[OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4) @FusionDragonoid
[OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4)  @FusionDragonoid
Uploaded June 2019 | Updated September 2026, 1 week ago
Changes since last video:
-Due to some complaints, the invisible dash panels and jump board after the loop have been removed.
-The gismos can now be moved. It's the closest we'll get to them being able to break.
-Ambient sound has been added (Thanks to Beatz!)

CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - Cubemap, autorun/quickstep triggers, getting the gismos to show up and move around
Beatz - GI porting, water, misc RFL editing and ambient sound
PTKickass - GensToForces Level Converter
ĐeäTh - ForcesGISMEditor
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video)
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[OLD] Sonic Forces (PC) - Windmill Isle Act 1 (WIP #4)

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