[OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import @FusionDragonoid
[OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import  @FusionDragonoid
Uploaded October 2024 | Updated September 2026, 1 week ago
Updated showcase video: youtu.be/nWUqY7pkKQQ

Mod download: nexusmods.com/sonicxshadowgenerations/mods/20

Do note the skybox is missing! This was filmed before the mod had been released, which fixes this issue.

Yes, I know that the game will be receiving a Sonic Movie 3 level that has this exact location here, but that doesn't stop me from doing this.

Since Shadow Generations was built off of Frontiers, the file formats and structure are identical. And of course, this means I've brought over that Shibuya map from M&S Tokyo 2020. Completely straightforward process.

As shown here, the GI lightmaps/shadowmaps, and colored light-field are all ported over from the source material. Shadow Generations uses a hybrid of the dynamic ones from Frontiers for outdoor areas, and the colored ones from Forces/Olympics/Sakura Wars in indoor areas, while only using baked GI in the indoor areas of stages (Sunset Heights sewers, Chaos Island temples, etc.). This shows the colored light-field and baked GI being used in an outdoor area.

Also as with the Frontiers port, the music track I'm using for this is "Freedom Buzz Dance" from Persona 5 Strikers, as I feel the track not only goes hard (it's my favorite track from that game), but also, it fits the map's vibe well. Seeing as audio modding is literally the same as in other games that use the CRIWARE ACB/AWB formats, I went ahead and did that.

Tool credits:
@Radfordhound - HedgeArcPack
@BeatzYT - HedgeArcPack SXSG build
@hyperbx - RFL Templates
@blueskythlikesclouds - SonicAudioTools
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[OUTDATED] Sonic X Shadow Generations (PC) - M&S Tokyo 2020 Shibuya Scramble Crossing Terrain Import

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