Uploaded November 2022 | Updated September 2026, 3 days ago
This talk follows the journey of Grimoire Groves, a non-violent rogue-lite dungeon crawler. The talk explores which implications a non-violent concept has on game design, the stunning challenges of creating an audio-visual language for such a game, and why we even came up with such a concept. Be prepared for cute and colorful visuals, a quirky game, a lot of love for roguelite games, and tough game design questions.
Lead-in music generated by Sonat Uzun.
This talk follows the journey of Grimoire Groves, a non-violent rogue-lite dungeon crawler. The talk explores which implications a non-violent concept has on game design, the stunning challenges of creating an audio-visual language for such a game, and why we even came up with such a concept. Be prepared for cute and colorful visuals, a quirky game, a lot of love for roguelite games, and tough game design questions.
Lead-in music generated by Sonat Uzun.










