Sonic Adventure Autodemo - Unfinished Mystic Ruins (current progress) @woofmute
Sonic Adventure Autodemo - Unfinished Mystic Ruins (current progress)  @woofmute
Uploaded May 2024 | Updated September 2026, 1 week ago
This is an unfinished mystic ruins map in the autodemo with some missing textures and some textures restored.

It is possible this stage would look more accurate to how it looked at this point in development with the ninja lighting system rather than the lantern engine one because that can display material colours. So it might not all look bright white where there are no textures.

The object pointers have not all been fixed so I do not demonstrate SetEdit's object list here because it would crash at certain object IDs.

The pointer corrections to get this stage to not crash on load were done by Speeps and PkR, I just found the method to prevent hub stages from kicking you if they don't have a cutscene to play.

When object pointers are corrected for this stage there will likely be better videos demonstrating them.

All the mods we have been working on at X-Hax can be found here: github.com/X-Hax/dreamcast-mods/tree/main
Sonic Adventure Autodemo - Unfinished Mystic Ruins (current progress)Fur Fighters Music- Beaver DamFur Fighters Music- HomeworldFur Fighters Music- New Quack CitySonic Adventure DC US 1.005 - Hardware Capture of X-Hax Mod Workrez fogSonic Shuffle (PAL Debug) - Rank Demo LoopsFur Fighters Prototype 23/04/2000 - Cut Undermill RoomDiddy Kong Racing Beta Restoration- Crescent Islands Beta MusicSonic Adventure - Testing Gamma Screen Effect Fixes for Flycast Widescreenunderworld rez including a mistake on one note woof analysis workUnderworld Jumbo Woof Analysis Work
woofmute |

Sonic Adventure Autodemo - Unfinished Mystic Ruins (current progress)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER