Uploaded June 2022 | Updated September 2026, 1 week ago
Something like this could be a music mod for Sonic All Stars Racing Transformed?
Thanks to TonzUz for the idea!☛youtube.com/channel/UC2DcYMxRfz0Inl7mdCz-Z-Q
↓ Songs made by Silent Dreams ↓
Main Menu (Engage Original Mix)☛ youtube.com/watch?v=1-lrcawRzyI
Burning Depths (Aquarium Park Remix)☛ youtube.com/watch?v=SCdywAS0bBM
#SonicAllStarsRacingTransformed #sonicsega #sonicallstarsracingtransformedmods
Something like this could be a music mod for Sonic All Stars Racing Transformed?
Thanks to TonzUz for the idea!☛youtube.com/channel/UC2DcYMxRfz0Inl7mdCz-Z-Q
↓ Songs made by Silent Dreams ↓
Main Menu (Engage Original Mix)☛ youtube.com/watch?v=1-lrcawRzyI
Burning Depths (Aquarium Park Remix)☛ youtube.com/watch?v=SCdywAS0bBM
#SonicAllStarsRacingTransformed #sonicsega #sonicallstarsracingtransformedmods


![[#2] 🥊 MUGENGERS 4 𝐄𝐒 𝐇𝐀𝐑𝐃𝐂𝐎𝐑𝐄 - ARCADE ADVANCED [TEAM MODE (8 CHARS)] - GAMEPLAY EN ESPAÑOL 🥊
En esta oportunidad, estaré jugando el Advanced Mode del Arcade Mode en MUGENGERS 4 The Orochis Origin; el cual ofrece una especie de Mini Modo Historia con cinemáticas incluidas a medida que avanzas. Tras probarlo, he decidido evitar jugar para futuros gameplays con 8 personajes, debido a que si recibo al menos 1 combo (como observan en el minuto 13:16); puedo perder de forma instantánea. Pero ojo! no se trata de un bug, sino que se debe a la ventaja que se le da a la CPU por usar solo a 1 personaje.
Link para probar este increíble proyecto (Por sí aún no te enteraste de su lanzamiento)☛ https://www.youtube.com/watch?v=TezLZpIdbac
↓ Capítulos del Gameplay ↓
➤00:00 - Introducción
➤00:27 - Armando el Team
➤00:52 - [Stage 1] - Vs Jhun Hoon
➤05:40 - [Stage 2] - Vs Eiji Kisaragi
➤08:42 - [Bonus Stage] - Vs Clones de Kyo
➤11:00 - [Cutscene 1] - MUGENGERS Arcade Advanced
➤11:39 - [Stage 3] - Vs Leona Heidern
➤15:16 - [Stage 4] - Vs Kyo Kusanagi
➤19:03 - [Bonus Stage 2] - Dimensional Fracture (Vs Orochi Forms)
➤21:53 - [Mini Boss] - MUGENGERS Arcade Advanced
➤22:21 - ¿Me rindo? + Despedida
#Mugengers #mugen #ikemenplus #ikemenplusultra #ikemengo #gaming [#2] 🥊 MUGENGERS 4 𝐄𝐒 𝐇𝐀𝐑𝐃𝐂𝐎𝐑𝐄 - ARCADE ADVANCED [TEAM MODE (8 CHARS)] - GAMEPLAY EN ESPAÑOL 🥊](https://i.ytimg.com/vi/kp8u17RHFTI/mqdefault.jpg)


