Pygame Platformer Part 8: Saving High Score @Kidscancode
Pygame Platformer Part 8: Saving High Score  @Kidscancode
Uploaded April 2016 | Updated September 2026, 2 weeks ago
Adding a high score feature using file i/o for persistent data.

In each video in this series, we'll add another feature to our platformer until we have a full game experience with graphics, animations, sound, and much more!

Code for this part:
github.com/kidscancode/pygame_tutorials/tree/master/platform/part%208

If you like these videos please consider supporting me on Patreon: patreon.com/kidscancode

Other helpful links:
* Installing Python: kidscancode.org/python-install.html
* Installing Pygame: kidscancode.org/blog/2015/09/pygame_install
* Setting up Atom: youtube.com/watch?v=uve1tjVIQ6c&ab_channel=KidsCanCode
Pygame Platformer Part 8: Saving High ScoreTile-based game Part 19: Pause ScreenTile-based game Part 11: Tiled Map EditorTileMap Navigation - Isometric and Hex! (Godot 3.1)Pygame Platformer Part 5: Scrolling the WindowGodot One Shot: TileMap CollisionsGamedev In-depth: Pathfinding Part 5: A* SearchTile-based game Part 12: Loading Tiled MapsProcedural Generation in Godot Part 5: Infinite 2D TerrainGodot 3.0: Splitscreen MultiplayerGodot 101 - Part 14: Intro to RigidBody2DGodot 101 - Part 6: Area-based Collisions
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Pygame Platformer Part 8: Saving High Score

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