Uploaded May 2022 | Updated September 2026, 1 week ago
Did you know that the order and zones of sonic mania are very similar to those of the fangame Sonic Robo Blast 2?.
Content:
➤00:00 - Title Screen
➤00:12 - Main Menu
➤01:16 - Multiplayer
➤01:32 - Time Attack
➤01:43 - Blast Mode
➤02:19 - Greenflower Zone
➤05:28 - Techno Hill Zone
➤06:29 - Deep Sea Zone
➤08:16 - Castle Eggman Zone
➤08:50 - Arid Canyon Zone
➤09:23 - Red Volcano Zone
➤10:04 - Egg Rock Zone
➤10:39 - Black Core Zone
➤11:21 - Continue Screen
➤11:32 - Statistics
#SonicManiaPlusMods #SRB2Mania #ModShowCase #CD2 #gaming #Modding
Did you know that the order and zones of sonic mania are very similar to those of the fangame Sonic Robo Blast 2?.
Content:
➤00:00 - Title Screen
➤00:12 - Main Menu
➤01:16 - Multiplayer
➤01:32 - Time Attack
➤01:43 - Blast Mode
➤02:19 - Greenflower Zone
➤05:28 - Techno Hill Zone
➤06:29 - Deep Sea Zone
➤08:16 - Castle Eggman Zone
➤08:50 - Arid Canyon Zone
➤09:23 - Red Volcano Zone
➤10:04 - Egg Rock Zone
➤10:39 - Black Core Zone
➤11:21 - Continue Screen
➤11:32 - Statistics
#SonicManiaPlusMods #SRB2Mania #ModShowCase #CD2 #gaming #Modding
![I.K.E.M.E.N. PLUS ULTRA v1.0.2 - [Fighting Engine] (Test Preview) By CD2
This is a custom version of the original Ikemen Plus open source fighting game engine, that contains new features and improvements.
v1.4☛ https://www.youtube.com/watch?v=pDDLkaKSS74
v1.3☛ https://www.youtube.com/watch?v=B5z0DK4EHBA
v1.2☛ https://www.youtube.com/watch?v=4l396HotIiQ
v1.1☛ https://www.youtube.com/watch?v=pPL9SF8ZjZQ
Download☛ https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases
↓ Changelog and New Features (v1.0.2)↓
⚫ Main menu and Engine reworked:
Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games
⚫ Options menu reworked:
Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)
⚫ Online menu reworked:
Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
⚫ Online replays menu reworked and better replay save system
⚫ Extras Menu reworked:
New features added:
- Storyboards player
- Sound Test
- Play credits
⚫ 4GB Patch Available
↓ Minimum System Requirements↓
⚫ System☛ Windows XP SP3 - 32 Bits (Yeah it works in WinXP)
⚫ Proccessor☛ Intel Atom CPU N455 1.66GHz
⚫ Memory☛ 1GB RAM
⚫ Graphics☛ Intel Graphics Media Accelerator 3150 - 256MB
⚫ OpenGL☛ Is not need, works with DirectX 11
Preview Content:
➤00:00 - Intro
➤00:13 - Main Menu
➤00:19 - Options Menu
➤01:40 - Arcade Mode
➤05:07 - Team Co-Op
➤05:52 - Versus Mode (Free Versus)
➤07:04 - 1p Vs 2p
➤07:48 - Practice Mode (Training Mode)
➤08:55 - Training Multiplayer [Ikemen Plus Ultra Feature]
➤09:26 - Survival Mode
➤09:46 - Survival Co-Op
➤10:11 - Boss Fight Mode (Single) [Ikemen Plus Ultra Feature]
➤10:37 - Boss Rush Mode
➤11:04 - Boss Rush Co-Op [Ikemen Plus Ultra Feature]
➤11:28 - Bonus Games
➤11:57 - Bonus Games Rush [Ikemen Plus Ultra Feature]
➤12:57 - Vs 100 Kumite
➤13:11 - Vs 100 Kumite Co-Op [Ikemen Plus Ultra Feature]
➤13:31 - Sudden Death Mode [Ikemen Plus Ultra Feature]
➤14:09 - Sudden Death Co-Op [Ikemen Plus Ultra Feature]
➤14:32 - Time Attack Mode [W.I.P Feature]
