Uploaded December 2025 | Updated September 2026, 2 weeks ago
Mod download: nexusmods.com/sonicforces/mods/28
This is something that I had been working on and off on since at least May 9, 2022, if not longer. Essentially it's a port of the Apotos Entrance Field from Sonic Unleashed.
It also acted as the "testing grounds" stage for when I had to test out model/animation imports during the development of Sonic Forces Overclocked.
All materials now utilize PBR, and I made sure the scene effect data was as close to Sonic Unleashed's scene effect data as I was able to get. May not be 100% accurate, but yeah. Some values have also been copied over from later Sonic games, such as Frontiers and Shadow Generations (primarily for the directional shadows and ambient occlusion).
Baked lightmaps/shadowmaps have also been ported from Sonic Unleashed as well, though the light-field had to be baked manually. So there may be some inaccuracies here and there.
Seeing as I've gotten the stage to the best I can possibly get it to be, I've decided to release what I've got. Feel free to take photos and such with the FreeCam mod or DevTools, or even use it as a starting point for another mod if you want.
Tool credits:
@Radfordhound - HedgeArcPack, HedgeEdit
@blueskythlikesclouds - HedgeGI, ModelConvertingTools, SonicAudioTools, RFL Templates
@samothethief - SonicGLVL (used to extract Unleashed terrain and convert Unleashed setdata to Gens format)
@starwarssonic90 - Generations to Forces setdata converter
Mod download: nexusmods.com/sonicforces/mods/28
This is something that I had been working on and off on since at least May 9, 2022, if not longer. Essentially it's a port of the Apotos Entrance Field from Sonic Unleashed.
It also acted as the "testing grounds" stage for when I had to test out model/animation imports during the development of Sonic Forces Overclocked.
All materials now utilize PBR, and I made sure the scene effect data was as close to Sonic Unleashed's scene effect data as I was able to get. May not be 100% accurate, but yeah. Some values have also been copied over from later Sonic games, such as Frontiers and Shadow Generations (primarily for the directional shadows and ambient occlusion).
Baked lightmaps/shadowmaps have also been ported from Sonic Unleashed as well, though the light-field had to be baked manually. So there may be some inaccuracies here and there.
Seeing as I've gotten the stage to the best I can possibly get it to be, I've decided to release what I've got. Feel free to take photos and such with the FreeCam mod or DevTools, or even use it as a starting point for another mod if you want.
Tool credits:
@Radfordhound - HedgeArcPack, HedgeEdit
@blueskythlikesclouds - HedgeGI, ModelConvertingTools, SonicAudioTools, RFL Templates
@samothethief - SonicGLVL (used to extract Unleashed terrain and convert Unleashed setdata to Gens format)
@starwarssonic90 - Generations to Forces setdata converter
![[OLD] Sonic Forces (PC) Mod Showcase #71 - Game Land
Mod by SWS90 - https://www.youtube.com/watch?v=JCQ_MdzT3Ss [OLD] Sonic Forces (PC) Mod Showcase #71 - Game Land](https://i.ytimg.com/vi/OKnVtURxpq8/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4)
Changes since last video:
-Due to some complaints, the invisible dash panels and jump board after the loop have been removed.
-The gismos can now be moved. Its the closest well get to them being able to break.
-Ambient sound has been added (Thanks to Beatz!)
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - Cubemap, autorun/quickstep triggers, getting the gismos to show up and move around
Beatz - GI porting, water, misc RFL editing and ambient sound
PTKickass - GensToForces Level Converter
ĐeäTh - ForcesGISMEditor
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4)](https://i.ytimg.com/vi/PGz_Faj32Ks/mqdefault.jpg)
![[OLD] Sonic Forces (PC) - Shadow in Egg Gate and Luminous Forest
Shadow in All Sonic Stages by N69vid - https://www.youtube.com/watch?v=1VNgXqxqZHw
Shadow isnt playable in Egg Gate and Luminous Forest due to there being quick-time events. N69vid made a mod that lets Shadow play in those stages, but he turns into Sonic when a QTE happens. [OLD] Sonic Forces (PC) - Shadow in Egg Gate and Luminous Forest](https://i.ytimg.com/vi/POdV05RVGj4/mqdefault.jpg)

![[OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import
Updated showcase video: https://youtu.be/nWUqY7pkKQQ
Mod download: https://www.nexusmods.com/sonicxshadowgenerations/mods/20
Do note the skybox is missing! This was filmed before the mod had been released, which fixes this issue.
Yes, I know that the game will be receiving a Sonic Movie 3 level that has this exact location here, but that doesnt stop me from doing this.
Since Shadow Generations was built off of Frontiers, the file formats and structure are identical. And of course, this means Ive brought over that Shibuya map from M&S Tokyo 2020. Completely straightforward process.
As shown here, the GI lightmaps/shadowmaps, and colored light-field are all ported over from the source material. Shadow Generations uses a hybrid of the dynamic ones from Frontiers for outdoor areas, and the colored ones from Forces/Olympics/Sakura Wars in indoor areas, while only using baked GI in the indoor areas of stages (Sunset Heights sewers, Chaos Island temples, etc.). This shows the colored light-field and baked GI being used in an outdoor area.
Also as with the Frontiers port, the music track Im using for this is Freedom Buzz Dance from Persona 5 Strikers, as I feel the track not only goes hard (its my favorite track from that game), but also, it fits the maps vibe well. Seeing as audio modding is literally the same as in other games that use the CRIWARE ACB/AWB formats, I went ahead and did that.
Tool credits:
@Radfordhound - HedgeArcPack
@BeatzYT - HedgeArcPack SXSG build
@hyperbx - RFL Templates
@blueskythlikesclouds - SonicAudioTools [OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import](https://i.ytimg.com/vi/QB4KVSqjByM/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration
Mod by Bluwolfboy - https://gamebanana.com/maps/205839 [OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration](https://i.ytimg.com/vi/QsxSRW4ZLhQ/mqdefault.jpg)


![[OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite
Voice lines provided by TrevZed - https://www.youtube.com/channel/UCW313ZanV4AA94SC52oKIvw
Infinite Mod V1 by TSININY - https://www.youtube.com/watch?v=1iy8QU9aZik
I was going to make this a while back, but I didnt really know how to mod audio back then. Now that I do know, I finally got around to doing this!! [OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite](https://i.ytimg.com/vi/RwISSQ6jOUI/mqdefault.jpg)