clears the turf nicely, and I start shooting eggs back to the basket. Another Big Shot appears, along with two Maws, which is a bit of trouble, but the Big Shot can't be left alone. I use my second B-bomb, which incidentally splats a Stinger. Sorry, Stinger. I know what it's like to walk in to a B-bomb by accident. There are lots of eggs to be shot, but also lots of salmonids coming my way, so I leave them and head back, hoping Snatches will help us out. Sadly, another Big Shot appears, but there's not much I can do about that, not with a Flyfish and Stinger in front of me. I splat them and head back, running in to a Flipper that I really hope flops on landing, but doesn't. Never mind, I'm revived, splat a Scrapper and the Flipper, and revive a squidmate by the Big Shot. Now to dunk eggs, or I would if another Flipper didn't target me. At least we get enough eggs in the basket, and at least half of us stay unsplatted so we successfully complete the Run. Woomy!
I muck an egg throw early on, which is more embarrassing than a problem, unlike going back to pick it up again, which wastes a lot of time for little gain. But then I'm a dervish of activity, bringing down a Lid, popping up to destroy a Flyfish bin, and splatting a Stinger. I make a meal of a Scrapper while dodging drizzle, which only continues, so I make sure to splat one of the Drizzler's when the opportunity presents. We then have loads of eggs to dump in to the basket, thanks to an Inkstrike, not that we can ignore the continuing influx of bosses. I splat another Scrapper, dunk some more eggs, and we get through the wave with a decent haul.
I lob blobs until I have no more ink as the second wave starts, but I recover enough to splat the Maws coming for me. Next are Flippers, which the Bloblobber doesn't cope well with, but a Drizzler is a fine target, as is a Lid. A Steelhead doesn't last long, and a Scrapper brought back to the basket coincides with a Snatcher bringing some eggs our way, which is nice. I think about going for the Stinger, but a Steelhead by the basket is too tempting, if only the Cohocks wouldn't get in the way. I'm then mired in ink, from a Flipper, a Fish Finger, and a Flyfish, so I flee to relative safety before heading back to splat the Finger. I drop down to splat two Steel Eels and cram some last-second eggs in to the basket, to see us nicely in to the final wave.
I finish with the H-3 Nozzlenose, and in fog, at low tide. More walls to ink! And a Stinger to splat, next to a Steelhead, as a Big Shot waddles on to shore. This calls for a B-bomb. That clears the turf nicely, and I start shooting eggs back to the basket. Another Big Shot appears, along with two Maws, which is a bit of trouble, but the Big Shot can't be left alone. I use my second B-bomb, which incidentally splats a Stinger. Sorry, Stinger. I know what it's like to walk in to a B-bomb by accident. There are lots of eggs to be shot, but also lots of salmonids coming my way, so I leave them and head back, hoping Snatches will help us out. Sadly, another Big Shot appears, but there's not much I can do about that, not with a Flyfish and Stinger in front of me. I splat them and head back, running in to a Flipper that I really hope flops on landing, but doesn't. Never mind, I'm revived, splat a Scrapper and the Flipper, and revive a squidmate by the Big Shot. Now to dunk eggs, or I would if another Flipper didn't target me. At least we get enough eggs in the basket, and at least half of us stay unsplatted so we successfully complete the Run. Woomy!
![Splatoon 3: Leaving eggs on the turf in Salmon Run [47-37-55, 39/1028]
Oh yeah, Im inking all the walls! And that Stinger doesnt stand a chance, coming up alone. When the salmonids split their approaches, though, thats when we need to start paying attention. At least its high tide, making their options limited, and not even a Flyfish can appear too far distant. We do well to splat the Steelhead from the Lid, and the Lid, but I start to get flustered when I try to throw a Splat Bomb past a Flipper, and squid backwards in to a Scrapper. Its simple enough to recover, and I leave the Scrapper and new Steel Eel to the bottom dwellers, to instead scale a Fish Finger. Another one appears, so I shoot up that too, and drop down to splat a Stinger, Drizzler, and Scrapper in short order. Maybe I had some help. I finish of the Flyfish finally, and then we just need to dunk eggs. And probably keep splatting the Chum, judging by one splatting me. There are a couple more casualties before the end of the wave, but we have a good egg tally to show for it.
