Splatoon 3: Taking control in Tower Control [7(1)-2, Range Blaster] @TigerEars
Splatoon 3: Taking control in Tower Control [7(1)-2, Range Blaster]  @TigerEars
Uploaded July 2024 | Updated September 2026, 3 hours ago
The battle for control of the central turf, and the initial riding of the Tower, doesn't offer much opportunity for quite a while, and the only casualty is our Custom Range Blaster. But the yellow team's push looks stronger, particularly as Super Chumps start flying. Or maybe that's our opportunity to counter-attack. The Heavy Splatling on the Tower is splatted, I take their place and splat the Splattershot covering the Tower. Unfortunately, the Clash Blaster is also covering the Tower, and neither team has still made much progress.

I take the slow way back, and try to cover the ramp. I am almost splatted from the side as I do, saved thanks to a squidmate, and then nearly run over a Chicken, which I only just dodge. I find the Tower being strategically ridden and contribute to clearing it, taking over the strategic riding. This time, it's our Special weapon that helps us progress, even if it is a Kraken. I get a decent splat too, riding to the first checkpoint, only lessened by the N-ZAP '89 splatting me off the Tower at close range.

This time I super-jump back, which pays off well when my squidmates complete a Wipeout of the yellow team. Nice! We get to ride the Tower in peace for a bit, and take the lead. We keep going, or our E-litre 4K on the Tower does, as I hop off to provide some rear cover. I get two splats, my squidmates get two more, and it's another Wipeout. I push forwards even more, and launch a Wave Breaker at an opportune time, catching the Clash Blaster after I do. I look for more returning yellow inklings, but my squidmates on the Tower have kept it trundling forwards nicely, and it hits the goal sooner than expected. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Taking control in Tower Control [7(1)-2, Range Blaster]

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