Uploaded June 2019 | Updated September 2026, 3 days ago
Alright, time to finally get started.
Restrictions of the challenge run:
- This shall follow the New Chaos route in the game, and all battles participated in must be fought on the Expert difficulty setting.
- All bosses shall be fight in ascending order according to level, and any exp gain should be minimized where possible.
- Unless explicitly given to us in-game, the use of passwords are forbidden.
- For the sake of simplicity, the production and use of the "March to Death" sub-app is prohibited.
Tangata Manu is here as killing him at first to discover him, and then having him in the party saves on a whole 23 exp. Orias is more or less the same as in the original, MC is the only one who can take his hits, so make hope that he only sends attacks his way while the demons do damage. I don't know if this is present on console or just Citra, but the changes to the save spots make them function more like quick saves, where encounters and enemies follow preset patterns. Makes this fight more about memorization, making sure the demons defend at the right times. Other than that, just hit him till he dies.
Alright, time to finally get started.
Restrictions of the challenge run:
- This shall follow the New Chaos route in the game, and all battles participated in must be fought on the Expert difficulty setting.
- All bosses shall be fight in ascending order according to level, and any exp gain should be minimized where possible.
- Unless explicitly given to us in-game, the use of passwords are forbidden.
- For the sake of simplicity, the production and use of the "March to Death" sub-app is prohibited.
Tangata Manu is here as killing him at first to discover him, and then having him in the party saves on a whole 23 exp. Orias is more or less the same as in the original, MC is the only one who can take his hits, so make hope that he only sends attacks his way while the demons do damage. I don't know if this is present on console or just Citra, but the changes to the save spots make them function more like quick saves, where encounters and enemies follow preset patterns. Makes this fight more about memorization, making sure the demons defend at the right times. Other than that, just hit him till he dies.