I have the Dynamo Roller for some normal-tide action, which is fine, unlike having to deal with Fish Fingers with it. Someone else can do that, as I squish Cohocks left and right. There doesnt seem too much to do for a bit, with too much being far away, but a Scrapper and Steel Eel wander up to the basket with friends, so I keep the Dynamo rolling, even if a second Steel Eel gets me all wrapped up. Then its back to dunking eggs, as our conscientious squidmates are keeping the Stingers quelled. Its a decent wave in the end.
The final wave has the tide come in again, and I get a Bloblobber. Thatll do. I fluke the first boss splat before trying to climb a Fish Finger and failing, and running out of ink. I try to make up for that with an audacious Splat Bomb throw on a Flyfish, which misses, getting me splatted at the pointy end of a Steel Eel. Im revived, help splat a Flipper, and realise I still have a couple of Special weapons, as two Steel Eels wind their way around. A squidmate has the same thought, pulling out an Inkjet, and we both fight over a Flyfish. Its probably splatted, I dunno, Im helping with the other side, where a Lid splats a Steelhead, and I drop two Stingers quick smart. We have eggs galore, but still the bosses come, so I use my second B-bomb to clear the turf, and then we really are just dunking eggs as quickly as we can. We do pretty well, clearing the half-ton nicely for the wave, and pulling in a good total for Mr Grizz. Woomy! Splatoon 3: Leaving eggs on the turf in Salmon Run [47-37-55, 39/1028]](https://i.ytimg.com/vi/nZmDQ7RBUtA/mqdefault.jpg)
![Splatoon 3: Clearing the way for the Rainmaker [6-2, Carbon Roller Deco]
We burst the Rainmaker free but dont really get anywhere with it. I run away like the coward I am, and help our splatted squidmate super-jump back in to cover, before hiding a bit more. Then I pounce! I splat the Rainmaker, which is good and means that my own splatting moments later isnt so bad. Or it wouldnt, if the orange team didnt simply recover the Rainmaker and steal our lead. Not by much though. Im confident we can recover this.
I deal with the menace of a Curling Bomb, and once happy it is well and truly not posing any more threat, move on. I get a tasty beverage and, nicely refreshed, grab the Rainmaker. My squidmates get a splat to make the corner safe, and I push forwards, pulling back to get a lucky couple of splats myself. That clears the way to the checkpoint. Nice!
I dunk and push forwards. Maybe a bit too forwards. I am a distraction but little else. The Rainmaker keeps going, safely ensconced in a corner I can super-jump to. I get one splat, as the Splattershot drops down to assault our Rainmaker, and push forwards looking for more. I miss the Splat Roller but catch the Tri-stringer with a solid hit, as the Rainmaker comes my way. In splatting the Splat Roller I also manage to put myself in-between them and the Rainmaker, and that leaves the way to the podium clear for the dunk, and a sweet victory. Woomy! Splatoon 3: Clearing the way for the Rainmaker [6-2, Carbon Roller Deco]](https://i.ytimg.com/vi/nsZGkXwqwa8/mqdefault.jpg)
![Splatoon 3: Glowflies lead to Joe in Salmon Run [37-42-51-xs, 42/1567]
Thats a classic Dualies move, near the start. Dodge-rolling in to water. Beautifully executed. Im revived and do well to stay away from the water for a while, helping splat bosses and dunking eggs instead. I use the power of the Dousers to splat a Drizzler quickly, dont dodge-roll on a Lid to fall off, and splat a very inky Flipper mid-air. I spot a Snatcher accidentally helping us out, bringing eggs to the basket, but then get carried away and try to splat another Flipper mid-air, only this one isnt very inky. That gets me stuck in their ink patch, and struggling to get away. I manage it, thankfully, and complete the wave with a few more eggs. Easy peasy.
On to the second wave, and I have a Decavitator for some high-tide action. This will be fun, because the Decavitator is good at Chum control, and I try to mow down the salmonids as best I can, in-between Steel Eels. Literally in-between them, at one point. Everything goes swimmingly for a good while, which is nice, with general splatting of bosses and collecting of eggs. I find my attention caught by a Stinger waddling up to shore nearby, with half a Flyfish next to it, so I hang around to splat both of them, before grabbing an egg and looking to splat a Steel Eel. I think I do, but its head sticks around a little longer, and I am pinballed in to a school of salmonid, and spooned. Its okay, theres still time to be revived and dunk a few more eggs.
The final wave gives me a basic Splattershot, which is fine, and we get Glowflies, which is less fine but probably okay. We know what were doing. We position ourselves nicely, try not to shoot each other, and keep the eggs close to the basket. Everything is fine. Not only is everything fine, but we have most of our Special weapons left. We may as well use them, so out they come. There are a few splattings, but nothing serious, except right near the end when Im splatted, and we finish with a healthy ally of eggs. Nice!
Were not finished, though, because Joe is making an appearance. I have the Bamboozler for this, which is okay, and we start splatting bosses and hitting Joe. I use an early golden egg to splat a Drizzler quickly, because they can be a pain, before Joe targets me. I drag the big guy somewhere, before helping a straggling squidmate, and keeping the boss splats coming. I try to splat a Steel Eel with an egg, but my reactions are pretty poor and I just waste the egg. Still, there are lots more lying around, and although we cant see Joes red spot, we just hit the body for now. Joe appears on the other side of the Junction, which isnt great, but he targets me again, so rather than ping-pong everywhere I move across to keep things consistent. I think that helps my squidmates, and hopefully so does lobbing my extra B-bomb at the Stinger. I find myself dealing with the little guys again, but I get some good hits on Joe after that, and would continue if not for little Joe, or Maws. But its okay. Even with time running out, we have plenty left for that final, splatting blow. Woomy! Splatoon 3: Glowflies lead to Joe in Salmon Run [37-42-51-xs, 42/1567]](https://i.ytimg.com/vi/ntbyJX6ryto/mqdefault.jpg)
![Splatoon 3: Finding my calm in Salmon Run [44-35-35, 29/966]
Right, weve got our fourth squidmate back, lets do this. The walls arent being inked very well, which is disappointing, but were a quarter of the way to quota pretty quickly. I move on to splat the Stinger, my Luna Blaster ideal for the task, and just about avoid being brained by a Cohock and cohorts. I dont grab an egg on my way out, but I find plenty under a dropped Lid, and I take a couple back to the basket with me, along with a Maws. That gets us quota. Nice. More eggs come, thanks to a Steel Eel, but so also comes a Big Shot. Im tempted to ignore it, so close to the end of the wave, but as I can fire my carried egg with its cannon I go for the splat, and get it. A couple of fired eggs, and one more I personally launch, and we have a decent total for a straightforward wave.
.96 Gal time for the second wave. Early bosses are easy enough, and eggs are dunked. Our Inkbrush easily deals with a Fish Finger, which takes me too long to realise, so I settle for a Steel Eel. Dropping behind it seems like a good idea, but maybe not with rain falling. I just about get clear, and move on to trying a twofer with a Lid and Stinger. A squidmate makes things quicker, splatting the Lid, so I use some time taking eggs to the basket. Im nearly scrapped trying to splat a Lid from the turf, but luckily it was aiming for a squidmate so Im just booped. The pair of us deal with double Scrappers, and an incidental Drizzler, and I chew through some Chum to help keep the turf clear. That chews through my ink tank too, though, and I dont recover enough to throw my last egg. Still, we did well enough in the wave.
