Uploaded November 2018 | Updated September 2026, 1 week ago
Shadow in All Sonic Stages by N69vid - youtube.com/watch?v=1VNgXqxqZHw
Shadow isn't playable in Egg Gate and Luminous Forest due to there being quick-time events. N69vid made a mod that lets Shadow play in those stages, but he turns into Sonic when a QTE happens.
Shadow in All Sonic Stages by N69vid - youtube.com/watch?v=1VNgXqxqZHw
Shadow isn't playable in Egg Gate and Luminous Forest due to there being quick-time events. N69vid made a mod that lets Shadow play in those stages, but he turns into Sonic when a QTE happens.

![[OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import
Updated showcase video: https://youtu.be/nWUqY7pkKQQ
Mod download: https://www.nexusmods.com/sonicxshadowgenerations/mods/20
Do note the skybox is missing! This was filmed before the mod had been released, which fixes this issue.
Yes, I know that the game will be receiving a Sonic Movie 3 level that has this exact location here, but that doesnt stop me from doing this.
Since Shadow Generations was built off of Frontiers, the file formats and structure are identical. And of course, this means Ive brought over that Shibuya map from M&S Tokyo 2020. Completely straightforward process.
As shown here, the GI lightmaps/shadowmaps, and colored light-field are all ported over from the source material. Shadow Generations uses a hybrid of the dynamic ones from Frontiers for outdoor areas, and the colored ones from Forces/Olympics/Sakura Wars in indoor areas, while only using baked GI in the indoor areas of stages (Sunset Heights sewers, Chaos Island temples, etc.). This shows the colored light-field and baked GI being used in an outdoor area.
Also as with the Frontiers port, the music track Im using for this is Freedom Buzz Dance from Persona 5 Strikers, as I feel the track not only goes hard (its my favorite track from that game), but also, it fits the maps vibe well. Seeing as audio modding is literally the same as in other games that use the CRIWARE ACB/AWB formats, I went ahead and did that.
Tool credits:
@Radfordhound - HedgeArcPack
@BeatzYT - HedgeArcPack SXSG build
@hyperbx - RFL Templates
@blueskythlikesclouds - SonicAudioTools [OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import](https://i.ytimg.com/vi/QB4KVSqjByM/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration
Mod by Bluwolfboy - https://gamebanana.com/maps/205839 [OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration](https://i.ytimg.com/vi/QsxSRW4ZLhQ/mqdefault.jpg)


![[OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite
Voice lines provided by TrevZed - https://www.youtube.com/channel/UCW313ZanV4AA94SC52oKIvw
Infinite Mod V1 by TSININY - https://www.youtube.com/watch?v=1iy8QU9aZik
I was going to make this a while back, but I didnt really know how to mod audio back then. Now that I do know, I finally got around to doing this!! [OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite](https://i.ytimg.com/vi/RwISSQ6jOUI/mqdefault.jpg)



![[OLD] Sonic Forces (PC) - Generations Sonic Pack v1 Release
Download: https://www.nexusmods.com/sonicforces/mods/4
The only issue this mod has is that the eyelids on Classic Sonic kinda glitch out when he blinks, which is unfixable no matter what I tried.
CREDITS
Me - Ported the models over
Radfordhound - HedgeArcPack [OLD] Sonic Forces (PC) - Generations Sonic Pack v1 Release](https://i.ytimg.com/vi/SkSUEp-z4E4/mqdefault.jpg)