Jason Grinblat- Before you Fix a Leak, Ask if its a Fountain @roguelikecelebration
Jason Grinblat- Before you Fix a Leak, Ask if its a Fountain  @roguelikecelebration
Uploaded October 2021 | Updated September 2026, 4 days ago
Among the many ways digital worlds speak to us is through their bugs. As twitter accounts like The Strange Log and Dwarf Fortress Bugs show, we care about bugs in tenderer terms than how we define them — as interruptions in a misunderstood "pure" experience. This is an exploratory talk with a few goals: to build a framework for understanding the aesthetics at work here, to reflect on my own creative practice as a maker of buggy games, and, finally, to celebrate bugs and edge cases, and ask other devs to embrace them as the idiosyncratic feature of our medium.
Jason Grinblat- Before you Fix a Leak, Ask if its a FountainDylan White - The Cost of MagicGavin Verhey - Fireside chat with Principal Magic Designer, Wizards of the CoastBrian Walker - Proc gen & gameplaySaturday Broadcast - Celebration 2022George Moromisato: Creating a Modding System for RoguelikesDustin Freeman - Live Action Roguelike PerformanceMark Gritter - Sol LeWitt, Combinatorial Enumeration, and RogueRay - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Quds modular dataPaul Dean - Picking up the Pieces: Building Story in a Roguelike WorldNic Tringali- Abstract Space Exploration in The Banished VaultTyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes
Roguelike Celebration |

Jason Grinblat- Before you Fix a Leak, Ask if it's a Fountain

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