Uploaded October 2024 | Updated September 2026, 1 week ago
Updated showcase video: youtu.be/nWUqY7pkKQQ
Mod download: nexusmods.com/sonicxshadowgenerations/mods/20
Do note the skybox is missing! This was filmed before the mod had been released, which fixes this issue.
Yes, I know that the game will be receiving a Sonic Movie 3 level that has this exact location here, but that doesn't stop me from doing this.
Since Shadow Generations was built off of Frontiers, the file formats and structure are identical. And of course, this means I've brought over that Shibuya map from M&S Tokyo 2020. Completely straightforward process.
As shown here, the GI lightmaps/shadowmaps, and colored light-field are all ported over from the source material. Shadow Generations uses a hybrid of the dynamic ones from Frontiers for outdoor areas, and the colored ones from Forces/Olympics/Sakura Wars in indoor areas, while only using baked GI in the indoor areas of stages (Sunset Heights sewers, Chaos Island temples, etc.). This shows the colored light-field and baked GI being used in an outdoor area.
Also as with the Frontiers port, the music track I'm using for this is "Freedom Buzz Dance" from Persona 5 Strikers, as I feel the track not only goes hard (it's my favorite track from that game), but also, it fits the map's vibe well. Seeing as audio modding is literally the same as in other games that use the CRIWARE ACB/AWB formats, I went ahead and did that.
Tool credits:
@Radfordhound - HedgeArcPack
@BeatzYT - HedgeArcPack SXSG build
@hyperbx - RFL Templates
@blueskythlikesclouds - SonicAudioTools
Updated showcase video: youtu.be/nWUqY7pkKQQ
Mod download: nexusmods.com/sonicxshadowgenerations/mods/20
Do note the skybox is missing! This was filmed before the mod had been released, which fixes this issue.
Yes, I know that the game will be receiving a Sonic Movie 3 level that has this exact location here, but that doesn't stop me from doing this.
Since Shadow Generations was built off of Frontiers, the file formats and structure are identical. And of course, this means I've brought over that Shibuya map from M&S Tokyo 2020. Completely straightforward process.
As shown here, the GI lightmaps/shadowmaps, and colored light-field are all ported over from the source material. Shadow Generations uses a hybrid of the dynamic ones from Frontiers for outdoor areas, and the colored ones from Forces/Olympics/Sakura Wars in indoor areas, while only using baked GI in the indoor areas of stages (Sunset Heights sewers, Chaos Island temples, etc.). This shows the colored light-field and baked GI being used in an outdoor area.
Also as with the Frontiers port, the music track I'm using for this is "Freedom Buzz Dance" from Persona 5 Strikers, as I feel the track not only goes hard (it's my favorite track from that game), but also, it fits the map's vibe well. Seeing as audio modding is literally the same as in other games that use the CRIWARE ACB/AWB formats, I went ahead and did that.
Tool credits:
@Radfordhound - HedgeArcPack
@BeatzYT - HedgeArcPack SXSG build
@hyperbx - RFL Templates
@blueskythlikesclouds - SonicAudioTools

![[OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration
Mod by Bluwolfboy - https://gamebanana.com/maps/205839 [OLD] Sonic Forces (PC) Mod Showcase #75 - Unused Episode Shadow Layouts Restoration](https://i.ytimg.com/vi/QsxSRW4ZLhQ/mqdefault.jpg)


![[OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite
Voice lines provided by TrevZed - https://www.youtube.com/channel/UCW313ZanV4AA94SC52oKIvw
Infinite Mod V1 by TSININY - https://www.youtube.com/watch?v=1iy8QU9aZik
I was going to make this a while back, but I didnt really know how to mod audio back then. Now that I do know, I finally got around to doing this!! [OLD] Lost Valley but all of Sonics voice lines are redubbed by TrevZed as Infinite](https://i.ytimg.com/vi/RwISSQ6jOUI/mqdefault.jpg)



![[OLD] Sonic Forces (PC) - Generations Sonic Pack v1 Release
Download: https://www.nexusmods.com/sonicforces/mods/4
The only issue this mod has is that the eyelids on Classic Sonic kinda glitch out when he blinks, which is unfixable no matter what I tried.
CREDITS
Me - Ported the models over
Radfordhound - HedgeArcPack [OLD] Sonic Forces (PC) - Generations Sonic Pack v1 Release](https://i.ytimg.com/vi/SkSUEp-z4E4/mqdefault.jpg)
![[OLD] Sonic Forces (PC) - Metropolitan Highway at Night Release
Download - https://www.nexusmods.com/sonicforces/mods/6
CREDITS:
Me - Basically everything
Infinite Force - Universal Night SHLF
Skyth - SFPac
Discord Server: https://discord.gg/H52AJG5 [OLD] Sonic Forces (PC) - Metropolitan Highway at Night Release](https://i.ytimg.com/vi/SqtcTkggktk/mqdefault.jpg)
![Sonic Colors Ultimate (PC) - Sweet Spot Homing Attack Sound Removal Demonstration
Mod download: https://gamebanana.com/mods/616279
Only uploaded this as a demonstration for gamebanana.
Simply put, it removes that sound when you do a sweet spot homing attack. Was very quickly made in between a break I had while packing things up for a move (by that, I mean like 6 or 7AM this morning).
Not compatible with Re-Rainbow. Ill need permission from Bluwolf for that.
Tool credits:
- @RagdollClash: StreamTool [https://github.com/ActualMandM/StreamTool]
- @blueskythlikesclouds: SonicAudioTools [https://github.com/blueskythlikesclouds/SonicAudioTools] Sonic Colors Ultimate (PC) - Sweet Spot Homing Attack Sound Removal Demonstration](https://i.ytimg.com/vi/TQHG5DKjqqE/mqdefault.jpg)