Uploaded October 2021 | Updated September 2026, 8 hours ago
How to build Roguelike elements into a game that wasn't originally created to be a Roguelike.
Some topics:
•Motivations for incorporating Roguelike elements
•Necessary building blocks
•Procedural setups, challenges, and rewards
•Where to break the mold
Principal designer on Legends of Runeterra, lead for Lab of Legends, our Roguelike deckbuilder mode. 10 year ccg design veteran (formerly a designer on Magic: The Gathering). Owner of the world's roundest tuxedo cat.
How to build Roguelike elements into a game that wasn't originally created to be a Roguelike.
Some topics:
•Motivations for incorporating Roguelike elements
•Necessary building blocks
•Procedural setups, challenges, and rewards
•Where to break the mold
Principal designer on Legends of Runeterra, lead for Lab of Legends, our Roguelike deckbuilder mode. 10 year ccg design veteran (formerly a designer on Magic: The Gathering). Owner of the world's roundest tuxedo cat.










