Uploaded February 2019 | Updated September 2026, 2 weeks ago
We're not here to start no trouble, we're legally required to do the X Defender shuffle
Discord: discord.gg/fdSaJv4
Lowdown on the restrictions of this challenge:
Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)
Initial equipment:
Tidus: (First Strike) + (HP +5%, SOS Haste, Stoneproof)
Yuna: (Magic +10%, Magic +3%, One MP Cost) + (SOS Regen, HP +5%)
Rikku: (Strength +5%, Magic +5%) + (SOS Regen)
Auron: (Piercing, Strength +5%, Evade & Counter) + (HP +10%, Fireproof)
Lulu: (Magic +10%) + (HP +5%, SOS Regen)
I realise you can completely cheese this guy with Provoke, but after 2 very cheesy battles in a row I figured I'd do this one properly. Evade & Counter takes care of his regular attack, and with Protect, Sentinel and HP+any% Auron is guaranteed to survive Haymaker at full HP. You can use Regen to keep his health topped up as Haymaker only comes every 4th turn. He'll occasionally counter your attacks with Blast Punch but this just deals % based damage. We also finally have access to One MP Cost - just in time, as this battle would be about 20 minutes longer if you had to rely on physical attacks.
We're not here to start no trouble, we're legally required to do the X Defender shuffle
Discord: discord.gg/fdSaJv4
Lowdown on the restrictions of this challenge:
Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)
Initial equipment:
Tidus: (First Strike) + (HP +5%, SOS Haste, Stoneproof)
Yuna: (Magic +10%, Magic +3%, One MP Cost) + (SOS Regen, HP +5%)
Rikku: (Strength +5%, Magic +5%) + (SOS Regen)
Auron: (Piercing, Strength +5%, Evade & Counter) + (HP +10%, Fireproof)
Lulu: (Magic +10%) + (HP +5%, SOS Regen)
I realise you can completely cheese this guy with Provoke, but after 2 very cheesy battles in a row I figured I'd do this one properly. Evade & Counter takes care of his regular attack, and with Protect, Sentinel and HP+any% Auron is guaranteed to survive Haymaker at full HP. You can use Regen to keep his health topped up as Haymaker only comes every 4th turn. He'll occasionally counter your attacks with Blast Punch but this just deals % based damage. We also finally have access to One MP Cost - just in time, as this battle would be about 20 minutes longer if you had to rely on physical attacks.