➤15:22 - CPU Match (Watch Mode)
➤15:39 - Randomtest (Demo Mode Beta)
➤15:57 - Online Mode
➤16:00 - Online Settings Menu [Ikemen Plus Ultra Feature]
➤22:38 - Online Replays
➤24:46 - Storyboards [Ikemen Plus Ultra Feature]
➤25:03 - Sound Test [Ikemen Plus Ultra Feature]
➤25:17 - Play Credits + End of Ikemen Plus Ultra Test
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #VenezuelaGithub #IkemenGo #MUGEN I.K.E.M.E.N. PLUS ULTRA v1.0.2 - [Fighting Engine] (Test Preview) By CD2](https://i.ytimg.com/vi/j2VIMyAp624/mqdefault.jpg)
![The Last Blade - Time Attack Mode [Neo Geo] Gameplay
How to Play Time Attack in The Last Blade 1 (Neo Geo Version):
Insert coin and during Title Screen, hold down the buttons ABC then press start to access Time Attack Mode.
- This mode is played exclusively on the Kaedes Stage
- Time Limit is 90 seconds
- Player Lifebar is Infinite (When 30 seconds remains, lifebar is reduced by half)
- The CPU level increases the more enemies you defeat.
How many opponents can you beat within the Time Limit?
- Played with Retroachievement System☛ https://retroachievements.org/game/12040
#thelastblade #snk #fightinggames #fgc #games #animegames #anime #timeattack #gaming #neogeo #neogeogames #arcadegames The Last Blade - Time Attack Mode [Neo Geo] Gameplay](https://i.ytimg.com/vi/jJc00JwE0bU/mqdefault.jpg)
![Street Fighter 4 Taito Type X2 [TRIAL MODE] Gameplay #2
Gameplay of Trial Mode from SF4 Taito Type X2 (Arcades Version).
THIS IS NOT a Combo Trials Mode.
2/3 Attempts
More information about this game mode + Attempt 1 here☛ https://www.youtube.com/watch?v=qnqvRFKZ2aw
#fightinggames #streetfighter #capcom #streetfighter4 #capcomgames #fgc #games #arcade #gameplay Street Fighter 4 Taito Type X2 [TRIAL MODE] Gameplay #2](https://i.ytimg.com/vi/jtL72ncpudo/mqdefault.jpg)
![🏁 Sonic All Stars Racing Transformed - Aquarium Park Circuit [Mod Concept] ✪
Something like this could be a music mod for Sonic All Stars Racing Transformed?
Thanks to TonzUz for the idea!☛https://www.youtube.com/channel/UC2DcYMxRfz0Inl7mdCz-Z-Q
↓ Songs made by Silent Dreams ↓
Main Menu (Engage Original Mix)☛ https://www.youtube.com/watch?v=1-lrcawRzyI
Burning Depths (Aquarium Park Remix)☛ https://www.youtube.com/watch?v=SCdywAS0bBM
#SonicAllStarsRacingTransformed #sonicsega #sonicallstarsracingtransformedmods 🏁 Sonic All Stars Racing Transformed - Aquarium Park Circuit [Mod Concept] ✪](https://i.ytimg.com/vi/jxx5EHrvJAY/mqdefault.jpg)


![[#2] 🥊 MUGENGERS 4 𝐄𝐒 𝐇𝐀𝐑𝐃𝐂𝐎𝐑𝐄 - ARCADE ADVANCED [TEAM MODE (8 CHARS)] - GAMEPLAY EN ESPAÑOL 🥊
En esta oportunidad, estaré jugando el Advanced Mode del Arcade Mode en MUGENGERS 4 The Orochis Origin; el cual ofrece una especie de Mini Modo Historia con cinemáticas incluidas a medida que avanzas. Tras probarlo, he decidido evitar jugar para futuros gameplays con 8 personajes, debido a que si recibo al menos 1 combo (como observan en el minuto 13:16); puedo perder de forma instantánea. Pero ojo! no se trata de un bug, sino que se debe a la ventaja que se le da a la CPU por usar solo a 1 personaje.
