Uploaded October 2021 | Updated September 2026, 15 hours ago
I will discuss several typical Rogue spell/combat effects like bump-to-attack, Teleport, Polymorph, Poison, and sketch out some of the possibility space that different games can explore from these basic ideas, and the considerations of how they interact with other design elements, drawing some examples from my own games.
I will discuss several typical Rogue spell/combat effects like bump-to-attack, Teleport, Polymorph, Poison, and sketch out some of the possibility space that different games can explore from these basic ideas, and the considerations of how they interact with other design elements, drawing some examples from my own games.










