Uploaded October 2021 | Updated September 2026, 1 day ago
I think it's relatively rare(?) for a game to start as not a roguelike/-lite and later become one, so I feel that Noita's case is an interesting look at the arguments that led into that. Also I think some smaller points about what kind of fun design roguelikes often appreciate can resonate well with the audience.
I think it's relatively rare(?) for a game to start as not a roguelike/-lite and later become one, so I feel that Noita's case is an interesting look at the arguments that led into that. Also I think some smaller points about what kind of fun design roguelikes often appreciate can resonate well with the audience.










