Uploaded February 2024 | Updated September 2026, 2 weeks ago
The mod can be found here: gamebanana.com/mods/494250
Yep. This is something I decided to do around the end of 2023, and throughout January. But, I've lost interest working on it so I decided to release what I've got.
It's a rather jank port for a variety of reasons, but it's otherwise pretty stable in terms of performance on my end. And I do apologize about it being rather empty as far as objects go; this was moreso a proof of concept on custom levels for the game.
Now, for my thoughts on The Cosmic Shake: I *really* like it. It improves on literally everything Battle for Bikini Bottom did, and I do like the level structure being more akin to Spyro 2/3. Where it is linear, but still plenty of space and collectibles around. Plus, it renewed my interest in SpongeBob after 2020's Sponge on the Run burnt me out of it for a while (and very nearly killing my interest in animation entirely). And I was honestly surprised at how decent the Switch port of the game was this time around. While it does drop and is locked to 30fps (and some understandable sacrifices such as SSR and SSAO no longer being used), it's a noticeably better effort than BFBB Rehydrated's Switch port. So yea, game's a banger, go play it if you can.
Tool credits:
@Knuxfan24 - KnuxLib
@Radfordhound - HedgeArcPack, HedgeNeedle
@lillie-chan1112 - Heightmap model/texture rip
@blueskythlikesclouds - SonicAudioTools, ModelFBX
Tool Links:
KnuxLib - github.com/Knuxfan24/KnuxLib
HedgeLib - github.com/Radfordhound/HedgeLib
SkythTools - https://github.com/blueskythlikesclou...
The mod can be found here: gamebanana.com/mods/494250
Yep. This is something I decided to do around the end of 2023, and throughout January. But, I've lost interest working on it so I decided to release what I've got.
It's a rather jank port for a variety of reasons, but it's otherwise pretty stable in terms of performance on my end. And I do apologize about it being rather empty as far as objects go; this was moreso a proof of concept on custom levels for the game.
Now, for my thoughts on The Cosmic Shake: I *really* like it. It improves on literally everything Battle for Bikini Bottom did, and I do like the level structure being more akin to Spyro 2/3. Where it is linear, but still plenty of space and collectibles around. Plus, it renewed my interest in SpongeBob after 2020's Sponge on the Run burnt me out of it for a while (and very nearly killing my interest in animation entirely). And I was honestly surprised at how decent the Switch port of the game was this time around. While it does drop and is locked to 30fps (and some understandable sacrifices such as SSR and SSAO no longer being used), it's a noticeably better effort than BFBB Rehydrated's Switch port. So yea, game's a banger, go play it if you can.
Tool credits:
@Knuxfan24 - KnuxLib
@Radfordhound - HedgeArcPack, HedgeNeedle
@lillie-chan1112 - Heightmap model/texture rip
@blueskythlikesclouds - SonicAudioTools, ModelFBX
Tool Links:
KnuxLib - github.com/Knuxfan24/KnuxLib
HedgeLib - github.com/Radfordhound/HedgeLib
SkythTools - https://github.com/blueskythlikesclou...
![[OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import
Updated showcase video: https://youtu.be/nWUqY7pkKQQ
Mod download: https://www.nexusmods.com/sonicxshadowgenerations/mods/20
Do note the skybox is missing! This was filmed before the mod had been released, which fixes this issue.
Yes, I know that the game will be receiving a Sonic Movie 3 level that has this exact location here, but that doesnt stop me from doing this.
Since Shadow Generations was built off of Frontiers, the file formats and structure are identical. And of course, this means Ive brought over that Shibuya map from M&S Tokyo 2020. Completely straightforward process.
As shown here, the GI lightmaps/shadowmaps, and colored light-field are all ported over from the source material. Shadow Generations uses a hybrid of the dynamic ones from Frontiers for outdoor areas, and the colored ones from Forces/Olympics/Sakura Wars in indoor areas, while only using baked GI in the indoor areas of stages (Sunset Heights sewers, Chaos Island temples, etc.). This shows the colored light-field and baked GI being used in an outdoor area.
Also as with the Frontiers port, the music track Im using for this is Freedom Buzz Dance from Persona 5 Strikers, as I feel the track not only goes hard (its my favorite track from that game), but also, it fits the maps vibe well. Seeing as audio modding is literally the same as in other games that use the CRIWARE ACB/AWB formats, I went ahead and did that.
Tool credits:
@Radfordhound - HedgeArcPack
@BeatzYT - HedgeArcPack SXSG build
@hyperbx - RFL Templates
@blueskythlikesclouds - SonicAudioTools [OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import](https://i.ytimg.com/vi/QB4KVSqjByM/mqdefault.jpg)

![[OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration
Mod by Bluwolfboy - https://gamebanana.com/maps/205839 [OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration](https://i.ytimg.com/vi/QsxSRW4ZLhQ/mqdefault.jpg)


![[OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite
Voice lines provided by TrevZed - https://www.youtube.com/channel/UCW313ZanV4AA94SC52oKIvw
Infinite Mod V1 by TSININY - https://www.youtube.com/watch?v=1iy8QU9aZik
I was going to make this a while back, but I didnt really know how to mod audio back then. Now that I do know, I finally got around to doing this!! [OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite](https://i.ytimg.com/vi/RwISSQ6jOUI/mqdefault.jpg)



![[OLD] Sonic Forces (PC) - Generations Sonic Pack v1 Release
Download: https://www.nexusmods.com/sonicforces/mods/4
The only issue this mod has is that the eyelids on Classic Sonic kinda glitch out when he blinks, which is unfixable no matter what I tried.
CREDITS
Me - Ported the models over
Radfordhound - HedgeArcPack [OLD] Sonic Forces (PC) - Generations Sonic Pack v1 Release](https://i.ytimg.com/vi/SkSUEp-z4E4/mqdefault.jpg)
![[OLD] Sonic Forces (PC) - Metropolitan Highway at Night Release
Download - https://www.nexusmods.com/sonicforces/mods/6
CREDITS:
Me - Basically everything
Infinite Force - Universal Night SHLF
Skyth - SFPac
Discord Server: https://discord.gg/H52AJG5 [OLD] Sonic Forces (PC) - Metropolitan Highway at Night Release](https://i.ytimg.com/vi/SqtcTkggktk/mqdefault.jpg)