Chris McCormick - Building Juicy Minimal Roguelikes in the Browser @roguelikecelebration
Chris McCormick - Building Juicy Minimal Roguelikes in the Browser  @roguelikecelebration
Uploaded October 2021 | Updated September 2026, 3 days ago
In this talk I'll show you how to get started building roguelikes in the browser. I'll demonstrate some benefits of using the browser as your game's runtime, like CSS animations, fonts, live object inspection in the developer console, and fast dev iteration. I'll share battle-tested advice from my experience building Asterogue, Smallest Quest, and Roguelike Browser Boilerplate. This talk will also feature doodles, so many doodles.
Chris McCormick - Building Juicy Minimal Roguelikes in the BrowserAlexei Pepers - AccessibilityErik Osheim and Robert Au - AngbandThomas Robertson - Towards a New Understanding of Procedural Super AttacksDan DiIorio - Luck be a Landlord - 10 Lessons LearnedTyler Robertson: Prototyping your games in Google SheetsArvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot)Kate Compton - Practical Low Effort PCG: Tracery and data oriented PCG authoringRosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanicsLiza Knipscher - The Form and Function of Weird Lil GuysZack Johnson - Kingdom of LoathingBrian Cronin: Black Box Sim for Roguelikes
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Chris McCormick - Building Juicy Minimal Roguelikes in the Browser

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