Uploaded October 2021 | Updated September 2026, 1 day ago
The cost of casting a spell: one of the most impactful design decisions in your roguelike.
What mechanics will lead to interesting gameplay? Mana costs? Spells per level? Charges per spell?
I will discuss the various popular systems, categorize them along various axis including but not limited to fungibility and replacability, and share some fun design anecdotes from various early RW prototypes.
The cost of casting a spell: one of the most impactful design decisions in your roguelike.
What mechanics will lead to interesting gameplay? Mana costs? Spells per level? Charges per spell?
I will discuss the various popular systems, categorize them along various axis including but not limited to fungibility and replacability, and share some fun design anecdotes from various early RW prototypes.










