Arvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot) @roguelikecelebration
Arvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot)  @roguelikecelebration
Uploaded October 2021 | Updated September 2026, 1 day ago
I think it's relatively rare(?) for a game to start as not a roguelike/-lite and later become one, so I feel that Noita's case is an interesting look at the arguments that led into that. Also I think some smaller points about what kind of fun design roguelikes often appreciate can resonate well with the audience.
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Arvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot)

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