Uploaded September 2020 | Updated September 2026, 1 week ago
Something I discovered by pure accident while I was exploring the second level.
Performing it is really simple. It works on almost any corner with those bricks jutting out. Basically you just move as far into it as you can and then crouch or uncrouch after you're in them. The game should start zipping you upwards. Note that you don't need to be in third person to do it, it's just for increased visual clarity. In first person all you'd see is a bunch of wall flying past you.
The results vary wildly, depending on your exact positioning and whether you're uncrouching or crouching. For example, if you crouched into the wall on the first corner here, it would throw you backwards instead of to the side, and on the second one, if you stood up into the wall, you'd get much less distance.
There was an instance where I just zipped all the way up to the top of a roof, but that was a single instance that I haven't been able to replicate.
I may make another video if I find any amusing or useful zips. It looks really exploitable.
Something I discovered by pure accident while I was exploring the second level.
Performing it is really simple. It works on almost any corner with those bricks jutting out. Basically you just move as far into it as you can and then crouch or uncrouch after you're in them. The game should start zipping you upwards. Note that you don't need to be in third person to do it, it's just for increased visual clarity. In first person all you'd see is a bunch of wall flying past you.
The results vary wildly, depending on your exact positioning and whether you're uncrouching or crouching. For example, if you crouched into the wall on the first corner here, it would throw you backwards instead of to the side, and on the second one, if you stood up into the wall, you'd get much less distance.
There was an instance where I just zipped all the way up to the top of a roof, but that was a single instance that I haven't been able to replicate.
I may make another video if I find any amusing or useful zips. It looks really exploitable.


![Crash Bandicoot 3: Warped [PS1] 105% Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
105% playthrough (30 Relics [8 Platinum, 22 Gold], 45 Gems, 25 Crystals). Played on PS3s PS one Classics version, as its the only version Ive ever owned, only borrowing the physical version way back. Again, PAL version, so there are some changes. Theres a dumb bug (in at least the PAL version) that sets the music volume to 37% during the credits and doesnt put it back up afterwards.
Stream Date: 2021-03-27/28 (crossed over mid-stream)
Stream Title: Adventures of Crash the Bandicoot 3: Cortex and Plank Hire a Steampunk Disney Villain to Accost the Marsupial
Live Notification: Rotary rampages rousing return in stunning second sequel still starring slides & spins.
Stream Description: PAL version of Crash 3. Regional differences abound. I will not go for Platinum relics, but I am hoping to unlock at least Gold so I can get 105% completion. I havent prepared at all so this is going to be a long one. If it drags on too long Ill just concede defeat and go for 104%.
On a different note, I never really liked how they removed Cortex as the primary antagonist in this game. Bumbler though he may be, hes still infinitely more interesting than Uka Uka or N. Tropy.
