Uploaded November 2018 | Updated September 2026, 2 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we demonstrate an algorithm for generating infinite rolling hills in 2D.
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: patreon.com/kidscancode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we demonstrate an algorithm for generating infinite rolling hills in 2D.
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: patreon.com/kidscancode