Link para probar este increíble proyecto (Por sí aún no te enteraste de su lanzamiento)☛ https://www.youtube.com/watch?v=TezLZpIdbac
↓ Capítulos del Gameplay ↓
➤00:00 - Introducción
➤00:27 - Armando el Team
➤00:52 - [Stage 1] - Vs Jhun Hoon
➤05:40 - [Stage 2] - Vs Eiji Kisaragi
➤08:42 - [Bonus Stage] - Vs Clones de Kyo
➤11:00 - [Cutscene 1] - MUGENGERS Arcade Advanced
➤11:39 - [Stage 3] - Vs Leona Heidern
➤15:16 - [Stage 4] - Vs Kyo Kusanagi
➤19:03 - [Bonus Stage 2] - Dimensional Fracture (Vs Orochi Forms)
➤21:53 - [Mini Boss] - MUGENGERS Arcade Advanced
➤22:21 - ¿Me rindo? + Despedida
#Mugengers #mugen #ikemenplus #ikemenplusultra #ikemengo #gaming [#2] 🥊 MUGENGERS 4 𝐄𝐒 𝐇𝐀𝐑𝐃𝐂𝐎𝐑𝐄 - ARCADE ADVANCED [TEAM MODE (8 CHARS)] - GAMEPLAY EN ESPAÑOL 🥊](https://i.ytimg.com/vi/kp8u17RHFTI/mqdefault.jpg)


![IKEMEN Plus Ultra [𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐒𝐞𝐥𝐞𝐜𝐭] NEW Editor Feature
More than 50% of the 180 users who participated in my last Community Post☛ https://www.youtube.com/post/Ugkxy1s-6DaAN62w711Sp5B57VzuYXnHY-3O, people have agreed that one of the new features they would like to see in the next version of the Ikemen Plus Ultra engine would be the possibility of editing the character selection in a more comfortable way.
This is because this version of Ikemen does not use a system.def file to load the values of the positions, size and number of cells; so many are forced to edit the select.lua file, which is where the character selection logic resides. However, it can be confusing for those who are just discovering and/or learning about the engine (especially if there is no tutorials available), so in this video, I share my next focus for the engine in order to improve character selection customization. Which, if supported by you, will be finished and incorporated in the next update 1.5.
You can try this new changes to find out if it really is something that would be comfortable for you to use 𝐡𝐞𝐫𝐞☛https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/TestBuild
Instead of using system.def, here you can see in real time how your character roster will look.
Keep in mind that this roster editing is not focused on editing the screenpack or the assets/sprites that make it up, but rather on allowing you to edit the location and cell generation values without having to open a file, beyond from select.def to load the characters as usual. On the other hand, editing the screenpack is an aspect that we will take soon as it is the 2nd request received in the community post referred to at the beginning of this description and it will be through another strategy that I will be communicating it to you in the same community section (activate my channel notifications if you are interested in continuing to observe progress of this engine).
Preview Content:
➤00:00 - Character Select Editor - First Preview
➤00:45 - Adding New Chars
➤01:53 - Editing Character Select for New Chars Added
➤05:40 - Testing Changes
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus IKEMEN Plus Ultra [𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐒𝐞𝐥𝐞𝐜𝐭] NEW Editor Feature](https://i.ytimg.com/vi/lkUo0Gh7dNg/mqdefault.jpg)
