Sonic Adventure Autodemo - Mystic Ruins Texture Restores and Ninja Lights @woofmute
Sonic Adventure Autodemo - Mystic Ruins Texture Restores and Ninja Lights  @woofmute
Uploaded December 2025 | Updated September 2026, 1 week ago
A look at in progress work for restoring the remaining stages that are missing textures.

Mystic Ruins exists in a mostly blockout form but it has some textured geometry that was missing its texture data, so this had to be reconstructed by finding the missing textures by name from the Autodemo itself and from the initial JP release of the game.

Anything textured white with a red question mark is a texture that could not be found by name so we are not sure specifically what would have been used there.

The ninja lights mod is needed to display the vertex colours on untextured geometry for blockout stages or they would appear as solid white.

While I fixed the monkey cage object trying to load and unload null pointer texture lists, the monkey textures it is using do not display on it correctly at this time. I accidentally placed two of them at the end instead of one, SetEdit controls can be clunky.

There was also a null pointer to a model that is placed under the waterfall in the Mystic Ruins jungle, this would crash the game if not changed but we don't know what the model would have been and it likely is not even in the Autodemo. I swapped it for one of the debug models, a single untextured triangle, so it wouldn't crash but can still be seen in the position it is meant to be placed.
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Sonic Adventure Autodemo - Mystic Ruins Texture Restores and Ninja Lights

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