Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco] @TigerEars
Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco]  @TigerEars
Uploaded October 2024 | Updated September 2026, 3 days ago
I don't contest the Rainmaker, there doesn't seem much point with the Carbon Roller. But I do lay down a foundational layer of ink. Some more gets laid by my squidmates, as the pinklings make a rash grab-and-dash, getting their Rainmaker splatted, and the ink path leading me to a sweet double splat. I let someone else pick it up and then get some height. I spot the Wellstring below and make a meal of splatting them, but do better when I squid past the Rainmaker on the first checkpoint. I get one splat normally, then whip out a Trizooka to get another, letting my squimdates increase our lead as the pinkling pressure disappears. What reappears is the Wellstring, out for my ink, and they get it too.

I return to avoid a Hammer, and appearing just where the Wellstring is. I help stop the Rainmaker, get another splat nearby, then take a stroll to surprise the Dualie Squelchers from behind. We get to push the Rainmaker again, and I try to use the ink ahead to get close to the pinklings, only to run straight in to the Wellstring's shot. I hope they enjoyed that. I return to see the Rainmaker come my way, only to splat the Wellstring first, which seems a bit mean. Still, I splat the Rainmaker too. Another circuit, and I drop near the Dualie Squelchers, and a Crab, both somehow succumbing to my Carbon Roller. I dunno where the Rainmaker is, though.

A squidmate gets the Rainmaker and we're moving again. I am cautious about the Wellstring, so I hold back until opportunity drops nearby in the form of the Dualie Squelchers. I get rather flustered and turned around, and much that up proper. Maybe I could use the short break back at base. As could my squidmates, it seems. The pinklings come our way, breaking the checkpoint. My earlier ink comes in to play, letting me get behind the pinklings to splat the Wellstring, then get turned around by the Dualie Squelchers. I run away from them in to the Splat Dualies, who I miss too, but I stick around for the super-jumer, which is the unfortunate Wellstring coming back for more.

My squidmates have splatted the Dualies, which is good, so we can run forwards again, right in to the waiting Painbrush. I splat them, a bit late but never mind, before withdrawing from the expanding Rainmaker shield. I hit it, and the Dualie Squelchers, with a Trizooka, and make a sneaky grab to dash forwards, increasing our lead nicely, but stopped abruptly short of the podium. It was never going to be that easy.

I return to the pinklings holding the Rainmaker. I sit back and wait. I maybe wait a bit too long, but at least when I move none of the pinklings can surprise me from behind. I get a few splats and stop the Rainmaker, thankfully before they take the lead, although only really because we had just extended it. The Rainmaker stays in a dangerous place, but my squidmates deal with that nicely. We're stopped quickly, but not in a position to lose the lead as quickly. I get a splat near the Rainmaker but the inky pressure makes me think another lap around the block would be better. And it does the job nicely.

We grab the Rainamker and press ahead. I pull out a Trizooka to keep the pinklings honest, and even though the Rainmaker is dropped we are in pinkling territory and there is little time on the clock. I roll behind a Hammer to mop up, before returning to the freed Rainmaker. The Splat Dualies are there, but not for long, and after them no pinkling is left to stop us. I miss grabbing the Rainmaker, but no matter, a squidmate gets it and we follow to give them a hand up the podium, for the knockout finish. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Causing havoc in the Ruins in Rainmaker [25(1)-5, Carbon Roller Deco]

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