On to the final wave, and the fog rolls in as much as the tide. A Flyfish appears first, nice and easy, and the Stinger is early enough for my Dread Wringer to handle. I splat some Cohocks and help with a Drizzler, while a Flipper flops nearby. A squidmate needs reviving, and a Goldie wanders past the basket, maybe laden with golden eggs. I jump in to an Inkjet to extract five eggs from the Goldie, and nearly splat a Fish Finger, as I land just about safely. Flyfish missiles are causing me problems, though, and I suspect its true of my squidmates, so its a quick one-two with the Inkjets, where I actually manage to splat almost two whole Flyfish with the second. I like that. Were not quite at quota yet, but there are plenty of eggs, and I make half-a-dozen more easily enough. It would be nice if the Flyfish would stay away, but never mind, I dodge everything without too much fuss, and throw a Splat Bomb in to another bin. I dunk a couple of last-second eggs, and continue to stay out of trouble, to complete a Run where I wasnt splatted. I kinda find a zen enjoyment from this. Woomy! Splatoon 3: Finding my calm in Salmon Run [44-35-35, 29/966]](https://i.ytimg.com/vi/nvmjuHXhg28/mqdefault.jpg)
![Splatoon 3: Beating Horrorboros in Salmon Run [41-27-33-xs, 20/1615]
Grillers! Easy peasy at Gone Fission Hydroplant, if you know what youre doing. I get myself in to position, call for the others, and start blasting. With the Luna Blaster, I can hit the Grillers well enough, but it is invaluable if I focus on the Smallfry. So I do that too. There are a couple of casualties, and one inkling out of position, but the wave goes pretty smoothly from my point-of-view.
I get the .52 Gal next for a standard wave. The only real problem to start with is a squidmate suggesting we drag the early bosses closer to the basket. Thats a fair point, but also they arent that far away, and at the higher levels its best to splat, dunk, and move on. Im happy with what were doing. As for moving on, I am tempted towards a Lid, but a Flyfish and Stinger are bigger threats. If only I could chew through the Cohocks quicker. I get there, and the Stinger is splatted. I make a bit of a mess of the Steelhead, but I manage to loose a Splat Bomb at the Flyfish before escaping. I loop back and revive a less lucky squidmate, before splatting two Drizzlers with missiles, and spotting another splatted squidmate. I head up a Fish Finger, splat it and a Lid, then help out with eggs that we still need. We get there. On to the final wave!
Its low tide, so down to the shore we go. I dont get my aim in against the Lid, despite a few attempts, so I splat a Flyfish instead. Eventually. A Drizzler disappointingly doesnt get hit by its missile, so I move back to the basket, reviving a squidmate, splatting a Maws, a Drizzler, and heading up a Fish Finger. A Lid is a better target up here than on the ground, and I have eggs to throw. I also splat a Drizzler long range, almost splat another Lid, and splat a Steelhead. If it werent for the Flyfish targeting me, Id stay up here longer. I use one Dolphin to splat a pink Drizzler, and a second to try to splat everything else, if only the Steelheads played along. Never mind, they dont last long, leaving eggs that we cant collect quickly enough. But weve done it, and I survived the whole Run. But can I survive a Boros?
I have the relatively puny Splattershot Nova for the extra wave. Im sure it will be fine, particularly if we mostly have to deal with Flippers, whose landing patches are easy to ink for the Nova. And maybe we kinda do. A Drizzler gets in the way, but one egg for three is a good trade, and the eggs we are getting are hitting Boros right in the mouth-bomb. Despite my staying out of trouble, a couple of squidmates arent as lucky. A Splat Bomb sorts them out, and I can get back to splatting Flippers. Not that I need to, as Boros is really weak, and I cant even get one more throw on it. Suck it, Boros. Woomy! Splatoon 3: Beating Horrorboros in Salmon Run [41-27-33-xs, 20/1615]](https://i.ytimg.com/vi/oGgaiIVrDIY/mqdefault.jpg)
![Splatoon 3: Its the shots you miss in Splat Zones [15(3)-4, Splat Charger]
Im back with the Splat Charger, and wondering if maybe I should have picked it up again between A and S ranks. After my first dozen shots, Im thinking I ought to have done, but I manage to redeem myself a little by splatting the Splattershot chasing me across the Splat Zones. I get back to my little perch and accidentally find someone hiding on the wall, making me clean them up a bit. Another pinkling is around, and I cant help but think theyll be coming up the inside wall. And they do. I grab a drink, clean up more walls, and see another pinkling coming up one. A squidmate splats them, which is good, but I also hear inky sounds behind me. I run away, and head up a wall to see a Zipcaster I managed to avoid.
