Uploaded March 2021 | Updated September 2026, 3 days ago
The least line of defense.
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
This two are unique in that they are only available for the short stretch of game between leaving Eternia and going to Starkfort. If you skip them, they're gone forever.
Zombie Dragon: Raise has a 70% chance of killing Zombies. Do this twice.
Guardian: Similar move set as the defenders in Graap Keep and deals 1500 damage to the whole party every three turns. He has terrible magic defense though, so just kill him in two.
The least line of defense.
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
This two are unique in that they are only available for the short stretch of game between leaving Eternia and going to Starkfort. If you skip them, they're gone forever.
Zombie Dragon: Raise has a 70% chance of killing Zombies. Do this twice.
Guardian: Similar move set as the defenders in Graap Keep and deals 1500 damage to the whole party every three turns. He has terrible magic defense though, so just kill him in two.










