Uploaded June 2024 | Updated September 2026, 1 week ago
More than 50% of the 180 users who participated in my last Community Post☛ youtube.com/post/Ugkxy1s-6DaAN62w711Sp5B57VzuYXnHY-3O, people have agreed that one of the new features they would like to see in the next version of the Ikemen Plus Ultra engine would be the possibility of editing the character selection in a more comfortable way.
This is because this version of Ikemen does not use a system.def file to load the values of the positions, size and number of cells; so many are forced to edit the select.lua file, which is where the character selection logic resides. However, it can be confusing for those who are just discovering and/or learning about the engine (especially if there is no tutorials available), so in this video, I share my next focus for the engine in order to improve character selection customization. Which, if supported by you, will be finished and incorporated in the next update 1.5.
You can try this new changes to find out if it really is something that would be comfortable for you to use 𝐡𝐞𝐫𝐞☛github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/TestBuild
Instead of using system.def, here you can see in real time how your character roster will look.
Keep in mind that this roster editing is not focused on editing the screenpack or the assets/sprites that make it up, but rather on allowing you to edit the location and cell generation values without having to open a file, beyond from select.def to load the characters as usual. On the other hand, editing the screenpack is an aspect that we will take soon as it is the 2nd request received in the community post referred to at the beginning of this description and it will be through another strategy that I will be communicating it to you in the same community section (activate my channel notifications if you are interested in continuing to observe progress of this engine).
_________________________________________________________________
Preview Content:
➤00:00 - Character Select Editor - First Preview
➤00:45 - Adding New Chars
➤01:53 - Editing Character Select for New Chars Added
➤05:40 - Testing Changes
_________________________________________________________________
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
More than 50% of the 180 users who participated in my last Community Post☛ youtube.com/post/Ugkxy1s-6DaAN62w711Sp5B57VzuYXnHY-3O, people have agreed that one of the new features they would like to see in the next version of the Ikemen Plus Ultra engine would be the possibility of editing the character selection in a more comfortable way.
This is because this version of Ikemen does not use a system.def file to load the values of the positions, size and number of cells; so many are forced to edit the select.lua file, which is where the character selection logic resides. However, it can be confusing for those who are just discovering and/or learning about the engine (especially if there is no tutorials available), so in this video, I share my next focus for the engine in order to improve character selection customization. Which, if supported by you, will be finished and incorporated in the next update 1.5.
You can try this new changes to find out if it really is something that would be comfortable for you to use 𝐡𝐞𝐫𝐞☛github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/TestBuild
Instead of using system.def, here you can see in real time how your character roster will look.
Keep in mind that this roster editing is not focused on editing the screenpack or the assets/sprites that make it up, but rather on allowing you to edit the location and cell generation values without having to open a file, beyond from select.def to load the characters as usual. On the other hand, editing the screenpack is an aspect that we will take soon as it is the 2nd request received in the community post referred to at the beginning of this description and it will be through another strategy that I will be communicating it to you in the same community section (activate my channel notifications if you are interested in continuing to observe progress of this engine).
_________________________________________________________________
Preview Content:
➤00:00 - Character Select Editor - First Preview
➤00:45 - Adding New Chars
➤01:53 - Editing Character Select for New Chars Added
➤05:40 - Testing Changes
_________________________________________________________________
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus

![Rugal Status (Green Screen Template) [Without SFX]
#kofstatus #revengeancestatus #animeedits #greenscreenstatus #greenscreentemplates #greenscreenvideo Rugal Status (Green Screen Template) [Without SFX]](https://i.ytimg.com/vi/mQwNyPlJmjI/mqdefault.jpg)

