Uploaded July 2015 | Updated September 2026, 1 day ago
Documentation video in case anyone ever needs to do this without Hover Boots and has no clue what the path looks like.
0:01 Golden Gauntlets platform to Megaton Hammer switch:
climb up again at the corner, sidehop left 3 times, hold forward until you reach the switch
0:13 ^ reverse:
climb up again at the centre of the ledge (not precise), turn around, backflip 5 times, sidehop right twice
0:24 Golden Gauntlets platform to the final door of Shadow Trial:
climb up at the corner, roll, sidehop right - neutral roll - retarget, ESS turn right for one frame, hold up and add shield in midair (release Z for this step), roll 3 times, ESS turn left for one frame, sidehop right 3 times
0:47 ^ reverse:
walk to the left corner of the door, sidehop left, backflip 3 times, turn around, roll, shieldturn up-left, hold up and switch to up-right once you're close to where the chest would be (Link's jump will cover the distance even if you switch early)
Longshot range works to get to the torch left of the door for example and ISG also prevents you from falling off.
These setups are for NTSC, PAL wouldn't be that much different, though.
Documentation video in case anyone ever needs to do this without Hover Boots and has no clue what the path looks like.
0:01 Golden Gauntlets platform to Megaton Hammer switch:
climb up again at the corner, sidehop left 3 times, hold forward until you reach the switch
0:13 ^ reverse:
climb up again at the centre of the ledge (not precise), turn around, backflip 5 times, sidehop right twice
0:24 Golden Gauntlets platform to the final door of Shadow Trial:
climb up at the corner, roll, sidehop right - neutral roll - retarget, ESS turn right for one frame, hold up and add shield in midair (release Z for this step), roll 3 times, ESS turn left for one frame, sidehop right 3 times
0:47 ^ reverse:
walk to the left corner of the door, sidehop left, backflip 3 times, turn around, roll, shieldturn up-left, hold up and switch to up-right once you're close to where the chest would be (Link's jump will cover the distance even if you switch early)
Longshot range works to get to the torch left of the door for example and ISG also prevents you from falling off.
These setups are for NTSC, PAL wouldn't be that much different, though.








![Water Temple basement GS (no ZL, Iron Boots) [OoT bingo]
After the ledge clip hold somewhat between up and up-left to swim in the out of bounds water until you drop out. Hold down or down-left to reenter the water, tap down-right to fix the camera and swim next to the middle of the Z-shaped section of the corridor to hit the loading trigger.
Useful for At least 1 GS from each Adult Dungeon. Water Temple basement GS (no ZL, Iron Boots) [OoT bingo]](https://i.ytimg.com/vi/qiSK9lt8UTU/mqdefault.jpg)

