TileMap Navigation - Isometric and Hex! (Godot 3.1) @Kidscancode
TileMap Navigation - Isometric and Hex! (Godot 3.1)  @Kidscancode
Uploaded January 2019 | Updated September 2026, 2 weeks ago
This video shows you how to set up TileMap navigation and avoid the common pitfalls, even when using isometric or hex-shaped tiles!

To learn how to code the movement, see the companion video by GDQuest: youtube.com/watch?v=0fPOt0Jw52s

Project files: github.com/kidscancode/godot_tilemap_navigation

GDQuest's Kickstarter: kickstarter.com/projects/gdquest/create-your-own-games-with-godot-the-free-game-eng

Art by Kenney: http://kenney.nl/

Support me on Patreon: patreon.com/kidscancode
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KidsCanCode |

TileMap Navigation - Isometric and Hex! (Godot 3.1)

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