I whip out an Ink Vac to protect me from a pinkling in our Splat Zone, and they run far enough away that I have to aim the inksplosion elsewhere. It hits someone, which is good, but I find myself alone, so I run away too. I probably should have run backwards, and not to the pink Splat Zone, but those are just details. I risk a super-jump back to my ledge, and get quickly squished by the Flingza Roller, and so next take the slow way around the back, made slower by not being able to hit a wall. I pop up on the top of the back wall, miss a shot or two, but get a couple of splats, while also being a good super-jump beakon for my squidmates.
Weve lost the lead, but theres plenty of time left to regain it, and we at least stop the pinklings score for a bit. I miss some more shots, and dont even manage to grab a drink this time, before a Zipcaster splats me easily. That buffer we added to the pink score is helping us now. At least a Beakon has been planted neatly behind the back wall, making my return quicker, not that I can hit a stationary pinkling launching Tenta Missiles. How embarrassing. Almost as bad as squidding right in to a Splat Bomb.
I super-jump back to a Beakon, actually hit a pinkling this time, but not hard enough to splat them, and instead rely on my old friend the Splat Bomb. It does the trick. I then chase a pinkling around the Splat Zones with my laser sight, only managing to splat them when they are properly stuck in our ink, but they all count. And we are still struggling with the Splat Zones. An Ink Vac helps keep me safe, while stopping further onslaught, and bags me two more splats, which is nice. I run away from Tenta Missiles, go back to green Splat Zones, and sadly mis-time a Splat Bomb drop for a pinkling coming up a wall.
With thirty seconds to go, we have the Splat Zones, but a long way to go with them. My squidmates push ahead, doing well to suppress the pinklings, while I stick to the back. I think thats a good place for me. I also hear the Flingza Roller nearby. Theyre coming up the wall, and this time my Splat Bomb is perfectly timed. Theyre splatted, and the Splat Zones remain green. I even splat the Zipcaster in the other Splat Zone to help keep our score ticking over. It feels now or never, in the final ten seconds, and thats when my squidmates complete the pinkling Wipeout. Nice! I think its worth a little dance, as we dont need to do much more to secure the victory. But we do need to do a little bit more, and missing the shot on the Splattershot Jr before they can pop a Bubble is unfortunate, particularly as we only lose by a single point. Ah well, good battle, everyone. Splatoon 3: Its the shots you miss in Splat Zones [15(3)-4, Splat Charger]](https://i.ytimg.com/vi/pCmcZvZtCRg/mqdefault.jpg)

![Splatoon 3: Glowflies go smoothly in Salmon Run [41-39-36, 33/1324]
Still gotta ink the walls when its high tide. Its more important, in fact! They need to be inked in case you get booped off the turf and need to cling to the wall in desperation. But theres only so much you can do when water surrounds you, so Im soon splatting Maws and Scrappers before ignoring a Stinger to ink more walls. I fluff splatting a Steelhead, so clamber up a Fish Finger to avoid its headbomb before trying again. Then its an easy Flipper, some eggs, and focussing on a Drizzler or two, a silly Snatcher getting in the way of the second one. A dash across the turf to help with another Steelhead, finishing with a Drizzler and some last-second egg throwing, with a bit of showboating, being the only inkling up, and were heading to the second wave.
Im happier with an L-3 Nozzlenose in my hands, even with Glowflies. Everyone seems to know the drill, at least, with the only real problem being needing to find time and space to get eggs in to the basket. We suffer a couple of splattings, but the difficult wave is actually pretty well handled, and we sail through to the final wave.
