Sonic Adventure DC US v1.005 - No Restarting Music in Adventure Fields (Testing 3 - Let Vsync Do It) @woofmute
Sonic Adventure DC US v1.005 - No Restarting Music in Adventure Fields (Testing 3 - Let Vsync Do It)  @woofmute
Uploaded December 2024 | Updated September 2026, 2 weeks ago
Already testing a solution to the previous videos.
Dakrk had the idea of preventing the game from manually calling to update the ADX every loop of main.

On boot Sonic Adventure deliberately disables the vsync automated handling of calling to update ADX playback, which makes audio stutter loop if the game takes too long to loop through to the function to do it. They run the function manually instead. There is probably a good reason for that.

With this patch I now call ADXT_Init every loop of main which will skip itself if already initialised. Now updating the ADX every frame is handled by vsync instead of manually by the game itself, which prevents bgm from stutter looping while loading between sections of the Adventure Fields. It might have consequences I've yet to find.

The current testing version of the patch is up on the X-hax DC mods repo for SA DC US 1.005:
github.com/X-Hax/dreamcast-mods
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Sonic Adventure DC US v1.005 - No Restarting Music in Adventure Fields (Testing 3 - Let Vsync Do It)

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