Uploaded March 2026 | Updated September 2026, 2 days ago
Nebula-nominated games writer Paul Dean talks about linearity and non-linearity in both narrative and the writing process itself. He investigates where exactly a narrative begins and ends, as well as how this factors into his writing process and how it was applied in his work on Pacific Drive and other games.
Nebula-nominated games writer Paul Dean talks about linearity and non-linearity in both narrative and the writing process itself. He investigates where exactly a narrative begins and ends, as well as how this factors into his writing process and how it was applied in his work on Pacific Drive and other games.










