Some More Miscellaneous Rayman 2 Stuff @cheeseoman
Some More Miscellaneous Rayman 2 Stuff  @cheeseoman
Uploaded July 2018 | Updated September 2026, 1 week ago
1. If you jump just before the floor breaks in the Fairy Glade, you'll have some speed by the time you get back to where the floor was, so you'll save a little time compared to standing still until the floor breaks.

2. Activate the second moving platform in the Bayou, get the lums in the cage, and jump back to the moving platform. This is a few seconds faster than getting the lums first, then activating the platform.

3. If you try to do the skull warp trick immediately after getting to the boss battle in Cave of Bad Dreams, you'll warp to the starting platform (which accomplishes nothing) instead of warping above the level (which lets you helicopter to the end). This has happened to me before, but it wasn't until recently that I realized that doing the skull warp on your first try was what caused it. You can avoid warping to the starting platform by intentionally dying when you get to the boss fight (as Darnok_PL does in his any% run on PC).

4. For some reason, at the beginning of the battle, Jano only shot three fireballs at me instead of four. I don't think I had ever seen him shoot three before.

5. By getting Jano to shoot a skull in just the right direction, you can reach the third platform without going to the second platform. There isn't much you can do from there, but it's possible to get back to the first platform and finish the fight normally.

6. Jumping backward before shooting the first purple lum in Sanctuary of Stone and Fire appears to save a split second.

7. An alternative location where you can damage boost to reach the top level of the Umber room. I'm not sure whether this is easier or harder than boosting up near the blue pedestal.

8. A strategy for getting the lums on the tower in Echoing Caves. This is faster than what I did in my 100% run.

9. If you start barrel flying, die, and do a quick respawn by pressing L, you'll start barrel flying as soon as you pick up the barrel; you don't have to touch the torch.

10. If you aim wrong while clipping through the second door in Echoing Caves, you'll get stuck, essentially freezing the game. That makes this trick very dangerous.

11. Use the barrel to get out of bounds in Top of the World. There are various places in the PC version where you can use a barrel to push you out of bounds like this, but I don't think I've seen it done on N64.

12. Somehow, I slid across this gap in Top of the World.

13. An any% strategy for the second-to-last room in Top of the World. By using the boxes to avoid the barrel pirate's zap attack, you can skip killing him and pick up four lums.
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Some More Miscellaneous Rayman 2 Stuff

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