Relics (run times, not timestamps):
01 - Toad Village (Gold) - 0:43.16 (Sapphire - 1:01.40)
02 - Under Pressure (Gold) - 1:11.24 (Sapphire 1:24.44)
03 - Orient Express (Gold) - 0:24.00
04 - Bone Yard (Gold) - 1:20.12
05 - Makin Waves (Gold) - 0:57.92
06 - Gee Wiz (Gold) - 1:04.04
07 - HangEm High (Platinum) - 0:41.76
08 - Hog Ride (Gold) - 0:40.52
09 - Tomb Time (Gold) - 0:54.52
10 - Midnight Run (Gold) - 0:30.72
11 - Dino Might! (Platinum) - 1:00.12
12 - Deep Trouble (Gold) - 1:20.08
13 - High Time (Platinum) - 0:46.12
14 - Road Crash (Gold) - 1:19.52 (None - 1:27.68)
15 - Double Header (Platinum) - 0:59.28
16 - Sphynxinator (Gold) - 0:58.40
17 - Bye Bye Blimps (Platinum) - 0:50:56 (Sapphire - 1:00.56)
18 - Tell No Tales (Gold) - 1:15.96
19 - Future Frenzy (Platinum) - 1:14.00
20 - Tomb Wader (Platinum) - 1:16.92
21 - Gone Tomorrow (Gold) - 1:01.20
22 - Orange Asphalt (Gold) - 1:29.08
23 - Flaming Passion (Platinum) - 0:51.40
24 - Mad Bombers (Gold) - 1:41.88
25 - Bug Lite (Gold) - 1:15.08
26 - Ski Crazed (Gold) - 0:42.32 (Sapphire - 0:53.68)
27 - HangEm High (See 07)
28 - Area 51? (Gold) - 1:47.60 (None - 1:54.00, None - 1:54.08, None - 2:32.76)
29 - Future Frenzy (See 19)
30 - Rings of Power (Gold) - 1:02.20 (Sapphire - 1:03.48, None 1:37.52)
31 - Hot Coco (Gold) - 0:22.60 (Sapphire - 0:39.68)
32 - Eggipus Rex (Gold) - 0:46.44
Chapters:
0:00:00 Playthrough to normal ending, continuing to 105%
3:24:55 Continuing into 105% playthrough
3:25:35 Relic - Bug Lite
3:27:42 Relic - Mad Bombers
3:32:38 Relic - Flaming Passion
3:42:47 Relic - Orange Asphalt
3:45:12 Relic - Gone Tomorrow
3:53:45 Relic - Tomb Wader
4:09:03 Relic - Under Pressure
4:20:45 Relic - Deep Trouble
4:26:13 Relic - Bye Bye Blimps
4:31:17 Relic - Future Frenzy
4:38:10 Relic - Tell No Tales
4:52:19 Relic - Sphynxinator
4:54:54 Relic - Double Header
4:57:20 Relic - Road Crash
5:06:33 Relic - High Time
5:37:37 Relic - Dino Might!
5:42:07 Relic - Midnight Run
5:44:06 Relic - Tomb Time
5:46:28 Relic - Hog Ride
5:50:28 Relic - HangEm High
5:54:38 Relic - Gee Wiz
5:58:21 Relic - Hot Coco
6:16:47 Relic - Makin Waves
6:18:55 Relic - Bone Yard
6:21:10 Relic - Orient Express
6:23:06 Relic? - Toad Village
6:25:32 Crate Gem - Ski Crazed
6:30:55 Relic - Ski Crazed
6:45:06 Yellow Gem - HangEm High
6:48:28 Gem - Eggipus Rex
6:49:50 Relic - Eggipus Rex
6:53:13 1st Place Gem - Area 51?
6:58:27 Relic - Area 51?
7:06:11 Crate Gem - Area 51?
7:17:52 1st Place Gem - Rings of Power
7:23:29 Relic - Rings of Power
7:25:20 Crate Gem - Rings of Power
7:28:24 Secret & Crate Gems - Future Frenzy
7:40:19 Red Path Gem - Bone Yard
7:44:16 Crate & Purple Path Gems - Tomb Time
7:53:41 Crate & Yellow Path Gems - Dino Might!
8:03:38 Blue Path Gem - Tomb Wader
8:06:48 Rainbow Path Gem - Bug Lite
8:11:17 Crate & Green Path Gem - Gone Tomorrow
8:19:47 Cortex Rematch
8:26:10 Relic - Toad Village
8:27:47 Final Gem Crash Bandicoot 3: Warped [PS1] 105% Playthrough (Archive*)](https://i.ytimg.com/vi/kvDL-f8T_c8/mqdefault.jpg)
![Super Mario 64 [Wii U VC] - 120 Star Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Really wanted to play the Wii VC version, but something in the capture process made it stutter hardcore, to a point where it would have been unwatchable. I opted to do the Wii U VC release, but that turned out to be a mistake by itself.
