Uploaded March 2018 | Updated September 2026, 2 weeks ago
Hee-ri-ho-ra
**This is a low level challenge run of SMT: Digital Devil Saga. There's only one rule this time round - no gaining EXP outside of forced encounters**
15 minutes of delicious trap action! It's the end, but it's not. Difficulty-wise I guess this is fairly anticlimactic, but at least she has a realistic chance of killing you unlike Kagutsuchi. Crits from Genocide in the first phase can easily wipe you out, so you need to keep her attack down - fortunately only the Vishnu form can remove buffs. I also realised I forgot to buy any Dis-Stones on my first attempt which meant I had the joy of backtracking and doing the final Karma Temple segment a second time...
Anyway, the first forms have mercifully low HP (1000 each) so rushing them is the best tactic. Before she goes all Hari-zilla it's a good idea to buff your magic enough to take all the cores out in round one. With these stats Argilla needs to be at +1 for Zandyne to kill and Serph needs to be at +3 to for Maragion to take the rest of em out. After this she isn't very threatening - she seems to prioritize Dekaja over Dekunda so her attack stays debuffed for the whole battle, and all those null ailment passives keep Vanity from having much effect. Because they take up so many skill slots I decided to rely solely on consumables (get fucked) for healing, but it worked out fine.
Next up: Lord of the Pies
Hee-ri-ho-ra
**This is a low level challenge run of SMT: Digital Devil Saga. There's only one rule this time round - no gaining EXP outside of forced encounters**
15 minutes of delicious trap action! It's the end, but it's not. Difficulty-wise I guess this is fairly anticlimactic, but at least she has a realistic chance of killing you unlike Kagutsuchi. Crits from Genocide in the first phase can easily wipe you out, so you need to keep her attack down - fortunately only the Vishnu form can remove buffs. I also realised I forgot to buy any Dis-Stones on my first attempt which meant I had the joy of backtracking and doing the final Karma Temple segment a second time...
Anyway, the first forms have mercifully low HP (1000 each) so rushing them is the best tactic. Before she goes all Hari-zilla it's a good idea to buff your magic enough to take all the cores out in round one. With these stats Argilla needs to be at +1 for Zandyne to kill and Serph needs to be at +3 to for Maragion to take the rest of em out. After this she isn't very threatening - she seems to prioritize Dekaja over Dekunda so her attack stays debuffed for the whole battle, and all those null ailment passives keep Vanity from having much effect. Because they take up so many skill slots I decided to rely solely on consumables (get fucked) for healing, but it worked out fine.
Next up: Lord of the Pies