The tide comes in again, leaving me less room to dodge-roll with the Dualie Squelchers, which will be interesting. I manage it nicely with the first Fish Finger, but the second has too many Chum wandering around. I leave it for a Stinger, and, as it turns out, another Fish Finger, both of which I splat comfortably. Im left with no ink for a Flyfish, though, so I splat just one bin before retreating. I get my timing a bit wrong to splat a Steelhead, and end up squidding up an empty Fish Finger for some short sanctuary. I see two squidmates huddling together in their rubber rings and drop down to help them out, before getting splatted myself by so many Flyfish missiles. Some Specials are being deployed and, when revived, I use mine too, only to land and recklessly dodge-roll backwards right in to more trouble. But its fine. We surpassed quota and completed the wave to finish a pretty decent Run. Woomy! Splatoon 3: Glowflies go smoothly in Salmon Run [41-39-36, 33/1324]](https://i.ytimg.com/vi/phDRA1eMsRg/mqdefault.jpg)
![Splatoon 3: Panic with the Rainmaker [21(7)-4, Custom Wellstring V]
Im continuing my Wellstring Odyssey, and dont do too badly getting a neat double-splat to start the battle, even if my back is turned to a third inkling. Were a little on the back foot, or so it seems. A bit of defensive shooting has the green team occupied while squidmates dash across the Pump Track to take the lead, and hit the first checkpoint. I linger back a bit, hoping to support the push, but all the inklings just run away from me. At least I stop the Rainmaker when it starts to come back, and I hold our turf fairly well.
The Rainmaker is dropped again, and with some free turf I move up. A squidmate grabs it and makes another push, which I try to support from behind again, but I really havent got the hang of the range of the Wellstring yet, most shots dropping short. I stick around to get another splat, but the Rainmaker is heading in the other direction. I track back and apply some pressure, which stops the Rainmaker briefly. The battle continues on the green teams ledge, and with the Rainmaker there our progress looks paused. But I remember how to get to it.
I get to our ink rail and jump across to the Rainmaker before it resets. Its not much of a benefit, as I have to drop off the rail as the green pressure builds, and head back past where the Rainmaker would reset to. But at least the impasse has been broken, even as a Hammer cracks my squishy head. I return to recover some turf, only for squidmates with the Rainmaker to surge away again, which is good, but I have to catch up. I rush around the corner, and try not to get in our E-litre 4Ks way, so rush forwards inadvisedly, where maybe I make a minor difference. Either way, I get splatted again.
My squidmates keep the push going, and almost make it to the podium. A super-jump back looks like a bad idea, and not entirely possible as everyone is splatted before I can do so. I have a hunch, though, and head along the ink rail to the ledge again. Sure enough, the green team head that way, and their predictability bags us a Wipeout and easy access to a dropped Rainmaker. I get confused by the different layout of the Pump Track, not seeing the block I used to climb, and not remembering quickly enough that I can jump from the sealed checkpoint to the shortcut. Oops! Still, I get quite far without green team interference going the long way, and run down the clock a little.
I super-jump back to the action, surprised that I land safely, and lose track of things. Its not a problem, and I just create a bit of a distraction behind the lines before catching up. We end the battle protecting the Rainmaker in the central turf, neatly securing the victory, if not the dunk that was mildly possible. Woomy! Splatoon 3: Panic with the Rainmaker [21(7)-4, Custom Wellstring V]](https://i.ytimg.com/vi/q-WIgzSoiJ4/mqdefault.jpg)
![Splatoon 3: End-of-wave basket stuffing in Salmon Run [43-42-42, 41/700]
My squidmates are inking the walls! How wonderful. I do my bit, of course, and even accidentally drag a Scrapper back to the basket. A couple of Flippers pose little problem too, and a couple of us take on a Stinger, Steelhead, and Flyfish without fuss. A Steel Eel gets angry about being led on a merry chase, but thats not our fault, then its on to a bit of egg delivering, before focussing on the bosses once more. I choose splatting a Flipper over a Snatcher, the latter only having two eggs anyway, and help out with a Scrapper with its back to me. Then its the end-of-wave race to stuff the basket to make it look like we didnt scrape through.
