Uploaded March 2019 | Updated September 2026, 2 weeks ago
In which I invoke the Morgana clause
Discord: discord.gg/fdSaJv4
Lowdown on the restrictions of this challenge:
Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)
Initial equipment:
Tidus: (First Strike) + (HP +5%, SOS Haste, Stoneproof)
Kimahri: (Piercing, First Strike, Initiative) + (SOS Regen)
Auron: (Piercing, One MP Cost, Evade & Counter, First Strike) + (HP +5%, SOS Haste, Stoneproof)
Lulu/Yuna/Rikku: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (SOS Haste, MP +30%, MP +20%, MP +10%)
Wakka: (Piercing, Sensor, Sleeptouch, Sleepstrike) + (HP +10%, SOS Haste, Stoneproof)
In what is surely another oversight from the devs, Abyss Worm becomes vulnerable to sleep after using Earthquake once. This seems to be a leftover behaviour from regular Sand Worm encounters, where they become immune to sleep while readying quake and then lose the immunity afterwards.
Anyway, all you have to do is Auto-Life your way through the first quake and send him to bed. Sleep Buster + touch/strike is a guaranteed 6 turn snooze, which gives you plenty of time to pelt him with the usual magic without fear of his Swallow/Regurgitate counter. MP is not an issue here - with 3 characters attacking he'll go down before you run out, and Wakka can top himself up with Osmose.
Stay tuned for the unthinkable: the next one was actually really hard!
In which I invoke the Morgana clause
Discord: discord.gg/fdSaJv4
Lowdown on the restrictions of this challenge:
Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)
Initial equipment:
Tidus: (First Strike) + (HP +5%, SOS Haste, Stoneproof)
Kimahri: (Piercing, First Strike, Initiative) + (SOS Regen)
Auron: (Piercing, One MP Cost, Evade & Counter, First Strike) + (HP +5%, SOS Haste, Stoneproof)
Lulu/Yuna/Rikku: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (SOS Haste, MP +30%, MP +20%, MP +10%)
Wakka: (Piercing, Sensor, Sleeptouch, Sleepstrike) + (HP +10%, SOS Haste, Stoneproof)
In what is surely another oversight from the devs, Abyss Worm becomes vulnerable to sleep after using Earthquake once. This seems to be a leftover behaviour from regular Sand Worm encounters, where they become immune to sleep while readying quake and then lose the immunity afterwards.
Anyway, all you have to do is Auto-Life your way through the first quake and send him to bed. Sleep Buster + touch/strike is a guaranteed 6 turn snooze, which gives you plenty of time to pelt him with the usual magic without fear of his Swallow/Regurgitate counter. MP is not an issue here - with 3 characters attacking he'll go down before you run out, and Wakka can top himself up with Osmose.
Stay tuned for the unthinkable: the next one was actually really hard!










