Marlowe Dobbe: A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies @roguelikecelebration
Marlowe Dobbe: A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies  @roguelikecelebration
Uploaded October 2024 | Updated September 2026, 3 days ago
Join Art Director Marlowe Dobbe for a deep dive into techniques she has used to generate visual concepts for enemies for roguelike games. Visual variety is an important consideration when working on games that are highly replayable, and these techniques can streamline the brainstorming process to help you to create a lot of unique and distinct enemy designs without letting the well run dry. Learn how to collect reference, generate ideas, and design an enemy alongside Marlowe during the presentation!
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Marlowe Dobbe: A Swarm of Monsters is Hard To Build: Generating Visual Concepts for Enemies

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