I dont know if its my recently acquired third party Pro Controller, or if this version has notable input latency, or both, but it felt like I was playing a completely alien game. I kept fumbling consecutive jumps and wall kicks far more than I usually do, to a point where I could barely trust my movements by the endgame. Unsurprisingly, it took me about an hour longer to beat the game than on my last two streams.
Stream Date: 2022-03-10
Stream Title: Super MarchTen 64
Live Notification: Its-a me. Its-a always me.
Stream Description: Wii U Virtual Console version. 120 Stars, like always.
Originally intended to use the Wii VC one, but it was having this unbearable visual stutter.
Its been almost a year since I last played any version of this game. Figured I might as well do it today for the tenuous excuse of Mario Day. Super Mario 64 [Wii U VC] - 120 Star Playthrough (Archive*)](https://i.ytimg.com/vi/lHlfBxlh2HE/mqdefault.jpg)




![Nuts & Milk [Famicom] - Playthrough (Game A)
Something classic today. First 1440p upload, too.
On the whole, Nuts & Milk is a relatively easy game once you get the hang of it, but doing it deathless was miserable. Took me 12-13 hours of non-stop playing to do this the one time. Something that may be hard to fully comprehend without having played the game is how brutally precise many jumps get. Those 2-block gaps require close-to-frame-perfect jumps, the chains/ladders are deceptively difficult to reach from certain angles, and they dont let you jump on them. Im also going to throw in the controller excuse and blame the bafflingly sticky D-pad on DualShock 4 controllers, even if most of the deaths were total chokes.
Anyway, in case youre wondering, *Nuts* is the green blob; he HATES you. You control the pink blob *Milk* , and your goal is to survive these treacherous lands, forage for victuals and to HelP your fiancée, *Yogurt* .
Meatiest tips to focus on to fully Milk your Nuts:
1. When stunned from a fall, hold A (jump) instead of tapping it for the quickest recovery. To ensure no jump happens when recovering, you have to hold A before initiating the fall, if you start holding mid-air or when already stunned, youll jump
2. Nuts is persistent, but largely predictable. Follow their movements closely and memorize how they react to your actions, thisll be useful for manipulating them out of the way in some of the tighter rounds.
3. On bonus rounds (rounds ending in 3 or 8), its better to always ignore any fruit that requires a detour on bonus rounds and simply try to reach Yogurt, as the fruit are only 800 points per, while reaching Yogurt gives you one extra life up to a max of 9. You lose the bonus if time runs out
4. If youre struggling getting high jumps off the springs, start holding the jump button moments *before* you land on the spring. If youre landing from high enough that Milk starts tumbling (e.g. in rounds 17 or 35), youll never get a high jump from a timed press. As for momentum, it depends entirely on what speed you jump on it, and which part of the spring you land on. If you land near the edges, you lose a lot of your forward momentum, so aim slightly closer to the center
5. Pressing Select on any round will automatically skip to the next one, but you will miss out on the beautiful ending if you skip even once in a run
If youre wondering what the differences are between game modes, Game B adds helicopters and blimps. Thats it. When youre closer to the left side of the screen, a greenish helicopter occasionally spawns in approaching from the right, which gives you 500 points when collected. Closer to the right, a red blimp approaches from the left which kills you on contact. Beating Game A automatically switches to Game B for the rest of the run, but beating Game B never changes the ending, regardless of whether you do it from the start or as a repeat run.
Fun fact, the thing that got me wanting to do this was the 300-minute GCCX special where Arino challenges this game.
Chapters
0:00 Title & Attract Mode
0:24 Round 1-5
2:09 Round 6-10
4:18 Round 11-15
6:06 Round 16-20
8:36 Round 21-25
10:42 Round 26-30
12:38 Round 31-35
14:37 Round 36-40
17:28 Round 41-45
20:08 Round 46-50
23:14 Ending
23:25 Loop/Game B Demonstration
23:48 Player Miss Demonstration Nuts & Milk [Famicom] - Playthrough (Game A)](https://i.ytimg.com/vi/n--tuWrqKU8/mqdefault.jpg)

