Uploaded April 2025 | Updated September 2026, 1 week ago
I recently replayed this game and found an amusing way to skip the Goron Lullaby. There are various other ways to do it, most of which are more practical; the method shown here is just for fun.
To begin with, I simply roll across the winding path. Although the path is narrow in places and the wind is somewhat random, it's not terribly difficult to reach the slippery slope next to the giant invisible Goron. The Goron doesn't have any collision, so you can simply move through him. However, even though it looks like the wind is caused by his breath, the wind actually exists everywhere in the vicinity of the tower, not just in front of the Goron. The wind is weak near the owl statue, but it gets stronger as you approach the tower.
Getting up the slope is hard because the wind is very strong there and tends to blow you off. However, I found that if you roll at full speed onto the slope just before the wind starts, then sometimes the wind doesn't affect you until you reach the top of the slope. Timing it correctly isn't easy, but if you manage to do it, you can land on the ring of flat ground around the tower.
The key from then on is that while a Tatl textbox is active, the wind cycle keeps going, but Link doesn't move. Thus, if you can activate her text just before the wind starts blowing, you can simply wait for the wind to stop, then close the textbox. I learned this trick from the following tool-assisted video by Kaztalek:
youtube.com/watch?v=1y6RhGU7Rfw
In order to pull up a Tatl textbox, I target an enemy. Initially, I use the two White Wolfos for this purpose. However, they can't be lured very far, so I need to use the White Boes for the journey up the spiral ramp to the temple entrance. The White Boes only appear at night, and their spawn behavior seems quite random. After targeting the Wolfos, I wander around for a bit until a Boe is near me, then I start moving up the ramp.
There are three points on the ramp where snowballs fall from the sky. After landing, the balls roll down for a while before falling off the ramp. Their rolling paths seem fairly predictable. However, between targeting the Boes, pulling up Tatl's text, and waiting for the wind to stop, it's tough to keep track of where the snowballs are. The unfavorable camera angle certainly doesn't help. I also have to worry about keeping the Boes on the ramp; if they fall to the ground below, I won't be able to target them. I made it past the first two snowball landing points without incident, but I almost took a hit near the final one and used the Blast Mask to destroy the snowball. With better timing, I think the Blast Mask would be unnecessary.
After you beat Goht, the wind stops, regardless of whether you played the Lullaby.
I recently replayed this game and found an amusing way to skip the Goron Lullaby. There are various other ways to do it, most of which are more practical; the method shown here is just for fun.
To begin with, I simply roll across the winding path. Although the path is narrow in places and the wind is somewhat random, it's not terribly difficult to reach the slippery slope next to the giant invisible Goron. The Goron doesn't have any collision, so you can simply move through him. However, even though it looks like the wind is caused by his breath, the wind actually exists everywhere in the vicinity of the tower, not just in front of the Goron. The wind is weak near the owl statue, but it gets stronger as you approach the tower.
Getting up the slope is hard because the wind is very strong there and tends to blow you off. However, I found that if you roll at full speed onto the slope just before the wind starts, then sometimes the wind doesn't affect you until you reach the top of the slope. Timing it correctly isn't easy, but if you manage to do it, you can land on the ring of flat ground around the tower.
The key from then on is that while a Tatl textbox is active, the wind cycle keeps going, but Link doesn't move. Thus, if you can activate her text just before the wind starts blowing, you can simply wait for the wind to stop, then close the textbox. I learned this trick from the following tool-assisted video by Kaztalek:
youtube.com/watch?v=1y6RhGU7Rfw
In order to pull up a Tatl textbox, I target an enemy. Initially, I use the two White Wolfos for this purpose. However, they can't be lured very far, so I need to use the White Boes for the journey up the spiral ramp to the temple entrance. The White Boes only appear at night, and their spawn behavior seems quite random. After targeting the Wolfos, I wander around for a bit until a Boe is near me, then I start moving up the ramp.
There are three points on the ramp where snowballs fall from the sky. After landing, the balls roll down for a while before falling off the ramp. Their rolling paths seem fairly predictable. However, between targeting the Boes, pulling up Tatl's text, and waiting for the wind to stop, it's tough to keep track of where the snowballs are. The unfavorable camera angle certainly doesn't help. I also have to worry about keeping the Boes on the ramp; if they fall to the ground below, I won't be able to target them. I made it past the first two snowball landing points without incident, but I almost took a hit near the final one and used the Blast Mask to destroy the snowball. With better timing, I think the Blast Mask would be unnecessary.
After you beat Goht, the wind stops, regardless of whether you played the Lullaby.










