Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Quds modular data @roguelikecelebration
Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Quds modular data  @roguelikecelebration
Uploaded November 2023 | Updated September 2026, 5 days ago
Caves of Qud presents a broadly inspectable and extensible engine to inquisitive player-tinkerers. One accessible facet of this engine is its use of robust and modular data files. Much of the game’s content is written in XML files which are both processable to wiki editors and remixable to modders.

In this talk, Ray describes how this system works, their experience with it and the communities that interact with it, and how this practice might be replicable into future games.

Ray's slide repo: github.com/librarianmage/RogueCel2023
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Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data

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