Space Rocks! Godot Tutorial Part 6 @Kidscancode
Space Rocks! Godot Tutorial Part 6  @Kidscancode
Uploaded April 2017 | Updated September 2026, 2 weeks ago
This is a complete end-to-end game development tutorial using the Godot Game Engine. We're going to be making a version of the classic game "Asteroids". We're making it as we go, so there will be bugs, mistakes, etc. - but this is how real development works, exploring possible solutions, refactoring (this means going back and changing code you already wrote). I hope you enjoy it and learn something.

Code for each part can be found here: github.com/kidscancode/godot_tutorials/tree/master/Space_Rocks_tutorial

Support me on Patreon: patreon.com/kidscancode
Space Rocks! Godot Tutorial Part 6Godot Recipe: 3D Arcade-style Car (with a sphere)Godot Recipe: Drag-select Multiple UnitsPygame Platformer Part 8: Saving High ScoreTile-based game Part 19: Pause ScreenTile-based game Part 11: Tiled Map EditorTileMap Navigation - Isometric and Hex! (Godot 3.1)Pygame Platformer Part 5: Scrolling the WindowGodot One Shot: TileMap CollisionsGamedev In-depth: Pathfinding Part 5: A* SearchTile-based game Part 12: Loading Tiled MapsProcedural Generation in Godot Part 5: Infinite 2D Terrain
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Space Rocks! Godot Tutorial Part 6

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