Sonic Adventure DC 1.005 - Patch PoC - VSyncADX, Events Dont Restart Music, Adjusted Ev SFX Lengths @woofmute
Sonic Adventure DC 1.005 - Patch PoC - VSyncADX, Events Dont Restart Music, Adjusted Ev SFX Lengths  @woofmute
Uploaded January 2025 | Updated September 2026, 1 week ago
Testing work in progress patches together as a proof of concept before further work. Some Cheat Engine addresses are displayed on the screen to show some of the parameters i need to make use of. I would love feedback on if you think this feels good or weird, but I think at this point I'm committed to making it happen.

Throughout : VSyncADX
- Makes it possible to have the music keep playing without stutters during loading screens where needed.

0:00 & 2:39 : Events Don't Restart Music
- An early experiment to prevent events from restarting the same song multiple times. I have some of the patch logic implemented but it requires manually setting the flag to prevent sending new music requests, and then it will restore the flag after on its own. I now need to patch within each event that I'd like to not restart or stop music to make this automatic. Its noticeable here at the end of Tails telling Sonic that Angel Island has fallen again, and after the echidnas attack Tikal and the Chao.

4:29 : Adjusted Event SFX Lengths
- Adjusts sound effect lengths in events to stop invalid sounds from playing when they stop and fade out. Noticeable here when Tikal uses the master emerald, it no longer plays multiple invalid Tails sound effects at the end.
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Sonic Adventure DC 1.005 - Patch PoC - VSyncADX, Events Don't Restart Music, Adjusted Ev SFX Lengths

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