![🕹️ IKEMEN Plus Ultra [Attract Mode Update] Kung Fu Man Arcade Gameplay (W.I.P Test) 🕹️
Testing new additions for Arcade Mode when Attract Mode is enabled in IKEMEN Plus Ultra Engine (An Open Source Fighting Game Engine that contains New Features and improvements for MUGEN resources).
About Attract Mode☛ https://streetfighter.fandom.com/wiki/Attract_Mode
Some of the notable changes are:
➤ New Next Stage Screen (More details about this addition) here☛https://ko-fi.com/post/Arcade-Travel-Next-Stage-Screen-T6T51K3MKM
➤ Extra keys have been assigned on the keyboard so that at any time (except on some screens) when the Attract Mode is enabled you can: Insert Coins/Credits, restart the engine and access to Options Menu (known as Test Menu on Arcade Systems)
➤ Game State text will now appear on:
- Character Select
- Order Select
- VS Screen
- In-Match
- Victory Screen
- Continue Screen
- Continue Service
- Storyboards (using a new attractstate = 1 parameter).
As you can see, my intention with all this is for Attract Mode in IKEMEN Engine to be more faithful to the behavior of Arcade Systems, adding some stuff from how Fightcade (a matchmaking application for playing retro games online) operates.
The Game State text is inspired from SNK games, which contains number of Coins/Credits inserted and at the same time, if a player can join (PRESS START) or if INSERT COIN is required to join.
Stuff that I want to finish before release the incoming engine update (about what you saw in this video, because there is more madness to come):
➤ Ranking/Leaderboard Screen
➤ Finish the Here comes a New Challenger logic (I wanted to show this but its still in development)
➤ The player who first presses start on the title screen will define the side on which the game starts (if it is player 1 it will start from the left, if it is player 2 it will start from the right) this actually works, but Game State text need to change his X axis position.
Any suggestion or ideas about this will be welcome in the comments.
Thanks to everyone who supports my efforts for this engine.
Preview Content:
➤00:00 - Attract Demo - Title Screen
➤00:24 - Character Select
➤00:35 - Stage 1
➤01:38 - Bonus Stage
➤02:16 - VS Rival
➤04:15 - Final Stage
➤05:32 - Credits
➤05:54 - Secret Fight (Not accessible if you use a Continue)
➤07:08 - Game Over (The good one)
#gameengine #ikemenengine #ikemenplusultra #ikemengo #fightinggames #fightingengine #fgc #arcadegames #retrogaming #capcom #streetfighter #cd2 #cabledorado2 #mugen #gamedev #softwaretutorial #softwaredevelopment #opensource #nextlevel 🕹️ IKEMEN Plus Ultra [Attract Mode Update] Kung Fu Man Arcade Gameplay (W.I.P Test) 🕹️](https://i.ytimg.com/vi/mnwjHAf3ZCM/mqdefault.jpg)


![Street Fighter EX3 [PS2] - Character Edit Mode (Trials)
A preview of how Street Fighter EX3 Character Edit Mode works.
You can purchase skills to unlock for ACE Character and to complete all the trials, you need to equip certain skills on this character. To do this, progress through this mode.
The unlocked and equipped moves can be used in other game modes outside of this one, when choosing ACE in character select.
All ACE skills☛ https://www.youtube.com/watch?v=JCociLr6IGY
#fightinggames #streetfighter #capcom #streetfighterex3 #capcomgames #fgc #games #ps2games #playstation2 Street Fighter EX3 [PS2] - Character Edit Mode (Trials)](https://i.ytimg.com/vi/oaTBxiFhGXU/mqdefault.jpg)
![🕹️ MUGEN ONLINE 🌎 (EX Kyo 𝓥𝓢 Dante) [CD2 𝓥𝓢 Gabrielkof2002] 🥊
📶This is a MUGEN ONLINE match/versus replay 🔁
⚙️Engine Used☛ [Ikemen Go v0.98.2]
🖼️Screenpack Used☛ [MUGEN Tournament 3]
🌎Stage Used☛ [Mountainside Temple by Elecbyte]
↓ 🤼Characters Used ↓
➤Kyo Kusanagi by ahuron
➤Dante by YAMATO and edited by germanvasquez
#mugenonline #ikemengo #mugentournament #IkemenEngine #mugen #kof #CD2 #CableDorado2 #gabrielkof2002 #fightingstatus #fighting #fightingclips #fightcade #fightinggames 🕹️ MUGEN ONLINE 🌎 (EX Kyo 𝓥𝓢 Dante) [CD2 𝓥𝓢 Gabrielkof2002] 🥊](https://i.ytimg.com/vi/ocBACNsV2R8/mqdefault.jpg)

![Por los Viejos Tiempos [CD2 Vs LeinerSSD] SSF2 1.3.1.2 - Gameplay Online #3
Gracias a ti https://www.youtube.com/@LeinerSSD y a los otros amigos del server de Discord, he podido disfrutar de jugar online a este sencillo, pero divertido juego de super smash bros el tremendo Super Smash Flash 2, el cual fue uno de los primeros que encontré al empezar a usar internet.
El poder de la puntería sigue en mí! https://www.youtube.com/watch?v=ISl0Fi8cVmA
#ssf2 #supersmashflash2 #gaming #CD2 #CableDorado2 Por los Viejos Tiempos [CD2 Vs LeinerSSD] SSF2 1.3.1.2 - Gameplay Online #3](https://i.ytimg.com/vi/omGIZh94T0I/mqdefault.jpg)
