Evan Debenham: Smoothing the Sharp Edges of RNG @roguelikecelebration
Evan Debenham: Smoothing the Sharp Edges of RNG  @roguelikecelebration
Uploaded November 2022 | Updated September 2026, 18 hours ago
Roguelike games involve a huge number of random calculations, from item and level generation to damage values in combat. We love this randomness because of the excitement and variety it brings to the Roguelike genre, but it can also bring unfairness and frustration.

In this talk I'll go over some techniques I've used to 'smooth off' some of the more extreme and frustrating results randomness can provide. These adjustments can make the game experience feel much more consistent and fair without perceptibly affecting the things we like about RNG.

Lead-in music generated by Sonat Uzun.
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Evan Debenham: Smoothing the Sharp Edges of RNG

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