The tide comes in for the second wave, which poses a real threat to my having dodge-rolling Tetra Dualies. My first few rolls are fine, though, and its missing a jump that makes me nearly hit the drink. I manage to dodge-roll in-and-out of a Lids shield too, which is handy, but I get stuck in ink and dont think to roll when Flyfish missiles rain down. Im revived and get to a safer position, where I help splat a Drizzler, moving on to a Lid. A Scrapper should be straightforward enough, and I dodge-roll to get my firing rate up, only to roll backwards in to a Steel Eel. So it goes. Im revived and just about get away from some Smallfry, but the difficult shot at the far Flyfish bin doesnt land, the Splat Bomb sinking in to the water. But thats okay, as were back to stuffing the basket in the final seconds.
On to the final wave, and I get more Dualies, these ones Dapples. At least the tide has gone out, so Im less likely to roll in to water. That doesnt stop me aiming for a Stinger, right on the edge of the water, but I survive. I help with a Flipper and get out of the way of a Steel Eel thanks to a Lid, only to realise my Dapple Dualies cant reach to the Lid next to us. I get ladled for my slowness, but it doesnt really hurt. A Big Shot has appeared, so I head that way and make things easier by turning in to a Kraken, which really cuts through the bosses. I probably should use a second as two more Big Shots appear, but an Inkstrike flies in anyway. Eggs start flying towards the basket from the Big Shot cannon, and realising three of us are here motivates me to head back to the basket, where there really are eggs everywhere. Another final few seconds of basket-stuffing, and we complete the wave with a pretty decent tally. Woomy! Splatoon 3: End-of-wave basket stuffing in Salmon Run [43-42-42, 41/700]](https://i.ytimg.com/vi/q2WgrlThKWQ/mqdefault.jpg)
![Splatoon 3: Setting a decent score with a semi-squad in Eggstra Work [21-85-48-52-41, 63/1616]
My first attempt at this Eggstra work was with four randos, cos Im a rando too sometimes, and we bagged 162 Golden Eggs. Not terrible, and I had no previous experience to work on. The shift changed, and Reecey became availably, looking for squids. I hopped in to their squad, they seemed happy to have me, and we got to work. I got the Sloshing Machine, because I forgot you could choose. I was certainly happier with that than the Hydra Splatling for my first attempt, and really didnt want the Rapid Blaster.
This is our second run as a squad. The first easily beat my initial record, and there seems to be more room for improvement. Nothing much happens in the first wave, but its not meant to. As I am still new to this, I keep splatting Chum on the left rather than splatting the Drizzler on the right before it lands. But that doesnt hinder the squad in any way. The second wave is more important. The squad knows where the Goldie appears, which is good. Reecey knows how to use the Hydra Splatling, which is excellent. And we all have a good feel for holding back until the Goldie is closer to the basket. The squad also keeps the Goldie coming, rather than waiting for eggs to be dunked first. That lets us get a nice tally for the wave.
The third wave, and the first low-tide wave. The squad is happy luring the first few bosses, although I think the Rapid Blaster could head down to the coast to splat the Stinger a little sooner. Still, we splat bosses efficiently, keep the eggs hitting the basket, and dont suffer from many splattings. Another decent result, and we head back down to low tide for the Cohock Rush. We do well to balance being in cannons with collecting eggs, and quite how I escape a panning in the middle of a clutch of Cohocks is beyond me, but Im happy with it. It was a bit of a waste of time for one egg, though, and hopefully I make up for it by splatting a Maws by the basket. One last flurry of egg throwing, and we are on to the final wave.
Im still learning, so am pretty much treating the Run like any other, although I try to pay attention to my squidmates calls, which helps us splat the first Drizzler before landing. But then Im in to the mayhem of multiple Flyfish, somehow detangling myself from that to get nibbled by a Maws. I am revived and do well to hit the Steelhead to splat a couple of Snatchers too, but then get smacked in to the water by a Cohock. All this time in my rubber ring is time not spent collecting eggs. But at least the eggs are going in the basket, and as time runs down we prioritise that over splatting bosses. That almost puts an early end to the Run, but I manage to stay out of trouble for once to see us to the end, where we record a new high score. Woomy! And it feels like we can do better. Splatoon 3: Setting a decent score with a semi-squad in Eggstra Work [21-85-48-52-41, 63/1616]](https://i.ytimg.com/vi/q2hlVgmcHwc/mqdefault.jpg)