Uploaded October 2024 | Updated September 2026, 23 hours ago
Having trouble getting people from one place to another? This is a small study of categorizing and identifying the ways of moving players in a constantly shifting game. We will explore a few genre of map systems and highlight why these were chosen, and I’ll share a few insights I’ve had in the last couple years of working on generative maps. The goal is to help game designers make decisions regarding how to improve map systems in roguelikes, and maybe even inspire a couple new takes on the current standard. Overall, I hope this talk is inspiring for viscerally immersive game design.
Having trouble getting people from one place to another? This is a small study of categorizing and identifying the ways of moving players in a constantly shifting game. We will explore a few genre of map systems and highlight why these were chosen, and I’ll share a few insights I’ve had in the last couple years of working on generative maps. The goal is to help game designers make decisions regarding how to improve map systems in roguelikes, and maybe even inspire a couple new takes on the current standard. Overall, I hope this talk is inspiring for viscerally immersive game design.










