Uploaded March 2026 | Updated September 2026, 3 minutes ago
I'm developing the game Rhythm Doggo. Though it's not a roguelike, its music is entirely algorithmic and composed in my own custom made music software. In this talk, I'd like to show off around 10 different algorithms, how they work and what they sound like, then end the talk with a little live performance of them all together.
I'm developing the game Rhythm Doggo. Though it's not a roguelike, its music is entirely algorithmic and composed in my own custom made music software. In this talk, I'd like to show off around 10 different algorithms, how they work and what they sound like, then end the talk with a little live performance of them all together.