![IKEMEN Plus Ultra [𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐒𝐞𝐥𝐞𝐜𝐭] NEW Editor Feature
More than 50% of the 180 users who participated in my last Community Post☛ https://www.youtube.com/post/Ugkxy1s-6DaAN62w711Sp5B57VzuYXnHY-3O, people have agreed that one of the new features they would like to see in the next version of the Ikemen Plus Ultra engine would be the possibility of editing the character selection in a more comfortable way.
This is because this version of Ikemen does not use a system.def file to load the values of the positions, size and number of cells; so many are forced to edit the select.lua file, which is where the character selection logic resides. However, it can be confusing for those who are just discovering and/or learning about the engine (especially if there is no tutorials available), so in this video, I share my next focus for the engine in order to improve character selection customization. Which, if supported by you, will be finished and incorporated in the next update 1.5.
You can try this new changes to find out if it really is something that would be comfortable for you to use 𝐡𝐞𝐫𝐞☛https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/TestBuild
Instead of using system.def, here you can see in real time how your character roster will look.
Keep in mind that this roster editing is not focused on editing the screenpack or the assets/sprites that make it up, but rather on allowing you to edit the location and cell generation values without having to open a file, beyond from select.def to load the characters as usual. On the other hand, editing the screenpack is an aspect that we will take soon as it is the 2nd request received in the community post referred to at the beginning of this description and it will be through another strategy that I will be communicating it to you in the same community section (activate my channel notifications if you are interested in continuing to observe progress of this engine).
Preview Content:
➤00:00 - Character Select Editor - First Preview
➤00:45 - Adding New Chars
➤01:53 - Editing Character Select for New Chars Added
➤05:40 - Testing Changes
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus IKEMEN Plus Ultra [𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐒𝐞𝐥𝐞𝐜𝐭] NEW Editor Feature](https://i.ytimg.com/vi/lkUo0Gh7dNg/mqdefault.jpg)

![Rugal Status (Green Screen Template) [Without SFX]
#kofstatus #revengeancestatus #animeedits #greenscreenstatus #greenscreentemplates #greenscreenvideo Rugal Status (Green Screen Template) [Without SFX]](https://i.ytimg.com/vi/mQwNyPlJmjI/mqdefault.jpg)

![🕹️ IKEMEN Plus Ultra [Attract Mode Update] Kung Fu Man Arcade Gameplay (W.I.P Test) 🕹️
Testing new additions for Arcade Mode when Attract Mode is enabled in IKEMEN Plus Ultra Engine (An Open Source Fighting Game Engine that contains New Features and improvements for MUGEN resources).
About Attract Mode☛ https://streetfighter.fandom.com/wiki/Attract_Mode
Some of the notable changes are:
➤ New Next Stage Screen (More details about this addition) here☛https://ko-fi.com/post/Arcade-Travel-Next-Stage-Screen-T6T51K3MKM
➤ Extra keys have been assigned on the keyboard so that at any time (except on some screens) when the Attract Mode is enabled you can: Insert Coins/Credits, restart the engine and access to Options Menu (known as Test Menu on Arcade Systems)
➤ Game State text will now appear on:
- Character Select
- Order Select
- VS Screen
- In-Match
- Victory Screen
- Continue Screen
- Continue Service
- Storyboards (using a new attractstate = 1 parameter).
As you can see, my intention with all this is for Attract Mode in IKEMEN Engine to be more faithful to the behavior of Arcade Systems, adding some stuff from how Fightcade (a matchmaking application for playing retro games online) operates.
The Game State text is inspired from SNK games, which contains number of Coins/Credits inserted and at the same time, if a player can join (PRESS START) or if INSERT COIN is required to join.
Stuff that I want to finish before release the incoming engine update (about what you saw in this video, because there is more madness to come):
➤ Ranking/Leaderboard Screen
➤ Finish the Here comes a New Challenger logic (I wanted to show this but its still in development)
➤ The player who first presses start on the title screen will define the side on which the game starts (if it is player 1 it will start from the left, if it is player 2 it will start from the right) this actually works, but Game State text need to change his X axis position.
Any suggestion or ideas about this will be welcome in the comments.
Thanks to everyone who supports my efforts for this engine.
Preview Content:
➤00:00 - Attract Demo - Title Screen
➤00:24 - Character Select
➤00:35 - Stage 1
➤01:38 - Bonus Stage
➤02:16 - VS Rival
➤04:15 - Final Stage
➤05:32 - Credits
➤05:54 - Secret Fight (Not accessible if you use a Continue)
➤07:08 - Game Over (The good one)
#gameengine #ikemenengine #ikemenplusultra #ikemengo #fightinggames #fightingengine #fgc #arcadegames #retrogaming #capcom #streetfighter #cd2 #cabledorado2 #mugen #gamedev #softwaretutorial #softwaredevelopment #opensource #nextlevel 🕹️ IKEMEN Plus Ultra [Attract Mode Update] Kung Fu Man Arcade Gameplay (W.I.P Test) 🕹️](https://i.ytimg.com/vi/mnwjHAf3ZCM/mqdefault.jpg)
